Assassin

Qiyana

Hardest matchups for Qiyana in Jungle (Emerald, patch 16.20): Rammus, Shyvana, Zaahen. Easiest: Twitch, Locke, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into QiyanaOn the pro tier list

Qiyana on patch 16.22

  • Jungle45.7%#73 of 74D17,138 games
  • Mid47.4%#82 of 91C4,822 games
  • steady since 16.21

Qiyana’s main role on patch 16.22 is Jungle: a 45.7% win rate across 17,138 Emerald games, #73 of 74 Jungle champions on the tier list (grade D), picked in 6.9% of games. Qiyana is also played Mid: a 47.4% win rate across 4,822 games, #82 of 91. Since patch 16.21, Qiyana Jungle has not moved by more than chance explains: 0.3 points across 87,221 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle70% of its gamesC48.2%48.1% raw ±0.544,3716.4%10.0% banned53.5%44.0% first time
Mid27% of its gamesB49.4%49.4% raw ±0.817,0252.4%9.9% banned52.0%43.7% first time
Top2% of its gamesB50.5%51.0% raw ±2.91,1010.2%9.9% banned51.4%47.2% first time
Support1% of its gamestoo few games47.7%44.8% raw ±3.67360.1%10.1% banned50.4%45.3% first time
Bot0% of its gamestoo few games49.9%49.8% raw ±6.72130.0%9.9% banned51.1%46.9% first time
How to read this

Qiyana’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Qiyana, the part not explained by either champion’s strength.

Lane leads and team bans

What Qiyana’s team bans

Champions a team bans more often when it has Qiyana than the other team does in the same games (250,621 games). The other team banned before Qiyana was picked, so the gap is the ban spent because Qiyana was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Qiyana is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityVoltaic CycloswordBastionbreakerEdge of Night48.9%47,062 games
  • AD bruiserVoltaic CycloswordSerylda's GrudgeEdge of Night48.8%139 games
  • CritLord Dominik's RegardsVoltaic CycloswordBastionbreaker48.1%75 games
  • Mana stackManamuneVoltaic CycloswordBastionbreaker49.0%3 games
  • AP sustainedHextech RocketbeltVoltaic CycloswordDusk and Dawn48.8%2 games

Runes and summoner spells

How to read this

How Qiyana does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

49,731 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite47.9% · 49,710 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 48.0%
RunesCash BackTriple TonicCosmic InsightSudden ImpactTreasure HunterCash Back · Triple Tonic · Cosmic Insight · Sudden Impact · Treasure HunterShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupStart: Scorchclaw Pup · 50.6%Voltaic CycloswordBastionbreakerKey items: Voltaic Cyclosword → Bastionbreaker · 49.3%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 49.1%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite47.9%49,710 games · 100% pick rate · the usual choiceRecommended

Keystones

  • First StrikeDominationFirst Strike + Domination48.0%45,151 games · 91% pick rate · the usual choiceRecommended
  • ElectrocuteInspirationElectrocute + Inspiration46.1%1,561 games · 3.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended
  • ElectrocutePrecisionElectrocute + Precision41.5%1,039 games · 2.1% pick rate · same players: −1.4 pts vs the usualRare: not recommended

Minor runes with First Strike

Row 1
  • Cash Back50.1%49% take it
  • Magical Footwear46.0%51% take it
Row 2
  • Triple Tonic48.0%100% take it
Row 3
  • Cosmic Insight48.0%100% take it
Secondary: Domination
  • Sudden Impact48.0%100% take it
  • Treasure Hunter50.3%37% take it
  • Ultimate Hunter46.6%62% take it
Shard row 1
  • Adaptive Force47.9%98% take it
  • Attack Speed47.3%2.1% take it
Shard row 2
  • Adaptive Force47.9%100% take it
Shard row 3
  • Health50.4%25% take it
  • Health Scaling47.0%74% take it

These numbers describe, they do not prove. Each rate is Qiyana’s record when its player chose that option, pulled toward Qiyana’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Qiyana does when built that way.

Champions like Qiyana

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Qiyana wins 42.6%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 5 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.

  1. 43%First Time
  2. 45%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Qiyana in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle51.7%105W 88L11%11% in any lane66% counter+719 gold—

How much knowing Qiyana pays

Players on their Mastery band win 10.3 points more on Qiyana than first-timers do: #5 of 173 champions for how much mastery pays.

At 300k+ mastery points, Qiyana players win 52.9%: #41 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.0% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 42.59% over 149,298 seatsNewbie (5k-20k MP): 44.81% over 212,141 seatsCasual (20k-50k MP): 46.64% over 189,826 seatsExperienced (50k-150k MP): 48.94% over 214,636 seatsAdvanced (150k-300k MP): 51.20% over 106,602 seatsMastery (> 300k MP): 52.93% over 174,344 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Qiyana ranked-play summary

Most similar champions: Talon, Naafiri, Diana.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Qiyana Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.