Fighter · Assassin

Camille

Hardest matchups for Camille in Top (Emerald, patch 16.20): Zed, Malphite, Ornn. Easiest: Corki, Kayn, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into CamilleOn the pro tier list

Camille on patch 16.22

  • Top50.4%#42 of 103B10,161 games
  • Support46.3%#67 of 77D1,955 games
  • steady since 16.21

Camille’s main role on patch 16.22 is Top: a 50.4% win rate across 10,161 Emerald games, #42 of 103 Top champions on the tier list (grade B), picked in 4.1% of games. Camille is also played Support: a 46.3% win rate across 1,955 games, #67 of 77. Since patch 16.21, Camille Top has not moved by more than chance explains: 0.1 points across 49,234 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top69% of its gamesA51.1%51.1% raw ±0.626,5803.8%2.5% banned53.1%48.5% first time
Support27% of its gamesD45.9%45.5% raw ±1.010,4161.5%2.5% banned49.7%43.0% first time
Jungle2% of its gamestoo few games50.6%51.6% raw ±3.96300.1%2.5% banned51.4%47.2% first time
Mid1% of its gamestoo few games50.2%50.4% raw ±4.15590.1%2.5% banned51.4%47.7% first time
Bot0% of its gamestoo few games49.6%43.5% raw ±12.5620.0%2.5% banned51.5%46.5% first time
How to read this

Camille’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Camille, the part not explained by either champion’s strength.

Lane leads and team bans

What Camille’s team bans

Champions a team bans more often when it has Camille than the other team does in the same games (141,850 games). The other team banned before Camille was picked, so the gap is the ban spent because Camille was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Camille is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceRavenous HydraDeath's Dance54.0%24,532 games
  • On-hitTrinity ForceBlade of The Ruined KingRavenous Hydra53.7%17 games
  • LethalityTrinity ForceProfane HydraHubris53.8%13 games
  • CritTrinity ForceMortal ReminderEssence Reaver54.0%5 games
  • TankHeartsteelIceborn GauntletThornmail53.9%2 games

Runes and summoner spells

How to read this

How Camille does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

28,710 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.0% · 18,531 games
KeystoneGrasp of the UndyingInspirationGrasp of the UndyingResolve + Inspiration · 51.5%
RunesShield BashSecond WindOvergrowthBiscuit DeliveryCosmic InsightShield Bash · Second Wind · Overgrowth · Biscuit Delivery · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 53.7%Trinity ForceRavenous HydraKey items: Trinity Force → Ravenous Hydra · 54.3%Mercury's TreadsBoots: Mercury's Treads · 54.6%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.0%18,531 games · 65% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport49.9%5,088 games · 18% pick rate · same players: −1.0 pts vs the usual
  • TeleportIgniteTeleport + Ignite52.1%4,348 games · 15% pick rate · same players: −1.4 pts vs the usual

Keystones

  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration51.5%19,464 games · 68% pick rate · the usual choiceRecommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision48.2%3,579 games · 12% pick rate · same players: −1.3 pts vs the usual
  • Grasp of the UndyingSorceryGrasp of the Undying + Sorcery54.1%943 games · 3.3% pick rate · same players: −1.4 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve51.0%2,797 games · 9.7% pick rate · same players: −2.3 pts vs the usualRare: not recommended

Minor runes with Grasp of the Undying

Row 1
  • Shield Bash51.1%99% take it
Row 2
  • Second Wind53.1%27% take it
  • Bone Plating50.4%72% take it
Row 3
  • Overgrowth53.5%30% take it
  • Unflinching50.1%66% take it
  • Revitalize50.5%3.5% take it
Secondary: Inspiration
  • Biscuit Delivery51.4%91% take it
  • Cosmic Insight54.0%16% take it
  • Magical Footwear51.0%80% take it
  • Approach Velocity52.1%7.3% take it
  • Cash Back52.8%3.0% take it
Shard row 1
  • Adaptive Force53.0%21% take it
  • Attack Speed50.4%79% take it
Shard row 2
  • Adaptive Force51.0%99% take it
Shard row 3
  • Health52.2%25% take it
  • Health Scaling50.6%73% take it

These numbers describe, they do not prove. Each rate is Camille’s record when its player chose that option, pulled toward Camille’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Camille does when built that way.

Champions like Camille

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Camille wins 44.6%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 23 of 173 for how much practice pays. It crosses 50% at about 120K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Camille in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.6%70W 74L10%15% in any lane24% counter+278 gold—
Top51.5%46W 34L6%15% in any lane65% counter−45 gold—
Jungle49.8%0W 1L0%15% in any lane0% counter−1,301 gold—

How much knowing Camille pays

Players on their Mastery band win 8.4 points more on Camille than first-timers do: #23 of 173 champions for how much mastery pays.

At 300k+ mastery points, Camille players win 53.0%: #39 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.65% over 106,777 seatsNewbie (5k-20k MP): 45.70% over 163,122 seatsCasual (20k-50k MP): 47.56% over 142,177 seatsExperienced (50k-150k MP): 49.46% over 143,562 seatsAdvanced (150k-300k MP): 51.56% over 66,627 seatsMastery (> 300k MP): 52.99% over 123,301 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Camille Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.