
Kayn
Hardest matchups for Kayn in Jungle (Emerald, patch 16.20):
Wukong,
Rek'Sai,
Rammus. Easiest:
Locke,
Brand,
Jayce.
Try it in a draftCountersPower curvesIn the tier listWho wins into KaynOn the pro tier list
Kayn on patch 16.22
- Jungle50.3%#35 of 74B14,029 games
- Top45.9%#90 of 103C686 games
- steady since 16.21
Kayn’s main role on patch 16.22 is Jungle: a 50.3% win rate across 14,029 Emerald games, #35 of 74 Jungle champions on the tier list (grade B), picked in 5.7% of games. Kayn is also played Top: a 45.9% win rate across 686 games, #90 of 103. Since patch 16.21, Kayn Jungle has not moved by more than chance explains: 0.1 points across 120,463 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle94% of its games | B | 49.9%49.9% raw ±0.4 | 48,596 | 7.0%3.8% banned | 51.5%45.9% first time |
| Top5% of its games | C | 47.5%46.6% raw ±1.9 | 2,545 | 0.4%3.8% banned | 50.4%48.2% first time |
| Mid1% of its games | too few games | 49.7%48.8% raw ±5.8 | 289 | 0.0%3.9% banned | 51.5%47.8% first time |
| Support0% of its games | too few games | 49.2%35.8% raw ±13.5 | 53 | 0.0%3.9% banned | 51.1%46.7% first time |
| Bot0% of its games | too few games | 50.0%50.0% raw ±20.9 | 22 | 0.0%3.9% banned | 51.4%47.2% first time |
Matchups
Every matchupHow to read this
Kayn’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kayn, the part not explained by either champion’s strength.
Hardest for Kayn
Lane leads and team bans
What Kayn’s team bans
Champions a team bans more often when it has Kayn than the other team does in the same games (444,028 games). The other team banned before Kayn was picked, so the gap is the ban spent because Kayn was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Kayn is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


51.2%30,951 games - AD bruiser


50.5%17,804 games - Crit


51.5%272 games - Tank


51.6%83 games - Mana stack


50.9%37 games
Runes and summoner spells
How to read this
How Kayn does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
52,036 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite49.6%48,133 games · 93% pick rate · the usual choiceRecommended
Smite + Ignite52.1%3,785 games · 7.3% pick rate · same players: −0.6 pts vs the usualRare: not recommended
Keystones

Conqueror + Inspiration50.2%7,875 games · 15% pick rate · same players: +2.1 pts vs the usualRecommended
Conqueror + Sorcery48.8%10,014 games · 19% pick rate · same players: +0.8 pts vs the usual
Dark Harvest + Inspiration49.1%16,809 games · 32% pick rate · the usual choice
Dark Harvest + Precision50.1%1,763 games · 3.4% pick rate · same players: −0.2 pts vs the usualRare: not recommended
Minor runes with Conqueror
Triumph49.6%100% take it
Legend: Haste49.7%98% take it
Last Stand49.5%94% take it
Coup de Grace52.4%3.1% take it
Cut Down48.8%2.5% take it
Cosmic Insight50.3%97% take it
Magical Footwear50.0%93% take it
Cash Back52.4%7.3% take it
Triple Tonic47.0%2.3% take it
- Adaptive Force49.8%96% take it
- Attack Speed49.1%3.1% take it
- Adaptive Force49.7%99% take it
- Health51.2%14% take it
- Health Scaling49.6%83% take it
- Tenacity and Slow Resist48.6%3.3% take it
These numbers describe, they do not prove. Each rate is Kayn’s record when its player chose that option, pulled toward Kayn’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kayn does when built that way.
The learning curve
Champion pool
On a first game Kayn wins 46.3%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 49 of 173 for how much practice pays. It crosses 50% at about 98K mastery points.
Pro play
On the pro tier list
Kayn in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 50.2%1W 0L | 0%0% in any lane | 100% counter | +291 gold | — |
How much knowing Kayn pays
Players on their Mastery band win 6.6 points more on Kayn than first-timers do: #49 of 173 champions for how much mastery pays.
At 300k+ mastery points, Kayn players win 52.8%: #51 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.7% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.