
Nocturne
Hardest matchups for Nocturne in Jungle (Emerald, patch 16.20):
Wukong,
Ivern,
Rammus. Easiest:
Locke,
Ambessa,
Jayce.
Try it in a draftCountersPower curvesIn the tier listWho wins into NocturneOn the pro tier list
Nocturne on patch 16.22
- Jungle48.7%#62 of 74C10,425 games
- steady since 16.21
Nocturne’s main role on patch 16.22 is Jungle: a 48.7% win rate across 10,425 Emerald games, #62 of 74 Jungle champions on the tier list (grade C), picked in 4.2% of games. Since patch 16.21, Nocturne Jungle has not moved by more than chance explains: 0.2 points across 92,108 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle96% of its games | C | 48.8%48.8% raw ±0.6 | 27,419 | 3.9%10.2% banned | 50.7%45.2% first time |
| Top2% of its games | too few games | 50.1%50.4% raw ±3.9 | 643 | 0.1%10.2% banned | 51.0%48.0% first time |
| Mid1% of its games | too few games | 50.1%50.4% raw ±5.2 | 361 | 0.1%10.3% banned | 51.7%48.7% first time |
| Support0% of its games | too few games | 49.7%46.3% raw ±11.0 | 80 | 0.0%10.3% banned | 51.3%47.2% first time |
| Bot0% of its games | too few games | 49.7%36.4% raw ±20.9 | 22 | 0.0%10.3% banned | 51.4% |
Matchups
Every matchupHow to read this
Nocturne’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nocturne, the part not explained by either champion’s strength.
Hardest for Nocturne
Lane leads and team bans
What Nocturne’s team bans
Champions a team bans more often when it has Nocturne than the other team does in the same games (284,765 games). The other team banned before Nocturne was picked, so the gap is the ban spent because Nocturne was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Nocturne is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


50.1%16,799 games - AD bruiser


49.4%10,248 games - Crit


48.4%624 games - On-hit


50.4%325 games - Mana stack


49.9%1 games
Runes and summoner spells
How to read this
How Nocturne does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
29,779 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite48.8%29,522 games · 99% pick rate · the usual choiceRecommended
Keystones

Hail of Blades + Precision49.5%12,762 games · 43% pick rate · the usual choiceRecommended
Lethal Tempo + Domination48.0%4,942 games · 17% pick rate · same players: −0.2 pts vs the usual
Conqueror + Domination47.8%9,612 games · 32% pick rate · same players: −0.9 pts vs the usual
Minor runes with Hail of Blades
Sudden Impact49.7%98% take it
Grisly Mementos49.4%93% take it
Sixth Sense50.9%6.0% take it
Ultimate Hunter49.6%99% take it
Legend: Alacrity49.5%99% take it
Triumph49.5%96% take it
Coup de Grace49.4%3.5% take it
- Attack Speed48.8%98% take it
- Adaptive Force48.8%99% take it
- Health Scaling48.7%90% take it
- Health49.1%6.2% take it
- Tenacity and Slow Resist48.7%3.6% take it
These numbers describe, they do not prove. Each rate is Nocturne’s record when its player chose that option, pulled toward Nocturne’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nocturne does when built that way.
The learning curve
Champion pool
On a first game Nocturne wins 47.7%; in the hands of players with the most mastery on it, 51.6%. That gap ranks it 125 of 173 for how much practice pays. It crosses 50% at about 53K mastery points.
Pro play
On the pro tier list
Nocturne in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 48.7%212W 232L | 57%57% in any lane | 32% counter | −5 gold | — |
How much knowing Nocturne pays
Players on their Mastery band win 3.9 points more on Nocturne than first-timers do: #125 of 173 champions for how much mastery pays.
At 300k+ mastery points, Nocturne players win 51.6%: #129 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.0%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Nocturne ranked-play summary
Most similar champions: Shyvana, Amumu, Jarvan IV.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.