
Camille
Hardest matchups for Camille in Top (Emerald, patch 16.20):
Zed,
Malphite,
Ornn. Easiest:
Corki,
Kayn,
Udyr.
Try it in a draftCountersPower curvesIn the tier listWho wins into CamilleOn the pro tier list
Camille on patch 16.22
- Top50.4%#42 of 103B10,161 games
- Support46.3%#67 of 77D1,955 games
- steady since 16.21
Camille’s main role on patch 16.22 is Top: a 50.4% win rate across 10,161 Emerald games, #42 of 103 Top champions on the tier list (grade B), picked in 4.1% of games. Camille is also played Support: a 46.3% win rate across 1,955 games, #67 of 77. Since patch 16.21, Camille Top has not moved by more than chance explains: 0.1 points across 49,234 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top69% of its games | A | 51.1%51.1% raw ±0.6 | 26,580 | 3.8%2.5% banned | 53.1%48.5% first time |
| Support27% of its games | D | 45.9%45.5% raw ±1.0 | 10,416 | 1.5%2.5% banned | 49.7%43.0% first time |
| Jungle2% of its games | too few games | 50.6%51.6% raw ±3.9 | 630 | 0.1%2.5% banned | 51.4%47.2% first time |
| Mid1% of its games | too few games | 50.2%50.4% raw ±4.1 | 559 | 0.1%2.5% banned | 51.4%47.7% first time |
| Bot0% of its games | too few games | 49.6%43.5% raw ±12.5 | 62 | 0.0%2.5% banned | 51.5%46.5% first time |
Matchups
Every matchupHow to read this
Camille’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Camille, the part not explained by either champion’s strength.
Hardest for Camille
Lane leads and team bans
What Camille’s team bans
Champions a team bans more often when it has Camille than the other team does in the same games (141,850 games). The other team banned before Camille was picked, so the gap is the ban spent because Camille was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Camille is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


54.0%24,532 games - On-hit


53.7%17 games - Lethality


53.8%13 games - Crit


54.0%5 games - Tank


53.9%2 games
Runes and summoner spells
How to read this
How Camille does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
28,710 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite51.0%18,531 games · 65% pick rate · the usual choiceRecommended
Flash + Teleport49.9%5,088 games · 18% pick rate · same players: −1.0 pts vs the usual
Teleport + Ignite52.1%4,348 games · 15% pick rate · same players: −1.4 pts vs the usual
Keystones

Grasp of the Undying + Inspiration51.5%19,464 games · 68% pick rate · the usual choiceRecommended
Grasp of the Undying + Precision48.2%3,579 games · 12% pick rate · same players: −1.3 pts vs the usual
Grasp of the Undying + Sorcery54.1%943 games · 3.3% pick rate · same players: −1.4 pts vs the usualRare: not recommended
Conqueror + Resolve51.0%2,797 games · 9.7% pick rate · same players: −2.3 pts vs the usualRare: not recommended
Minor runes with Grasp of the Undying
Shield Bash51.1%99% take it
Second Wind53.1%27% take it
Bone Plating50.4%72% take it
Overgrowth53.5%30% take it
Unflinching50.1%66% take it
Revitalize50.5%3.5% take it
Biscuit Delivery51.4%91% take it
Cosmic Insight54.0%16% take it
Magical Footwear51.0%80% take it
Approach Velocity52.1%7.3% take it
Cash Back52.8%3.0% take it
- Adaptive Force53.0%21% take it
- Attack Speed50.4%79% take it
- Adaptive Force51.0%99% take it
- Health52.2%25% take it
- Health Scaling50.6%73% take it
These numbers describe, they do not prove. Each rate is Camille’s record when its player chose that option, pulled toward Camille’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Camille does when built that way.
The learning curve
Champion pool
On a first game Camille wins 44.6%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 23 of 173 for how much practice pays. It crosses 50% at about 120K mastery points.
Pro play
On the pro tier list
Camille in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 49.6%70W 74L | 10%15% in any lane | 24% counter | +278 gold | — |
| Top | 51.5%46W 34L | 6%15% in any lane | 65% counter | −45 gold | — |
| Jungle | 49.8%0W 1L | 0%15% in any lane | 0% counter | −1,301 gold | — |
How much knowing Camille pays
Players on their Mastery band win 8.4 points more on Camille than first-timers do: #23 of 173 champions for how much mastery pays.
At 300k+ mastery points, Camille players win 53.0%: #39 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.