
Swain
Hardest matchups for Swain in Support (Emerald, patch 16.20):
Zilean,
Nami,
Braum. Easiest:
Mel,
Ashe,
Camille.
Try it in a draftCountersPower curvesIn the tier listWho wins into SwainOn the pro tier list
Swain on patch 16.22
- Support49.4%#38 of 77B7,290 games
- Bot53.7%#2 of 51S2,738 games
- steady since 16.21
Swain’s main role on patch 16.22 is Support: a 49.4% win rate across 7,290 Emerald games, #38 of 77 Support champions on the tier list (grade B), picked in 3.0% of games. Swain is also played Bot: a 53.7% win rate across 2,738 games, #2 of 51. Since patch 16.21, Swain Support has not moved by more than chance explains: 0.2 points across 69,885 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support49% of its games | C | 47.9%47.8% raw ±0.7 | 18,897 | 2.7%2.0% banned | 49.6%46.9% first time |
| Bot21% of its games | A | 51.3%51.5% raw ±1.1 | 8,031 | 1.1%2.0% banned | 52.3%47.4% first time |
| Mid19% of its games | A | 51.1%51.3% raw ±1.1 | 7,382 | 1.0%2.0% banned | 52.2%46.7% first time |
| Top11% of its games | B | 49.4%49.3% raw ±1.5 | 4,156 | 0.6%2.0% banned | 51.6%45.4% first time |
| Jungle0% of its games | too few games | 49.7%25.0% raw ±28.3 | 12 | 0.0%2.0% banned | 51.4% |
Matchups
Every matchupHow to read this
Swain’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Swain, the part not explained by either champion’s strength.
Hardest for Swain
Lane leads and team bans
What Swain’s team bans
Champions a team bans more often when it has Swain than the other team does in the same games (214,382 games). The other team banned before Swain was picked, so the gap is the ban spent because Swain was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Swain is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


50.7%14,478 games - AP burst


49.4%743 games - Tank


51.6%316 games - Mana stack


51.3%195 games - Enchanter


50.5%139 games
Runes and summoner spells
How to read this
How Swain does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
20,358 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal48.5%1,824 games · 9.0% pick rate · same players: +2.4 pts vs the usualRare: not recommended
Flash + Ignite47.7%12,463 games · 61% pick rate · the usual choiceRecommended
Exhaust + Flash47.9%5,577 games · 27% pick rate · same players: −0.1 pts vs the usual
Keystones

Electrocute + Sorcery47.3%1,077 games · 5.3% pick rate · same players: +0.4 pts vs the usualRare: not recommended
Conqueror + Resolve47.1%7,450 games · 37% pick rate · the usual choiceRecommended
Electrocute + Resolve49.6%900 games · 4.4% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Electrocute + Inspiration49.3%1,967 games · 9.7% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Minor runes with Conqueror
Presence of Mind46.7%95% take it
Triumph47.1%4.8% take it
Legend: Haste46.7%98% take it
Last Stand46.6%92% take it
Cut Down48.3%6.0% take it
Overgrowth46.9%90% take it
Conditioning47.1%90% take it
Bone Plating46.9%7.3% take it
Unflinching48.0%5.6% take it
Revitalize49.8%3.7% take it
Second Wind45.5%2.5% take it
- Ability Haste50.0%13% take it
- Adaptive Force47.4%84% take it
- Attack Speed50.1%2.7% take it
- Move Speed49.7%11% take it
- Adaptive Force47.4%84% take it
- Health Scaling50.9%4.8% take it
- Health49.4%14% take it
- Health Scaling47.5%77% take it
- Tenacity and Slow Resist48.2%8.6% take it
These numbers describe, they do not prove. Each rate is Swain’s record when its player chose that option, pulled toward Swain’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Swain does when built that way.
The learning curve
Champion pool
On a first game Swain wins 47.0%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 90 of 173 for how much practice pays. It crosses 50% at about 73K mastery points.
Pro play
On the pro tier list
Swain in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 50.3%8W 6L | 1%1% in any lane | 79% counter | +264 gold | — |
| Top | 50.2%4W 3L | 0%1% in any lane | 100% counter | −101 gold | — |
How much knowing Swain pays
Players on their Mastery band win 5.0 points more on Swain than first-timers do: #90 of 173 champions for how much mastery pays.
At 300k+ mastery points, Swain players win 52.0%: #111 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.7% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Swain ranked-play summary
Most similar champions: Brand, Morgana, Vel'Koz.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.