
Shyvana
Hardest matchups for Shyvana in Jungle (Emerald, patch 16.20):
Sylas,
Evelynn,
Lillia. Easiest:
Qiyana,
Ambessa,
Jax.
Try it in a draftCountersPower curvesIn the tier listWho wins into ShyvanaOn the pro tier list
Shyvana on patch 16.22
- Jungle51.2%#21 of 74A9,741 games
- Top47.3%#80 of 103C476 games
- steady since 16.21
Shyvana’s main role on patch 16.22 is Jungle: a 51.2% win rate across 9,741 Emerald games, #21 of 74 Jungle champions on the tier list (grade A), picked in 3.9% of games. Shyvana is also played Top: a 47.3% win rate across 476 games, #80 of 103. Since patch 16.21, Shyvana Jungle has not moved by more than chance explains: 0.0 points across 76,430 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle96% of its games | A | 51.4%51.4% raw ±0.5 | 32,141 | 4.6%6.7% banned | 52.1%49.8% first time |
| Top4% of its games | C | 48.2%46.8% raw ±2.8 | 1,229 | 0.2%6.7% banned | 50.2%46.2% first time |
| Mid0% of its games | too few games | 49.3%42.9% raw ±9.6 | 105 | 0.0%6.8% banned | 51.5%48.2% first time |
| Support0% of its games | too few games | 49.0%26.8% raw ±15.3 | 41 | 0.0%6.8% banned | 51.3%47.0% first time |
| Bot0% of its games | too few games | 49.8%20.0% raw ±43.8 | 5 | 0.0%6.7% banned | — |
Matchups
Every matchupHow to read this
Shyvana’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Shyvana, the part not explained by either champion’s strength.
Hardest for Shyvana
Lane leads and team bans
What Shyvana’s team bans
Champions a team bans more often when it has Shyvana than the other team does in the same games (277,003 games). The other team banned before Shyvana was picked, so the gap is the ban spent because Shyvana was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Shyvana is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


52.8%21,530 games - On-hit


51.7%10,178 games - AP sustained


51.1%1,169 games - Crit


51.2%49 games - AP burst


52.0%24 games
Runes and summoner spells
How to read this
How Shyvana does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
35,039 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite51.3%34,585 games · 99% pick rate · the usual choiceRecommended
Keystones

Conqueror + Inspiration50.9%3,901 games · 11% pick rate · same players: +0.2 pts vs the usualRecommended
Press the Attack + Inspiration52.1%24,544 games · 70% pick rate · the usual choice
Press the Attack + Resolve48.9%3,935 games · 11% pick rate · same players: −0.9 pts vs the usual
Press the Attack + Domination48.2%1,047 games · 3.0% pick rate · same players: −1.2 pts vs the usualRare: not recommended
Minor runes with Conqueror
Triumph50.5%100% take it
Legend: Alacrity50.5%74% take it
Legend: Haste50.4%25% take it
Cut Down52.6%11% take it
Last Stand50.3%78% take it
Coup de Grace49.4%11% take it
Magical Footwear50.8%90% take it
Approach Velocity52.2%15% take it
Cosmic Insight50.2%77% take it
Cash Back52.1%9.7% take it
Jack Of All Trades51.9%6.2% take it
- Attack Speed51.3%96% take it
- Adaptive Force52.0%3.3% take it
- Adaptive Force51.3%97% take it
- Health Scaling51.3%91% take it
- Tenacity and Slow Resist52.0%5.2% take it
- Health49.5%4.1% take it
These numbers describe, they do not prove. Each rate is Shyvana’s record when its player chose that option, pulled toward Shyvana’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Shyvana does when built that way.
The learning curve
Champion pool
On a first game Shyvana wins 50.5%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 165 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.
Pro play
On the pro tier list
Shyvana in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 50.3%11W 9L | 1%1% in any lane | 95% counter | +346 gold | — |
| Top | 49.8%3W 4L | 0%1% in any lane | 71% counter | −793 gold | — |
How much knowing Shyvana pays
Players on their Mastery band win 1.9 points more on Shyvana than first-timers do: #165 of 173 champions for how much mastery pays.
At 300k+ mastery points, Shyvana players win 52.5%: #84 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.2%, and is half-way up by ~13K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.