Marksman

Graves

Hardest matchups for Graves in Jungle (Emerald, patch 16.20): Ivern, Wukong, Zyra. Easiest: Locke, Brand, Ambessa.

Try it in a draftCountersPower curvesIn the tier listWho wins into GravesOn the pro tier list

Graves on patch 16.22

  • Jungle49.5%#55 of 74B16,515 games
  • steady since 16.21

Graves’s main role on patch 16.22 is Jungle: a 49.5% win rate across 16,515 Emerald games, #55 of 74 Jungle champions on the tier list (grade B), picked in 6.7% of games. Since patch 16.21, Graves Jungle has not moved by more than chance explains: 0.2 points across 92,271 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle98% of its gamesC48.7%48.7% raw ±0.451,2347.3%8.2% banned50.9%46.4% first time
Top1% of its gamestoo few games48.1%45.6% raw ±3.77130.1%8.2% banned50.6%46.4% first time
Mid1% of its gamestoo few games47.0%36.7% raw ±5.92750.0%8.2% banned50.3%46.6% first time
Bot0% of its gamestoo few games50.2%51.4% raw ±7.41750.0%8.2% banned51.5%46.9% first time
Support0% of its gamestoo few games49.4%37.5% raw ±14.1480.0%8.2% banned51.4%47.2% first time
How to read this

Graves’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Graves, the part not explained by either champion’s strength.

Lane leads and team bans

What Graves’s team bans

Champions a team bans more often when it has Graves than the other team does in the same games (322,719 games). The other team banned before Graves was picked, so the gap is the ban spent because Graves was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Graves is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityThe CollectorHubrisLord Dominik's Regards50.2%46,669 games
  • CritThe CollectorLord Dominik's RegardsInfinity Edge47.6%4,884 games
  • AD bruiserBlack CleaverSundered SkyDeath's Dance50.0%172 games
  • On-hitBlade of The Ruined KingHubrisKraken Slayer49.9%1 games
  • Mana stackManamuneBlack CleaverYoumuu's Ghostblade49.9%1 games

Runes and summoner spells

How to read this

How Graves does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

54,975 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite48.6% · 54,807 games
KeystoneFleet FootworkInspirationFleet FootworkPrecision + Inspiration · 50.4%
RunesTriumphLegend: AlacrityCut DownCash BackTriple TonicTriumph · Legend: Alacrity · Cut Down · Cash Back · Triple TonicShards: Attack Speed · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 50.6%HubrisThe CollectorKey items: Hubris → The Collector · 50.6%Mercury's TreadsBoots: Mercury's Treads · 51.5%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite48.6%54,807 games · 100% pick rate · the usual choiceRecommended

Keystones

  • Fleet FootworkInspirationFleet Footwork + Inspiration50.4%15,824 games · 29% pick rate · same players: +2.0 pts vs the usualRecommended
  • Fleet FootworkDominationFleet Footwork + Domination48.4%3,920 games · 7.1% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • Dark HarvestPrecisionDark Harvest + Precision47.9%33,329 games · 61% pick rate · the usual choice

Minor runes with Fleet Footwork

Row 1
  • Triumph49.9%100% take it
Row 2
  • Legend: Alacrity49.8%98% take it
Row 3
  • Cut Down51.3%11% take it
  • Coup de Grace49.7%88% take it
Secondary: Inspiration
  • Cash Back51.2%15% take it
  • Triple Tonic52.1%12% take it
  • Cosmic Insight50.2%89% take it
  • Magical Footwear50.2%84% take it
Shard row 1
  • Attack Speed48.7%99% take it
Shard row 2
  • Adaptive Force48.6%100% take it
Shard row 3
  • Health49.4%10% take it
  • Health Scaling48.5%88% take it

These numbers describe, they do not prove. Each rate is Graves’s record when its player chose that option, pulled toward Graves’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Graves does when built that way.

Champions like Graves

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Graves wins 47.0%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 104 of 173 for how much practice pays. It crosses 50% at about 190K mastery points.

  1. 47%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Graves in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.2%7W 6L1%1% in any lane77% counter+646 gold—

How much knowing Graves pays

Players on their Mastery band win 4.5 points more on Graves than first-timers do: #104 of 173 champions for how much mastery pays.

At 300k+ mastery points, Graves players win 51.4%: #137 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.1% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.95% over 109,078 seatsNewbie (5k-20k MP): 47.20% over 197,255 seatsCasual (20k-50k MP): 47.75% over 223,776 seatsExperienced (50k-150k MP): 48.84% over 310,055 seatsAdvanced (150k-300k MP): 50.21% over 152,626 seatsMastery (> 300k MP): 51.44% over 159,691 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Graves Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.