Support · Mage

Yuumi

Hardest matchups for Yuumi in Support (Emerald, patch 16.20): Thresh, Nautilus, Braum. Easiest: Ezreal, Miss Fortune, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into YuumiOn the pro tier list

Yuumi on patch 16.22

  • Support48.8%#53 of 77C13,814 games
  • steady since 16.21

Yuumi’s main role on patch 16.22 is Support: a 48.8% win rate across 13,814 Emerald games, #53 of 77 Support champions on the tier list (grade C), picked in 5.7% of games. Since patch 16.21, Yuumi Support has not moved by more than chance explains: 0.3 points across 88,276 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesC48.3%48.3% raw ±0.538,3275.6%7.6% banned51.0%42.0% first time
Mid0% of its gamestoo few games49.6%11.1% raw ±32.790.0%7.7% banned51.4%47.2% first time
Bot0% of its gamestoo few games49.7%14.3% raw ±37.070.0%7.6% banned51.3%
Top0% of its gamestoo few games49.9%33.3% raw ±40.060.0%7.7% banned51.4%
How to read this

Yuumi’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yuumi, the part not explained by either champion’s strength.

Lane leads and team bans

What Yuumi’s team bans

Champions a team bans more often when it has Yuumi than the other team does in the same games (286,864 games). The other team banned before Yuumi was picked, so the gap is the ban spent because Yuumi was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Yuumi is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterMoonstone RenewerArdent CenserMikael's Blessing50.7%32,276 games
  • TankKnight's VowArdent CenserMikael's Blessing53.4%2,281 games
  • AP burstLuden's EchoMejai's SoulstealerArdent Censer52.1%913 games
  • AP sustainedLuden's EchoMorellonomiconLiandry's Torment51.0%59 games
  • Mana stackArchangel's StaffLuden's EchoMejai's Soulstealer50.5%19 games

Runes and summoner spells

How to read this

How Yuumi does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

41,779 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsExhaustHealExhaust + Heal48.3% · 37,150 games
KeystoneSummon AeryResolveSummon AerySorcery + Resolve · 49.1%
RunesAxiom ArcanistTranscendenceGathering StormFont of LifeRevitalizeAxiom Arcanist · Transcendence · Gathering Storm · Font of Life · RevitalizeShards: Ability Haste · Adaptive Force · Health
BuildDream MakerSupport item: Dream Maker · 48.8%Ardent CenserMikael's BlessingKey items: Ardent Censer → Mikael's Blessing · 52.4%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 44.2%
Every option, with its numbers

Summoner spells

  • ExhaustHealExhaust + Heal48.3%37,150 games · 89% pick rate · the usual choiceRecommended
  • ExhaustIgniteExhaust + Ignite47.8%3,040 games · 7.3% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • HealIgniteHeal + Ignite46.8%1,387 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Keystones

  • Summon AeryResolveSummon Aery + Resolve49.1%30,360 games · 73% pick rate · the usual choiceRecommended
  • Summon AeryInspirationSummon Aery + Inspiration47.9%892 games · 2.1% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • Arcane CometResolveArcane Comet + Resolve48.1%928 games · 2.2% pick rate · same players: −0.7 pts vs the usualRare: not recommended
  • Summon AeryPrecisionSummon Aery + Precision46.3%5,061 games · 12% pick rate · same players: −0.8 pts vs the usual

Minor runes with Summon Aery

Row 1
  • Axiom Arcanist51.9%19% take it
  • Manaflow Band47.9%81% take it
Row 2
  • Transcendence48.5%95% take it
  • Absolute Focus51.9%4.4% take it
Row 3
  • Gathering Storm49.7%13% take it
  • Scorch48.5%87% take it
Secondary: Resolve
  • Revitalize49.1%100% take it
  • Font of Life49.1%99% take it
Shard row 1
  • Ability Haste48.8%73% take it
  • Adaptive Force46.7%27% take it
Shard row 2
  • Adaptive Force48.2%99% take it
Shard row 3
  • Health50.7%19% take it
  • Health Scaling47.6%80% take it

These numbers describe, they do not prove. Each rate is Yuumi’s record when its player chose that option, pulled toward Yuumi’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yuumi does when built that way.

Champions like Yuumi

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Yuumi wins 41.8%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 14 of 173 for how much practice pays. It crosses 50% at about 240K mastery points.

  1. 42%First Time
  2. 45%Newbie
  3. 46%Casual
  4. 48%Experienced
  5. 50%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Yuumi in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.6%27W 30L2%2% in any lane81% counter−45 gold—

How much knowing Yuumi pays

Players on their Mastery band win 9.4 points more on Yuumi than first-timers do: #14 of 173 champions for how much mastery pays.

At 300k+ mastery points, Yuumi players win 51.1%: #152 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.7%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.7%First Time (<5k MP): 41.76% over 79,004 seatsNewbie (5k-20k MP): 44.59% over 120,068 seatsCasual (20k-50k MP): 46.49% over 118,862 seatsExperienced (50k-150k MP): 48.38% over 172,347 seatsAdvanced (150k-300k MP): 49.81% over 120,515 seatsMastery (> 300k MP): 51.15% over 300,767 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Yuumi ranked-play summary

Most similar champions: Blitzcrank, Lulu, Braum.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Yuumi Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.