Fighter · Assassin

Kayn

Hardest matchups for Kayn in Jungle (Emerald, patch 16.20): Wukong, Rek'Sai, Rammus. Easiest: Locke, Brand, Jayce.

Try it in a draftCountersPower curvesIn the tier listWho wins into KaynOn the pro tier list

Kayn on patch 16.22

  • Jungle50.3%#35 of 74B14,029 games
  • Top45.9%#90 of 103C686 games
  • steady since 16.21

Kayn’s main role on patch 16.22 is Jungle: a 50.3% win rate across 14,029 Emerald games, #35 of 74 Jungle champions on the tier list (grade B), picked in 5.7% of games. Kayn is also played Top: a 45.9% win rate across 686 games, #90 of 103. Since patch 16.21, Kayn Jungle has not moved by more than chance explains: 0.1 points across 120,463 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle94% of its gamesB49.9%49.9% raw ±0.448,5967.0%3.8% banned51.5%45.9% first time
Top5% of its gamesC47.5%46.6% raw ±1.92,5450.4%3.8% banned50.4%48.2% first time
Mid1% of its gamestoo few games49.7%48.8% raw ±5.82890.0%3.9% banned51.5%47.8% first time
Support0% of its gamestoo few games49.2%35.8% raw ±13.5530.0%3.9% banned51.1%46.7% first time
Bot0% of its gamestoo few games50.0%50.0% raw ±20.9220.0%3.9% banned51.4%47.2% first time
How to read this

Kayn’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kayn, the part not explained by either champion’s strength.

Lane leads and team bans

What Kayn’s team bans

Champions a team bans more often when it has Kayn than the other team does in the same games (444,028 games). The other team banned before Kayn was picked, so the gap is the ban spent because Kayn was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kayn is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityVoltaic CycloswordAxiom ArcHubris51.2%30,951 games
  • AD bruiserBlack CleaverVoltaic CycloswordDeath's Dance50.5%17,804 games
  • CritVoltaic CycloswordLord Dominik's RegardsMortal Reminder51.5%272 games
  • TankVoltaic CycloswordSpirit VisageBlack Cleaver51.6%83 games
  • Mana stackManamuneVoltaic CycloswordSerylda's Grudge50.9%37 games

Runes and summoner spells

How to read this

How Kayn does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

52,036 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.6% · 48,133 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 50.2%
RunesTriumphLegend: HasteLast StandMagical FootwearCosmic InsightTriumph · Legend: Haste · Last Stand · Magical Footwear · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 51.9%Voltaic CycloswordAxiom ArcKey items: Voltaic Cyclosword → Axiom Arc · 52.3%Mercury's TreadsBoots: Mercury's Treads · 52.5%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.6%48,133 games · 93% pick rate · the usual choiceRecommended
  • SmiteIgniteSmite + Ignite52.1%3,785 games · 7.3% pick rate · same players: −0.6 pts vs the usualRare: not recommended

Keystones

  • ConquerorInspirationConqueror + Inspiration50.2%7,875 games · 15% pick rate · same players: +2.1 pts vs the usualRecommended
  • ConquerorSorceryConqueror + Sorcery48.8%10,014 games · 19% pick rate · same players: +0.8 pts vs the usual
  • Dark HarvestInspirationDark Harvest + Inspiration49.1%16,809 games · 32% pick rate · the usual choice
  • Dark HarvestPrecisionDark Harvest + Precision50.1%1,763 games · 3.4% pick rate · same players: −0.2 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph49.6%100% take it
Row 2
  • Legend: Haste49.7%98% take it
Row 3
  • Last Stand49.5%94% take it
  • Coup de Grace52.4%3.1% take it
  • Cut Down48.8%2.5% take it
Secondary: Inspiration
  • Cosmic Insight50.3%97% take it
  • Magical Footwear50.0%93% take it
  • Cash Back52.4%7.3% take it
  • Triple Tonic47.0%2.3% take it
Shard row 1
  • Adaptive Force49.8%96% take it
  • Attack Speed49.1%3.1% take it
Shard row 2
  • Adaptive Force49.7%99% take it
Shard row 3
  • Health51.2%14% take it
  • Health Scaling49.6%83% take it
  • Tenacity and Slow Resist48.6%3.3% take it

These numbers describe, they do not prove. Each rate is Kayn’s record when its player chose that option, pulled toward Kayn’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kayn does when built that way.

Champions like Kayn

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kayn wins 46.3%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 49 of 173 for how much practice pays. It crosses 50% at about 98K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kayn in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.2%1W 0L0%0% in any lane100% counter+291 gold—

How much knowing Kayn pays

Players on their Mastery band win 6.6 points more on Kayn than first-timers do: #49 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kayn players win 52.8%: #51 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.25% over 100,997 seatsNewbie (5k-20k MP): 47.27% over 183,763 seatsCasual (20k-50k MP): 48.19% over 243,353 seatsExperienced (50k-150k MP): 49.83% over 380,402 seatsAdvanced (150k-300k MP): 51.72% over 212,286 seatsMastery (> 300k MP): 52.84% over 349,436 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Kayn Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.