Mage

Zoe

Hardest matchups for Zoe in Mid (Emerald, patch 16.20): Fizz, Gragas, Ekko. Easiest: Lucian, Ryze, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZoeOn the pro tier list

Zoe on patch 16.22

  • Mid50.1%#48 of 91B6,778 games
  • Support45.4%#72 of 77D2,121 games
  • steady since 16.21

Zoe’s main role on patch 16.22 is Mid: a 50.1% win rate across 6,778 Emerald games, #48 of 91 Mid champions on the tier list (grade B), picked in 2.7% of games. Zoe is also played Support: a 45.4% win rate across 2,121 games, #72 of 77. Since patch 16.21, Zoe Mid has not moved by more than chance explains: 0.2 points across 41,009 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid73% of its gamesB50.3%50.3% raw ±0.719,4422.8%2.7% banned51.7%46.4% first time
Support22% of its gamesC47.6%47.3% raw ±1.35,9540.9%2.7% banned50.2%43.7% first time
Top3% of its gamesA50.8%51.7% raw ±3.38700.1%2.7% banned51.3%47.6% first time
Bot1% of its gamestoo few games48.9%45.0% raw ±6.12620.0%2.7% banned51.4%46.7% first time
Jungle0% of its gamestoo few games50.1%71.4% raw ±37.070.0%2.7% banned51.5%47.4% first time
How to read this

Zoe’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zoe, the part not explained by either champion’s strength.

Lane leads and team bans

What Zoe’s team bans

Champions a team bans more often when it has Zoe than the other team does in the same games (129,441 games). The other team banned before Zoe was picked, so the gap is the ban spent because Zoe was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Zoe is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLuden's EchoShadowflameLich Bane51.6%17,968 games
  • AP sustainedHextech RocketbeltLuden's EchoBlackfire Torch52.6%541 games
  • EnchanterImperial MandateBlackfire TorchHorizon Focus52.1%238 games
  • Mana stackArchangel's StaffHorizon FocusImperial Mandate51.8%104 games
  • On-hitStatikk ShivNashor's ToothArchangel's Staff51.6%1 games

Runes and summoner spells

How to read this

How Zoe does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

20,854 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.2% · 19,863 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 50.1%
RunesTaste of BloodGrisly MementosRelentless HunterNimbus CloakScorchTaste of Blood · Grisly Mementos · Relentless Hunter · Nimbus Cloak · ScorchShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.7%Luden's EchoLich BaneKey items: Luden's Echo → Lich Bane · 52.0%Sorcerer's ShoesBoots: Sorcerer's Shoes · 51.7%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.2%19,863 games · 95% pick rate · the usual choiceRecommended

Keystones

  • Stormraider's SurgePrecisionStormraider's Surge + Precision49.6%582 games · 2.8% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • ElectrocutePrecisionElectrocute + Precision49.6%1,303 games · 6.3% pick rate · same players: +0.0 pts vs the usualRare: not recommended
  • ElectrocuteSorceryElectrocute + Sorcery50.1%15,180 games · 73% pick rate · the usual choiceRecommended
  • Dark HarvestSorceryDark Harvest + Sorcery50.2%1,039 games · 5.0% pick rate · same players: −0.4 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Taste of Blood51.4%41% take it
  • Sudden Impact49.3%57% take it
  • Cheap Shot48.9%2.4% take it
Row 2
  • Grisly Mementos49.8%91% take it
  • Sixth Sense53.3%6.3% take it
  • Deep Ward53.1%2.4% take it
Row 3
  • Relentless Hunter50.1%92% take it
  • Treasure Hunter49.8%5.5% take it
  • Ultimate Hunter52.1%2.5% take it
Secondary: Sorcery
  • Nimbus Cloak50.0%91% take it
  • Scorch51.5%42% take it
  • Transcendence49.0%55% take it
  • Manaflow Band52.9%4.3% take it
  • Celerity51.7%4.2% take it
Shard row 1
  • Attack Speed50.2%88% take it
  • Adaptive Force49.9%10.0% take it
  • Ability Haste52.4%2.3% take it
Shard row 2
  • Adaptive Force50.2%96% take it
  • Move Speed52.2%3.8% take it
Shard row 3
  • Health50.9%43% take it
  • Health Scaling49.8%56% take it

These numbers describe, they do not prove. Each rate is Zoe’s record when its player chose that option, pulled toward Zoe’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zoe does when built that way.

Champions like Zoe

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Zoe wins 42.5%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 12 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.

  1. 42%First Time
  2. 44%Newbie
  3. 46%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Zoe in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.5%29W 33L3%3% in any lane69% counter+226 gold—

How much knowing Zoe pays

Players on their Mastery band win 9.5 points more on Zoe than first-timers do: #12 of 173 champions for how much mastery pays.

At 300k+ mastery points, Zoe players win 52.0%: #114 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 42.48% over 39,095 seatsNewbie (5k-20k MP): 44.48% over 59,507 seatsCasual (20k-50k MP): 46.29% over 63,855 seatsExperienced (50k-150k MP): 48.61% over 104,023 seatsAdvanced (150k-300k MP): 50.41% over 80,916 seatsMastery (> 300k MP): 51.96% over 228,356 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Zoe Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.