Fighter · Assassin

Ambessa

Hardest matchups for Ambessa in Top (Emerald, patch 16.20): Zed, Wukong, Irelia. Easiest: Corki, Kayn, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into AmbessaOn the pro tier list

Ambessa on patch 16.22

  • Top47.8%#94 of 103C10,882 games
  • Jungle46.7%#69 of 74C1,517 games
  • steady since 16.21

Ambessa’s main role on patch 16.22 is Top: a 47.8% win rate across 10,882 Emerald games, #94 of 103 Top champions on the tier list (grade C), picked in 4.4% of games. Ambessa is also played Jungle: a 46.7% win rate across 1,517 games, #69 of 74. Since patch 16.21, Ambessa Top has not moved by more than chance explains: 0.2 points across 59,127 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top79% of its gamesC49.0%49.0% raw ±0.719,8972.9%3.4% banned50.5%45.8% first time
Jungle14% of its gamesC47.6%46.9% raw ±1.73,4320.5%3.4% banned49.9%43.7% first time
Mid6% of its gamesA50.6%51.0% raw ±2.51,5250.2%3.4% banned51.2%47.6% first time
Bot0% of its gamestoo few games49.5%44.1% raw ±10.2930.0%3.4% banned51.5%46.4% first time
Support0% of its gamestoo few games49.1%39.3% raw ±10.7840.0%3.4% banned51.3%46.7% first time
How to read this

Ambessa’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ambessa, the part not explained by either champion’s strength.

Lane leads and team bans

What Ambessa’s team bans

Champions a team bans more often when it has Ambessa than the other team does in the same games (122,844 games). The other team banned before Ambessa was picked, so the gap is the ban spent because Ambessa was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ambessa is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserEclipseSpear of ShojinDeath's Dance50.7%17,045 games
  • LethalityVoltaic CycloswordProfane HydraDeath's Dance53.3%2,016 games
  • CritEclipseMortal ReminderLord Dominik's Regards51.2%78 games
  • TankVoltaic CycloswordThornmailHeartsteel51.1%5 games
  • On-hitBlade of The Ruined KingEclipseRavenous Hydra50.9%2 games

Runes and summoner spells

How to read this

How Ambessa does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

21,922 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport48.2% · 7,653 games
KeystoneGrasp of the UndyingInspirationGrasp of the UndyingResolve + Inspiration · 47.9%
RunesShield BashBone PlatingOvergrowthBiscuit DeliveryCosmic InsightShield Bash · Bone Plating · Overgrowth · Biscuit Delivery · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.0%EclipseVoltaic CycloswordKey items: Eclipse → Voltaic Cyclosword · 52.4%Mercury's TreadsBoots: Mercury's Treads · 52.0%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport48.2%7,653 games · 35% pick rate · same players: +0.2 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite49.1%13,474 games · 61% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash48.6%603 games · 2.8% pick rate · same players: −1.8 pts vs the usualRare: not recommended

Keystones

  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration47.9%6,618 games · 30% pick rate · the usual choiceRecommended
  • Stormraider's SurgeDominationStormraider's Surge + Domination53.0%668 games · 3.1% pick rate · same players: −0.6 pts vs the usualRare: not recommended
  • Grasp of the UndyingDominationGrasp of the Undying + Domination49.2%4,646 games · 21% pick rate · same players: −1.0 pts vs the usual
  • ConquerorResolveConqueror + Resolve48.1%5,342 games · 24% pick rate · same players: −1.1 pts vs the usual

Minor runes with Grasp of the Undying

Row 1
  • Shield Bash48.5%100% take it
Row 2
  • Bone Plating50.1%18% take it
  • Second Wind48.1%81% take it
Row 3
  • Overgrowth48.0%88% take it
  • Unflinching50.3%8.4% take it
  • Revitalize54.1%3.1% take it
Secondary: Inspiration
  • Biscuit Delivery47.7%90% take it
  • Cosmic Insight49.0%19% take it
  • Magical Footwear47.4%80% take it
  • Triple Tonic52.2%5.9% take it
  • Cash Back49.7%3.8% take it
Shard row 1
  • Adaptive Force48.7%95% take it
  • Attack Speed49.0%2.8% take it
  • Ability Haste49.5%2.3% take it
Shard row 2
  • Adaptive Force48.7%99% take it
Shard row 3
  • Health Scaling49.7%13% take it
  • Health48.6%85% take it

These numbers describe, they do not prove. Each rate is Ambessa’s record when its player chose that option, pulled toward Ambessa’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ambessa does when built that way.

Champions like Ambessa

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ambessa wins 46.4%; in the hands of players with the most mastery on it, 51.9%. That gap ranks it 74 of 173 for how much practice pays. It crosses 50% at about 140K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Ambessa in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.5%303W 312L33%39% in any lane47% counter−67 gold—
Jungle47.7%40W 59L5%39% in any lane32% counter+52 gold—
Mid50.0%2W 2L0%39% in any lane75% counter+360 gold—

How much knowing Ambessa pays

Players on their Mastery band win 5.5 points more on Ambessa than first-timers do: #74 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ambessa players win 51.9%: #116 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.39% over 72,694 seatsNewbie (5k-20k MP): 46.66% over 120,112 seatsCasual (20k-50k MP): 47.95% over 119,155 seatsExperienced (50k-150k MP): 49.66% over 131,426 seatsAdvanced (150k-300k MP): 50.53% over 60,600 seatsMastery (> 300k MP): 51.93% over 62,165 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ambessa ranked-play summary

Most similar champions: Zaahen, Dr. Mundo, Aatrox.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ambessa Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.