Fighter · Mage

Lillia

Hardest matchups for Lillia in Jungle (Emerald, patch 16.20): Evelynn, Elise, Fiddlesticks. Easiest: Locke, Jax, Ambessa.

Try it in a draftCountersPower curvesIn the tier listWho wins into LilliaOn the pro tier list

Lillia on patch 16.22

  • Jungle52.5%#3 of 74S13,966 games
  • steady since 16.21

Lillia’s main role on patch 16.22 is Jungle: a 52.5% win rate across 13,966 Emerald games, #3 of 74 Jungle champions on the tier list (grade S), picked in 5.6% of games. Since patch 16.21, Lillia Jungle has not moved by more than chance explains: 0.2 points across 90,006 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle99% of its gamesA51.6%51.7% raw ±0.541,6626.0%5.8% banned53.7%49.5% first time
Top1% of its gamestoo few games49.1%47.4% raw ±4.54680.1%5.7% banned51.5%46.2% first time
Mid0% of its gamestoo few games49.0%33.9% raw ±12.4620.0%5.7% banned51.1%46.6% first time
Support0% of its gamestoo few games49.3%37.0% raw ±13.3540.0%5.8% banned51.1%47.3% first time
Bot0% of its gamestoo few games49.6%26.7% raw ±25.3150.0%5.7% banned51.4%47.2% first time
How to read this

Lillia’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lillia, the part not explained by either champion’s strength.

Lane leads and team bans

What Lillia’s team bans

Champions a team bans more often when it has Lillia than the other team does in the same games (302,271 games). The other team banned before Lillia was picked, so the gap is the ban spent because Lillia was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Lillia is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentRiftmakerZhonya's Hourglass52.9%42,218 games
  • AP burstBlackfire TorchZhonya's HourglassMejai's Soulstealer54.0%252 games
  • EnchanterImperial MandateLiandry's TormentShurelya's Battlesong53.1%3 games
  • Mana stackArchangel's StaffLiandry's TormentRylai's Crystal Scepter52.7%2 games
  • TankFrozen HeartForce of NatureThornmail52.9%1 games

Runes and summoner spells

How to read this

How Lillia does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

45,839 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.7% · 45,771 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 52.3%
RunesTriumphLegend: HasteCut DownCash BackCosmic InsightTriumph · Legend: Haste · Cut Down · Cash Back · Cosmic InsightShards: Ability Haste · Adaptive Force · Health Scaling
BuildMosstomper SeedlingStart: Mosstomper Seedling · 54.5%Liandry's TormentRiftmakerKey items: Liandry's Torment → Riftmaker · 52.3%Gluttonous GreavesBoots: Gluttonous Greaves · 55.6%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.7%45,771 games · 100% pick rate · the usual choiceRecommended

Keystones

  • ConquerorInspirationConqueror + Inspiration52.3%36,329 games · 79% pick rate · the usual choiceRecommended
  • ConquerorSorceryConqueror + Sorcery49.9%7,565 games · 17% pick rate · same players: −2.2 pts vs the usual
  • Dark HarvestSorceryDark Harvest + Sorcery45.8%1,287 games · 2.8% pick rate · same players: −3.3 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph51.9%99% take it
Row 2
  • Legend: Haste51.9%100% take it
Row 3
  • Cut Down53.8%16% take it
  • Coup de Grace51.5%82% take it
Secondary: Inspiration
  • Cosmic Insight52.4%99% take it
  • Cash Back53.0%13% take it
  • Magical Footwear52.2%86% take it
Shard row 1
  • Ability Haste53.7%11% take it
  • Adaptive Force52.2%71% take it
  • Attack Speed48.6%18% take it
Shard row 2
  • Adaptive Force51.7%98% take it
Shard row 3
  • Health Scaling51.6%92% take it
  • Health52.1%5.5% take it
  • Tenacity and Slow Resist53.1%2.6% take it

These numbers describe, they do not prove. Each rate is Lillia’s record when its player chose that option, pulled toward Lillia’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lillia does when built that way.

Champions like Lillia

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Lillia wins 49.1%; in the hands of players with the most mastery on it, 54.5%. That gap ranks it 81 of 173 for how much practice pays. It crosses 50% at about 9.4K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Lillia in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.8%1W 2L0%0% in any lane100% counter−102 gold—

How much knowing Lillia pays

Players on their Mastery band win 5.3 points more on Lillia than first-timers do: #81 of 173 champions for how much mastery pays.

At 300k+ mastery points, Lillia players win 54.5%: #2 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.1% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 49.14% over 91,667 seatsNewbie (5k-20k MP): 50.06% over 163,162 seatsCasual (20k-50k MP): 51.22% over 166,864 seatsExperienced (50k-150k MP): 52.49% over 187,392 seatsAdvanced (150k-300k MP): 53.49% over 82,465 seatsMastery (> 300k MP): 54.48% over 109,629 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Lillia ranked-play summary

Most similar champions: Jarvan IV, Nocturne, Amumu.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Lillia Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.