Fighter

Jax

Hardest matchups for Jax in Top (Emerald, patch 16.20): Ahri, Garen, Illaoi. Easiest: Smolder, Volibear, Trundle.

Try it in a draftCountersPower curvesIn the tier listWho wins into JaxOn the pro tier list

Jax on patch 16.22

  • Top49.4%#70 of 103B15,095 games
  • Jungle49.5%#51 of 74B2,129 games
  • steady since 16.21

Jax’s main role on patch 16.22 is Top: a 49.4% win rate across 15,095 Emerald games, #70 of 103 Top champions on the tier list (grade B), picked in 6.1% of games. Jax is also played Jungle: a 49.5% win rate across 2,129 games, #51 of 74. Since patch 16.21, Jax Top has not moved by more than chance explains: 0.1 points across 100,238 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top83% of its gamesB49.4%49.3% raw ±0.541,6956.0%9.9% banned51.0%48.3% first time
Jungle14% of its gamesC48.2%47.9% raw ±1.26,8641.0%10.0% banned48.8%47.4% first time
Support2% of its gamesC48.2%46.5% raw ±3.29610.1%10.0% banned50.5%46.3% first time
Mid1% of its gamestoo few games49.4%48.4% raw ±4.05990.1%10.0% banned51.5%47.0% first time
Bot0% of its gamestoo few games49.2%38.7% raw ±11.3750.0%10.0% banned51.0%47.0% first time
How to read this

Jax’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jax, the part not explained by either champion’s strength.

Lane leads and team bans

What Jax’s team bans

Champions a team bans more often when it has Jax than the other team does in the same games (315,509 games). The other team banned before Jax was picked, so the gap is the ban spent because Jax was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Jax is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceSundered SkyZhonya's Hourglass52.9%23,545 games
  • On-hitBlade of The Ruined KingTrinity ForceWit's End51.3%8,680 games
  • AP sustainedDusk and DawnHextech GunbladeZhonya's Hourglass51.3%5,514 games
  • CritNavori FlickerbladeTrinity ForceBlade of The Ruined King53.8%293 games
  • AP burstLich BaneNashor's ToothHextech Gunblade52.0%101 games

Runes and summoner spells

How to read this

How Jax does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

44,938 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.7% · 29,606 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 48.6%
RunesTriumphLegend: AlacrityLast StandSecond WindOvergrowthTriumph · Legend: Alacrity · Last Stand · Second Wind · OvergrowthShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.4%Trinity ForceSundered SkyKey items: Trinity Force → Sundered Sky · 52.1%Plated SteelcapsBoots: Plated Steelcaps · 52.0%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.7%29,606 games · 66% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.1%4,105 games · 9.1% pick rate · same players: −1.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport48.7%10,610 games · 24% pick rate · same players: −2.4 pts vs the usual

Keystones

  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision49.2%907 games · 2.0% pick rate · same players: +1.1 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve48.6%21,077 games · 47% pick rate · the usual choiceRecommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration49.0%12,170 games · 27% pick rate · same players: −0.2 pts vs the usual
  • Stormraider's SurgeInspirationStormraider's Surge + Inspiration50.9%931 games · 2.1% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph49.4%92% take it
  • Presence of Mind50.0%7.4% take it
Row 2
  • Legend: Alacrity49.3%95% take it
  • Legend: Haste52.0%3.9% take it
Row 3
  • Last Stand49.4%95% take it
  • Coup de Grace51.0%2.9% take it
  • Cut Down47.4%2.6% take it
Secondary: Resolve
  • Overgrowth50.8%11% take it
  • Second Wind49.5%10% take it
  • Bone Plating48.5%88% take it
  • Unflinching48.4%82% take it
  • Demolish48.7%7.5% take it
Shard row 1
  • Attack Speed49.3%95% take it
  • Adaptive Force51.3%4.7% take it
Shard row 2
  • Adaptive Force49.4%99% take it
Shard row 3
  • Health50.8%24% take it
  • Health Scaling48.9%72% take it
  • Tenacity and Slow Resist49.4%3.8% take it

These numbers describe, they do not prove. Each rate is Jax’s record when its player chose that option, pulled toward Jax’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jax does when built that way.

Champions like Jax

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Jax wins 47.4%; in the hands of players with the most mastery on it, 51.7%. That gap ranks it 109 of 173 for how much practice pays. It crosses 50% at about 110K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Jax in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.7%112W 105L11%12% in any lane63% counter−30 gold—
Jungle50.5%10W 7L1%12% in any lane77% counter+323 gold—

How much knowing Jax pays

Players on their Mastery band win 4.3 points more on Jax than first-timers do: #109 of 173 champions for how much mastery pays.

At 300k+ mastery points, Jax players win 51.7%: #122 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.0% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.40% over 106,180 seatsNewbie (5k-20k MP): 48.14% over 231,212 seatsCasual (20k-50k MP): 48.78% over 287,027 seatsExperienced (50k-150k MP): 49.69% over 372,700 seatsAdvanced (150k-300k MP): 51.08% over 176,616 seatsMastery (> 300k MP): 51.74% over 277,009 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Jax ranked-play summary

Most similar champions: Darius, Mordekaiser, Volibear.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Jax Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.