Fighter · Tank

Shyvana

Hardest matchups for Shyvana in Jungle (Emerald, patch 16.20): Sylas, Evelynn, Lillia. Easiest: Qiyana, Ambessa, Jax.

Try it in a draftCountersPower curvesIn the tier listWho wins into ShyvanaOn the pro tier list

Shyvana on patch 16.22

  • Jungle51.2%#21 of 74A9,741 games
  • Top47.3%#80 of 103C476 games
  • steady since 16.21

Shyvana’s main role on patch 16.22 is Jungle: a 51.2% win rate across 9,741 Emerald games, #21 of 74 Jungle champions on the tier list (grade A), picked in 3.9% of games. Shyvana is also played Top: a 47.3% win rate across 476 games, #80 of 103. Since patch 16.21, Shyvana Jungle has not moved by more than chance explains: 0.0 points across 76,430 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle96% of its gamesA51.4%51.4% raw ±0.532,1414.6%6.7% banned52.1%49.8% first time
Top4% of its gamesC48.2%46.8% raw ±2.81,2290.2%6.7% banned50.2%46.2% first time
Mid0% of its gamestoo few games49.3%42.9% raw ±9.61050.0%6.8% banned51.5%48.2% first time
Support0% of its gamestoo few games49.0%26.8% raw ±15.3410.0%6.8% banned51.3%47.0% first time
Bot0% of its gamestoo few games49.8%20.0% raw ±43.850.0%6.7% banned—
How to read this

Shyvana’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Shyvana, the part not explained by either champion’s strength.

Lane leads and team bans

What Shyvana’s team bans

Champions a team bans more often when it has Shyvana than the other team does in the same games (277,003 games). The other team banned before Shyvana was picked, so the gap is the ban spent because Shyvana was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Shyvana is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceSpear of ShojinDeath's Dance52.8%21,530 games
  • On-hitKraken SlayerDusk and DawnDeath's Dance51.7%10,178 games
  • AP sustainedDusk and DawnRiftmakerSpear of Shojin51.1%1,169 games
  • CritNavori FlickerbladeFiendhunter BoltsTrinity Force51.2%49 games
  • AP burstShadowflameRabadon's DeathcapNashor's Tooth52.0%24 games

Runes and summoner spells

How to read this

How Shyvana does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

35,039 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.3% · 34,585 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 50.9%
RunesTriumphLegend: AlacrityCut DownMagical FootwearApproach VelocityTriumph · Legend: Alacrity · Cut Down · Magical Footwear · Approach VelocityShards: Attack Speed · Adaptive Force · Health Scaling
BuildMosstomper SeedlingStart: Mosstomper Seedling · 53.8%Trinity ForceSpear of ShojinKey items: Trinity Force → Spear of Shojin · 53.6%Gluttonous GreavesBoots: Gluttonous Greaves · 57.7%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.3%34,585 games · 99% pick rate · the usual choiceRecommended

Keystones

  • ConquerorInspirationConqueror + Inspiration50.9%3,901 games · 11% pick rate · same players: +0.2 pts vs the usualRecommended
  • Press the AttackInspirationPress the Attack + Inspiration52.1%24,544 games · 70% pick rate · the usual choice
  • Press the AttackResolvePress the Attack + Resolve48.9%3,935 games · 11% pick rate · same players: −0.9 pts vs the usual
  • Press the AttackDominationPress the Attack + Domination48.2%1,047 games · 3.0% pick rate · same players: −1.2 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph50.5%100% take it
Row 2
  • Legend: Alacrity50.5%74% take it
  • Legend: Haste50.4%25% take it
Row 3
  • Cut Down52.6%11% take it
  • Last Stand50.3%78% take it
  • Coup de Grace49.4%11% take it
Secondary: Inspiration
  • Magical Footwear50.8%90% take it
  • Approach Velocity52.2%15% take it
  • Cosmic Insight50.2%77% take it
  • Cash Back52.1%9.7% take it
  • Jack Of All Trades51.9%6.2% take it
Shard row 1
  • Attack Speed51.3%96% take it
  • Adaptive Force52.0%3.3% take it
Shard row 2
  • Adaptive Force51.3%97% take it
Shard row 3
  • Health Scaling51.3%91% take it
  • Tenacity and Slow Resist52.0%5.2% take it
  • Health49.5%4.1% take it

These numbers describe, they do not prove. Each rate is Shyvana’s record when its player chose that option, pulled toward Shyvana’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Shyvana does when built that way.

Champions like Shyvana

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Shyvana wins 50.5%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 165 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.

  1. 51%First Time
  2. 51%Newbie
  3. 53%Casual
  4. 53%Experienced
  5. 53%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Shyvana in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.3%11W 9L1%1% in any lane95% counter+346 gold—
Top49.8%3W 4L0%1% in any lane71% counter−793 gold—

How much knowing Shyvana pays

Players on their Mastery band win 1.9 points more on Shyvana than first-timers do: #165 of 173 champions for how much mastery pays.

At 300k+ mastery points, Shyvana players win 52.5%: #84 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.2%, and is half-way up by ~13K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.2%First Time (<5k MP): 50.54% over 129,433 seatsNewbie (5k-20k MP): 51.25% over 233,574 seatsCasual (20k-50k MP): 52.56% over 246,009 seatsExperienced (50k-150k MP): 52.98% over 271,566 seatsAdvanced (150k-300k MP): 53.38% over 110,305 seatsMastery (> 300k MP): 52.46% over 106,206 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Shyvana Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.