Fighter · Assassin

Nocturne

Hardest matchups for Nocturne in Jungle (Emerald, patch 16.20): Wukong, Ivern, Rammus. Easiest: Locke, Ambessa, Jayce.

Try it in a draftCountersPower curvesIn the tier listWho wins into NocturneOn the pro tier list

Nocturne on patch 16.22

  • Jungle48.7%#62 of 74C10,425 games
  • steady since 16.21

Nocturne’s main role on patch 16.22 is Jungle: a 48.7% win rate across 10,425 Emerald games, #62 of 74 Jungle champions on the tier list (grade C), picked in 4.2% of games. Since patch 16.21, Nocturne Jungle has not moved by more than chance explains: 0.2 points across 92,108 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle96% of its gamesC48.8%48.8% raw ±0.627,4193.9%10.2% banned50.7%45.2% first time
Top2% of its gamestoo few games50.1%50.4% raw ±3.96430.1%10.2% banned51.0%48.0% first time
Mid1% of its gamestoo few games50.1%50.4% raw ±5.23610.1%10.3% banned51.7%48.7% first time
Support0% of its gamestoo few games49.7%46.3% raw ±11.0800.0%10.3% banned51.3%47.2% first time
Bot0% of its gamestoo few games49.7%36.4% raw ±20.9220.0%10.3% banned51.4%
How to read this

Nocturne’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nocturne, the part not explained by either champion’s strength.

Lane leads and team bans

What Nocturne’s team bans

Champions a team bans more often when it has Nocturne than the other team does in the same games (284,765 games). The other team banned before Nocturne was picked, so the gap is the ban spent because Nocturne was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Nocturne is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityAxiom ArcProfane HydraVoltaic Cyclosword50.1%16,799 games
  • AD bruiserExperimental HexplateStridebreakerBlack Cleaver49.4%10,248 games
  • CritFiendhunter BoltsThe CollectorExperimental Hexplate48.4%624 games
  • On-hitBlade of The Ruined KingExperimental HexplateKraken Slayer50.4%325 games
  • Mana stackManamuneExperimental HexplateBlade of The Ruined King49.9%1 games

Runes and summoner spells

How to read this

How Nocturne does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

29,779 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite48.8% · 29,522 games
KeystoneHail of BladesPrecisionHail of BladesDomination + Precision · 49.5%
RunesSudden ImpactGrisly MementosUltimate HunterTriumphLegend: AlacritySudden Impact · Grisly Mementos · Ultimate Hunter · Triumph · Legend: AlacrityShards: Attack Speed · Adaptive Force · Health Scaling
BuildScorchclaw PupStart: Scorchclaw Pup · 50.6%Profane HydraAxiom ArcKey items: Profane Hydra → Axiom Arc · 50.6%Mercury's TreadsBoots: Mercury's Treads · 50.8%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite48.8%29,522 games · 99% pick rate · the usual choiceRecommended

Keystones

  • Hail of BladesPrecisionHail of Blades + Precision49.5%12,762 games · 43% pick rate · the usual choiceRecommended
  • Lethal TempoDominationLethal Tempo + Domination48.0%4,942 games · 17% pick rate · same players: −0.2 pts vs the usual
  • ConquerorDominationConqueror + Domination47.8%9,612 games · 32% pick rate · same players: −0.9 pts vs the usual

Minor runes with Hail of Blades

Row 1
  • Sudden Impact49.7%98% take it
Row 2
  • Grisly Mementos49.4%93% take it
  • Sixth Sense50.9%6.0% take it
Row 3
  • Ultimate Hunter49.6%99% take it
Secondary: Precision
  • Legend: Alacrity49.5%99% take it
  • Triumph49.5%96% take it
  • Coup de Grace49.4%3.5% take it
Shard row 1
  • Attack Speed48.8%98% take it
Shard row 2
  • Adaptive Force48.8%99% take it
Shard row 3
  • Health Scaling48.7%90% take it
  • Health49.1%6.2% take it
  • Tenacity and Slow Resist48.7%3.6% take it

These numbers describe, they do not prove. Each rate is Nocturne’s record when its player chose that option, pulled toward Nocturne’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nocturne does when built that way.

Champions like Nocturne

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Nocturne wins 47.7%; in the hands of players with the most mastery on it, 51.6%. That gap ranks it 125 of 173 for how much practice pays. It crosses 50% at about 53K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Nocturne in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle48.7%212W 232L57%57% in any lane32% counter−5 gold—

How much knowing Nocturne pays

Players on their Mastery band win 3.9 points more on Nocturne than first-timers do: #125 of 173 champions for how much mastery pays.

At 300k+ mastery points, Nocturne players win 51.6%: #129 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.0%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.0%First Time (<5k MP): 47.68% over 101,354 seatsNewbie (5k-20k MP): 48.55% over 189,536 seatsCasual (20k-50k MP): 49.60% over 210,740 seatsExperienced (50k-150k MP): 50.63% over 272,365 seatsAdvanced (150k-300k MP): 51.43% over 145,090 seatsMastery (> 300k MP): 51.59% over 250,776 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Nocturne ranked-play summary

Most similar champions: Shyvana, Amumu, Jarvan IV.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Nocturne Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.