Mage · Support

Swain

Hardest matchups for Swain in Support (Emerald, patch 16.20): Zilean, Nami, Braum. Easiest: Mel, Ashe, Camille.

Try it in a draftCountersPower curvesIn the tier listWho wins into SwainOn the pro tier list

Swain on patch 16.22

  • Support49.4%#38 of 77B7,290 games
  • Bot53.7%#2 of 51S2,738 games
  • steady since 16.21

Swain’s main role on patch 16.22 is Support: a 49.4% win rate across 7,290 Emerald games, #38 of 77 Support champions on the tier list (grade B), picked in 3.0% of games. Swain is also played Bot: a 53.7% win rate across 2,738 games, #2 of 51. Since patch 16.21, Swain Support has not moved by more than chance explains: 0.2 points across 69,885 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support49% of its gamesC47.9%47.8% raw ±0.718,8972.7%2.0% banned49.6%46.9% first time
Bot21% of its gamesA51.3%51.5% raw ±1.18,0311.1%2.0% banned52.3%47.4% first time
Mid19% of its gamesA51.1%51.3% raw ±1.17,3821.0%2.0% banned52.2%46.7% first time
Top11% of its gamesB49.4%49.3% raw ±1.54,1560.6%2.0% banned51.6%45.4% first time
Jungle0% of its gamestoo few games49.7%25.0% raw ±28.3120.0%2.0% banned51.4%
How to read this

Swain’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Swain, the part not explained by either champion’s strength.

Lane leads and team bans

What Swain’s team bans

Champions a team bans more often when it has Swain than the other team does in the same games (214,382 games). The other team banned before Swain was picked, so the gap is the ban spent because Swain was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Swain is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedRylai's Crystal ScepterLiandry's TormentZhonya's Hourglass50.7%14,478 games
  • AP burstMalignanceZhonya's HourglassSpirit Visage49.4%743 games
  • TankSpirit VisageUnending DespairHeartsteel51.6%316 games
  • Mana stackWinter's ApproachRylai's Crystal ScepterArchangel's Staff51.3%195 games
  • EnchanterImperial MandateRylai's Crystal ScepterLiandry's Torment50.5%139 games

Runes and summoner spells

How to read this

How Swain does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

20,358 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite47.7% · 12,463 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 47.1%
RunesPresence of MindLegend: HasteLast StandConditioningOvergrowthPresence of Mind · Legend: Haste · Last Stand · Conditioning · OvergrowthShards: Ability Haste · Move Speed · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 50.5%Rylai's Crystal ScepterZhonya's HourglassKey items: Rylai's Crystal Scepter → Zhonya's Hourglass · 51.0%Mercury's TreadsBoots: Mercury's Treads · 51.8%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal48.5%1,824 games · 9.0% pick rate · same players: +2.4 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite47.7%12,463 games · 61% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash47.9%5,577 games · 27% pick rate · same players: −0.1 pts vs the usual

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery47.3%1,077 games · 5.3% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve47.1%7,450 games · 37% pick rate · the usual choiceRecommended
  • ElectrocuteResolveElectrocute + Resolve49.6%900 games · 4.4% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • ElectrocuteInspirationElectrocute + Inspiration49.3%1,967 games · 9.7% pick rate · same players: −0.4 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Presence of Mind46.7%95% take it
  • Triumph47.1%4.8% take it
Row 2
  • Legend: Haste46.7%98% take it
Row 3
  • Last Stand46.6%92% take it
  • Cut Down48.3%6.0% take it
Secondary: Resolve
  • Overgrowth46.9%90% take it
  • Conditioning47.1%90% take it
  • Bone Plating46.9%7.3% take it
  • Unflinching48.0%5.6% take it
  • Revitalize49.8%3.7% take it
  • Second Wind45.5%2.5% take it
Shard row 1
  • Ability Haste50.0%13% take it
  • Adaptive Force47.4%84% take it
  • Attack Speed50.1%2.7% take it
Shard row 2
  • Move Speed49.7%11% take it
  • Adaptive Force47.4%84% take it
  • Health Scaling50.9%4.8% take it
Shard row 3
  • Health49.4%14% take it
  • Health Scaling47.5%77% take it
  • Tenacity and Slow Resist48.2%8.6% take it

These numbers describe, they do not prove. Each rate is Swain’s record when its player chose that option, pulled toward Swain’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Swain does when built that way.

Champions like Swain

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Swain wins 47.0%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 90 of 173 for how much practice pays. It crosses 50% at about 73K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Swain in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.3%8W 6L1%1% in any lane79% counter+264 gold—
Top50.2%4W 3L0%1% in any lane100% counter−101 gold—

How much knowing Swain pays

Players on their Mastery band win 5.0 points more on Swain than first-timers do: #90 of 173 champions for how much mastery pays.

At 300k+ mastery points, Swain players win 52.0%: #111 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.96% over 83,958 seatsNewbie (5k-20k MP): 48.15% over 155,874 seatsCasual (20k-50k MP): 49.04% over 178,596 seatsExperienced (50k-150k MP): 50.32% over 245,873 seatsAdvanced (150k-300k MP): 51.54% over 141,337 seatsMastery (> 300k MP): 51.98% over 295,714 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Swain ranked-play summary

Most similar champions: Brand, Morgana, Vel'Koz.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Swain Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.