
Qiyana
Hardest matchups for Qiyana in Jungle (Emerald, patch 16.20):
Rammus,
Shyvana,
Zaahen. Easiest:
Twitch,
Locke,
Pantheon.
Try it in a draftCountersPower curvesIn the tier listWho wins into QiyanaOn the pro tier list
Qiyana on patch 16.22
- Jungle45.7%#73 of 74D17,138 games
- Mid47.4%#82 of 91C4,822 games
- steady since 16.21
Qiyana’s main role on patch 16.22 is Jungle: a 45.7% win rate across 17,138 Emerald games, #73 of 74 Jungle champions on the tier list (grade D), picked in 6.9% of games. Qiyana is also played Mid: a 47.4% win rate across 4,822 games, #82 of 91. Since patch 16.21, Qiyana Jungle has not moved by more than chance explains: 0.3 points across 87,221 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle70% of its games | C | 48.2%48.1% raw ±0.5 | 44,371 | 6.4%10.0% banned | 53.5%44.0% first time |
| Mid27% of its games | B | 49.4%49.4% raw ±0.8 | 17,025 | 2.4%9.9% banned | 52.0%43.7% first time |
| Top2% of its games | B | 50.5%51.0% raw ±2.9 | 1,101 | 0.2%9.9% banned | 51.4%47.2% first time |
| Support1% of its games | too few games | 47.7%44.8% raw ±3.6 | 736 | 0.1%10.1% banned | 50.4%45.3% first time |
| Bot0% of its games | too few games | 49.9%49.8% raw ±6.7 | 213 | 0.0%9.9% banned | 51.1%46.9% first time |
Matchups
Every matchupHow to read this
Qiyana’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Qiyana, the part not explained by either champion’s strength.
Hardest for Qiyana
Lane leads and team bans
What Qiyana’s team bans
Champions a team bans more often when it has Qiyana than the other team does in the same games (250,621 games). The other team banned before Qiyana was picked, so the gap is the ban spent because Qiyana was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Qiyana is built in this lane, most common first, with the items those builds finish and how they win.
- Lethality


48.9%47,062 games - AD bruiser


48.8%139 games - Crit


48.1%75 games - Mana stack


49.0%3 games - AP sustained


48.8%2 games
Runes and summoner spells
How to read this
How Qiyana does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
49,731 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite47.9%49,710 games · 100% pick rate · the usual choiceRecommended
Keystones

First Strike + Domination48.0%45,151 games · 91% pick rate · the usual choiceRecommended
Electrocute + Inspiration46.1%1,561 games · 3.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Electrocute + Precision41.5%1,039 games · 2.1% pick rate · same players: −1.4 pts vs the usualRare: not recommended
Minor runes with First Strike
Cash Back50.1%49% take it
Magical Footwear46.0%51% take it
Triple Tonic48.0%100% take it
Cosmic Insight48.0%100% take it
Sudden Impact48.0%100% take it
Treasure Hunter50.3%37% take it
Ultimate Hunter46.6%62% take it
- Adaptive Force47.9%98% take it
- Attack Speed47.3%2.1% take it
- Adaptive Force47.9%100% take it
- Health50.4%25% take it
- Health Scaling47.0%74% take it
These numbers describe, they do not prove. Each rate is Qiyana’s record when its player chose that option, pulled toward Qiyana’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Qiyana does when built that way.
The learning curve
Champion pool
On a first game Qiyana wins 42.6%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 5 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.
Pro play
On the pro tier list
Qiyana in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 51.7%105W 88L | 11%11% in any lane | 66% counter | +719 gold | — |
How much knowing Qiyana pays
Players on their Mastery band win 10.3 points more on Qiyana than first-timers do: #5 of 173 champions for how much mastery pays.
At 300k+ mastery points, Qiyana players win 52.9%: #41 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.0% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Qiyana ranked-play summary
Most similar champions: Talon, Naafiri, Diana.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.