
Yuumi
Hardest matchups for Yuumi in Support (Emerald, patch 16.20):
Thresh,
Nautilus,
Braum. Easiest:
Ezreal,
Miss Fortune,
Twitch.
Try it in a draftCountersPower curvesIn the tier listWho wins into YuumiOn the pro tier list
Yuumi on patch 16.22
- Support48.8%#53 of 77C13,814 games
- steady since 16.21
Yuumi’s main role on patch 16.22 is Support: a 48.8% win rate across 13,814 Emerald games, #53 of 77 Support champions on the tier list (grade C), picked in 5.7% of games. Since patch 16.21, Yuumi Support has not moved by more than chance explains: 0.3 points across 88,276 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support100% of its games | C | 48.3%48.3% raw ±0.5 | 38,327 | 5.6%7.6% banned | 51.0%42.0% first time |
| Mid0% of its games | too few games | 49.6%11.1% raw ±32.7 | 9 | 0.0%7.7% banned | 51.4%47.2% first time |
| Bot0% of its games | too few games | 49.7%14.3% raw ±37.0 | 7 | 0.0%7.6% banned | 51.3% |
| Top0% of its games | too few games | 49.9%33.3% raw ±40.0 | 6 | 0.0%7.7% banned | 51.4% |
Matchups
Every matchupHow to read this
Yuumi’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yuumi, the part not explained by either champion’s strength.
Hardest for Yuumi
Lane leads and team bans
What Yuumi’s team bans
Champions a team bans more often when it has Yuumi than the other team does in the same games (286,864 games). The other team banned before Yuumi was picked, so the gap is the ban spent because Yuumi was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Yuumi is built in this lane, most common first, with the items those builds finish and how they win.
- Enchanter


50.7%32,276 games - Tank


53.4%2,281 games - AP burst


52.1%913 games - AP sustained


51.0%59 games - Mana stack


50.5%19 games
Runes and summoner spells
How to read this
How Yuumi does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
41,779 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Exhaust + Heal48.3%37,150 games · 89% pick rate · the usual choiceRecommended
Exhaust + Ignite47.8%3,040 games · 7.3% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Heal + Ignite46.8%1,387 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended
Keystones

Summon Aery + Resolve49.1%30,360 games · 73% pick rate · the usual choiceRecommended
Summon Aery + Inspiration47.9%892 games · 2.1% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Arcane Comet + Resolve48.1%928 games · 2.2% pick rate · same players: −0.7 pts vs the usualRare: not recommended
Summon Aery + Precision46.3%5,061 games · 12% pick rate · same players: −0.8 pts vs the usual
Minor runes with Summon Aery
Axiom Arcanist51.9%19% take it
Manaflow Band47.9%81% take it
Transcendence48.5%95% take it
Absolute Focus51.9%4.4% take it
Gathering Storm49.7%13% take it
Scorch48.5%87% take it
Revitalize49.1%100% take it
Font of Life49.1%99% take it
- Ability Haste48.8%73% take it
- Adaptive Force46.7%27% take it
- Adaptive Force48.2%99% take it
- Health50.7%19% take it
- Health Scaling47.6%80% take it
These numbers describe, they do not prove. Each rate is Yuumi’s record when its player chose that option, pulled toward Yuumi’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yuumi does when built that way.
The learning curve
Champion pool
On a first game Yuumi wins 41.8%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 14 of 173 for how much practice pays. It crosses 50% at about 240K mastery points.
Pro play
On the pro tier list
Yuumi in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 49.6%27W 30L | 2%2% in any lane | 81% counter | −45 gold | — |
How much knowing Yuumi pays
Players on their Mastery band win 9.4 points more on Yuumi than first-timers do: #14 of 173 champions for how much mastery pays.
At 300k+ mastery points, Yuumi players win 51.1%: #152 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.7%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Yuumi ranked-play summary
Most similar champions: Blitzcrank, Lulu, Braum.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.