Fighter · Tank

Volibear

Hardest matchups for Volibear in Top (Emerald, patch 16.20): Kayle, Teemo, Jax. Easiest: Smolder, Corki, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into VolibearOn the pro tier list

Volibear on patch 16.22

  • Top49.5%#65 of 103B9,175 games
  • Jungle48.7%#59 of 74C2,914 games
  • steady since 16.21

Volibear’s main role on patch 16.22 is Top: a 49.5% win rate across 9,175 Emerald games, #65 of 103 Top champions on the tier list (grade B), picked in 3.7% of games. Volibear is also played Jungle: a 48.7% win rate across 2,914 games, #59 of 74. Since patch 16.21, Volibear Top has not moved by more than chance explains: 0.3 points across 72,143 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top69% of its gamesC48.7%48.7% raw ±0.630,2924.3%2.2% banned51.0%46.4% first time
Jungle23% of its gamesB49.7%49.7% raw ±1.09,8691.4%2.2% banned51.6%47.3% first time
Mid7% of its gamesD46.6%45.6% raw ±1.73,1460.4%2.2% banned50.0%46.6% first time
Support0% of its gamestoo few games47.5%35.1% raw ±7.11880.0%2.2% banned51.0%47.3% first time
Bot0% of its gamestoo few games49.2%43.0% raw ±8.91210.0%2.2% banned51.4%46.8% first time
How to read this

Volibear’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Volibear, the part not explained by either champion’s strength.

Lane leads and team bans

What Volibear’s team bans

Champions a team bans more often when it has Volibear than the other team does in the same games (255,065 games). The other team banned before Volibear was picked, so the gap is the ban spent because Volibear was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Volibear is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstStatikk ShivHextech GunbladeShadowflame50.0%8,603 games
  • AP sustainedDusk and DawnStatikk ShivSpirit Visage51.3%8,483 games
  • CritNavori FlickerbladeDusk and DawnSpirit Visage50.8%8,212 games
  • TankSpirit VisageUnending DespairWinter's Approach51.3%2,856 games
  • AD bruiserTrinity ForceBlack CleaverSpear of Shojin50.9%989 games

Runes and summoner spells

How to read this

How Volibear does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

32,778 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite48.4% · 23,029 games
KeystoneLethal TempoSorceryLethal TempoPrecision + Sorcery · 48.5%
RunesTriumphLegend: AlacrityLast StandNimbus CloakCelerityTriumph · Legend: Alacrity · Last Stand · Nimbus Cloak · CelerityShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.0%Statikk ShivDusk and DawnKey items: Statikk Shiv → Dusk and Dawn · 51.4%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite48.4%23,029 games · 70% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.3%3,941 games · 12% pick rate · same players: −1.1 pts vs the usual
  • FlashTeleportFlash + Teleport47.6%3,735 games · 11% pick rate · same players: −1.2 pts vs the usual
  • FlashGhostFlash + Ghost46.6%979 games · 3.0% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoSorceryLethal Tempo + Sorcery48.5%5,278 games · 16% pick rate · same players: +0.5 pts vs the usualRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration52.8%895 games · 2.7% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve48.3%14,014 games · 43% pick rate · the usual choice
  • Press the AttackInspirationPress the Attack + Inspiration48.4%1,051 games · 3.2% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph48.6%92% take it
  • Presence of Mind49.0%7.5% take it
Row 2
  • Legend: Alacrity49.9%20% take it
  • Legend: Haste48.2%80% take it
Row 3
  • Last Stand48.5%95% take it
  • Coup de Grace49.2%2.9% take it
Secondary: Sorcery
  • Celerity48.4%90% take it
  • Nimbus Cloak50.0%46% take it
  • Waterwalking47.1%47% take it
  • Transcendence50.5%5.9% take it
  • Gathering Storm48.0%5.6% take it
Shard row 1
  • Attack Speed48.2%86% take it
  • Adaptive Force49.6%6.9% take it
  • Ability Haste51.9%6.7% take it
Shard row 2
  • Adaptive Force48.3%91% take it
  • Health Scaling52.1%4.5% take it
  • Move Speed48.9%4.0% take it
Shard row 3
  • Health49.2%16% take it
  • Health Scaling48.4%79% take it
  • Tenacity and Slow Resist48.9%4.8% take it

These numbers describe, they do not prove. Each rate is Volibear’s record when its player chose that option, pulled toward Volibear’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Volibear does when built that way.

Champions like Volibear

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Volibear wins 46.9%; in the hands of players with the most mastery on it, 51.7%. That gap ranks it 94 of 173 for how much practice pays. It crosses 50% at about 110K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Volibear in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.7%15W 10L1%2% in any lane80% counter+165 gold—
Jungle50.2%5W 4L1%2% in any lane100% counter−155 gold—

How much knowing Volibear pays

Players on their Mastery band win 4.8 points more on Volibear than first-timers do: #94 of 173 champions for how much mastery pays.

At 300k+ mastery points, Volibear players win 51.7%: #121 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.0% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.95% over 88,507 seatsNewbie (5k-20k MP): 47.60% over 163,159 seatsCasual (20k-50k MP): 48.62% over 190,041 seatsExperienced (50k-150k MP): 49.69% over 259,910 seatsAdvanced (150k-300k MP): 51.32% over 143,720 seatsMastery (> 300k MP): 51.75% over 259,875 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Volibear Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.