Support · Mage

Ivern

Hardest matchups for Ivern in Jungle (Emerald, patch 16.20): Rammus, Rek'Sai, Wukong. Easiest: Jayce, Rengar, Qiyana.

Try it in a draftCountersPower curvesIn the tier listWho wins into IvernOn the pro tier list

Ivern on patch 16.22

  • Jungle51.7%#20 of 74A1,975 games
  • Support47.2%#43 of 77C301 games
  • steady since 16.21

Ivern’s main role on patch 16.22 is Jungle: a 51.7% win rate across 1,975 Emerald games, #20 of 74 Jungle champions on the tier list (grade A), picked in 0.8% of games. Ivern is also played Support: a 47.2% win rate across 301 games, #43 of 77. Since patch 16.21, Ivern Jungle has not moved by more than chance explains: 0.5 points across 12,057 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle80% of its gamesS52.1%52.3% raw ±1.18,0371.2%0.3% banned53.5%46.0% first time
Support13% of its gamesB49.9%49.9% raw ±2.71,3420.2%0.3% banned50.6%45.8% first time
Top5% of its gamestoo few games49.0%47.1% raw ±4.25430.1%0.3% banned51.8%46.5% first time
Mid1% of its gamestoo few games50.2%52.1% raw ±10.1940.0%0.3% banned51.4%47.3% first time
Bot0% of its gamestoo few games49.3%0.0% raw ±26.2140.0%0.3% banned51.3%47.2% first time
How to read this

Ivern’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ivern, the part not explained by either champion’s strength.

Lane leads and team bans

What Ivern’s team bans

Champions a team bans more often when it has Ivern than the other team does in the same games (46,835 games). The other team banned before Ivern was picked, so the gap is the ban spent because Ivern was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ivern is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterMoonstone RenewerRedemptionArdent Censer52.9%6,371 games
  • AP sustainedMalignanceRylai's Crystal ScepterLiandry's Torment51.4%1,119 games
  • AP burstMalignanceRedemptionMejai's Soulstealer55.8%656 games
  • TankRedemptionLocket of the Iron SolariKnight's Vow53.2%44 games
  • Mana stackArchangel's StaffMoonstone RenewerActualizer53.3%5 games

Runes and summoner spells

How to read this

How Ivern does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

8,729 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite52.4% · 8,410 games
KeystoneGlacial AugmentResolveGlacial AugmentInspiration + Resolve · 52.9%
RunesCash BackTriple TonicCosmic InsightFont of LifeRevitalizeCash Back · Triple Tonic · Cosmic Insight · Font of Life · RevitalizeShards: Ability Haste · Move Speed · Health Scaling
BuildGustwalker HatchlingStart: Gustwalker Hatchling · 54.0%RedemptionMoonstone RenewerKey items: Redemption → Moonstone Renewer · 52.9%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.3%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite52.4%8,410 games · 96% pick rate · the usual choiceRecommended

Keystones

  • Glacial AugmentResolveGlacial Augment + Resolve52.9%1,153 games · 13% pick rate · same players: +0.7 pts vs the usualRecommended
  • Summon AeryDominationSummon Aery + Domination50.2%864 games · 9.9% pick rate · same players: +0.0 pts vs the usualRare: not recommended
  • Summon AeryInspirationSummon Aery + Inspiration52.9%5,212 games · 60% pick rate · the usual choice
  • Glacial AugmentSorceryGlacial Augment + Sorcery54.7%213 games · 2.4% pick rate · same players: −0.0 pts vs the usualRare: not recommended

Minor runes with Glacial Augment

Row 1
  • Cash Back53.5%98% take it
Row 2
  • Triple Tonic53.2%93% take it
  • Biscuit Delivery53.7%6.3% take it
Row 3
  • Cosmic Insight53.4%100% take it
Secondary: Resolve
  • Revitalize53.1%100% take it
  • Font of Life53.3%95% take it
  • Bone Plating53.9%2.3% take it
  • Shield Bash49.5%2.1% take it
Shard row 1
  • Ability Haste52.4%92% take it
  • Attack Speed50.5%6.4% take it
  • Adaptive Force51.0%2.1% take it
Shard row 2
  • Move Speed52.6%83% take it
  • Adaptive Force50.3%17% take it
Shard row 3
  • Health Scaling52.4%91% take it
  • Health49.2%6.3% take it
  • Tenacity and Slow Resist52.7%3.2% take it

These numbers describe, they do not prove. Each rate is Ivern’s record when its player chose that option, pulled toward Ivern’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ivern does when built that way.

Champions like Ivern

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ivern wins 43.7%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 13 of 173 for how much practice pays. It crosses 50% at about 39K mastery points.

  1. 44%First Time
  2. 47%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Ivern in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.5%5W 2L1%1% in any lane71% counter−226 gold—

How much knowing Ivern pays

Players on their Mastery band win 9.4 points more on Ivern than first-timers do: #13 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ivern players win 53.1%: #31 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.6%, and is half-way up by ~20K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.6%First Time (<5k MP): 43.67% over 23,970 seatsNewbie (5k-20k MP): 47.32% over 32,693 seatsCasual (20k-50k MP): 49.80% over 30,674 seatsExperienced (50k-150k MP): 51.23% over 38,098 seatsAdvanced (150k-300k MP): 53.28% over 24,350 seatsMastery (> 300k MP): 53.11% over 56,205 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ivern ranked-play summary

Most similar champions: Skarner, Rek'Sai, Sejuani.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ivern Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.