
Zoe
Hardest matchups for Zoe in Mid (Emerald, patch 16.20):
Fizz,
Gragas,
Ekko. Easiest:
Lucian,
Ryze,
Mel.
Try it in a draftCountersPower curvesIn the tier listWho wins into ZoeOn the pro tier list
Zoe on patch 16.22
- Mid50.1%#48 of 91B6,778 games
- Support45.4%#72 of 77D2,121 games
- steady since 16.21
Zoe’s main role on patch 16.22 is Mid: a 50.1% win rate across 6,778 Emerald games, #48 of 91 Mid champions on the tier list (grade B), picked in 2.7% of games. Zoe is also played Support: a 45.4% win rate across 2,121 games, #72 of 77. Since patch 16.21, Zoe Mid has not moved by more than chance explains: 0.2 points across 41,009 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid73% of its games | B | 50.3%50.3% raw ±0.7 | 19,442 | 2.8%2.7% banned | 51.7%46.4% first time |
| Support22% of its games | C | 47.6%47.3% raw ±1.3 | 5,954 | 0.9%2.7% banned | 50.2%43.7% first time |
| Top3% of its games | A | 50.8%51.7% raw ±3.3 | 870 | 0.1%2.7% banned | 51.3%47.6% first time |
| Bot1% of its games | too few games | 48.9%45.0% raw ±6.1 | 262 | 0.0%2.7% banned | 51.4%46.7% first time |
| Jungle0% of its games | too few games | 50.1%71.4% raw ±37.0 | 7 | 0.0%2.7% banned | 51.5%47.4% first time |
Matchups
Every matchupHow to read this
Zoe’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zoe, the part not explained by either champion’s strength.
Hardest for Zoe
Lane leads and team bans
What Zoe’s team bans
Champions a team bans more often when it has Zoe than the other team does in the same games (129,441 games). The other team banned before Zoe was picked, so the gap is the ban spent because Zoe was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Zoe is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


51.6%17,968 games - AP sustained


52.6%541 games - Enchanter


52.1%238 games - Mana stack


51.8%104 games - On-hit


51.6%1 games
Runes and summoner spells
How to read this
How Zoe does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
20,854 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.2%19,863 games · 95% pick rate · the usual choiceRecommended
Keystones

Stormraider's Surge + Precision49.6%582 games · 2.8% pick rate · same players: +0.4 pts vs the usualRare: not recommended
Electrocute + Precision49.6%1,303 games · 6.3% pick rate · same players: +0.0 pts vs the usualRare: not recommended
Electrocute + Sorcery50.1%15,180 games · 73% pick rate · the usual choiceRecommended
Dark Harvest + Sorcery50.2%1,039 games · 5.0% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Minor runes with Electrocute
Taste of Blood51.4%41% take it
Sudden Impact49.3%57% take it
Cheap Shot48.9%2.4% take it
Grisly Mementos49.8%91% take it
Sixth Sense53.3%6.3% take it
Deep Ward53.1%2.4% take it
Relentless Hunter50.1%92% take it
Treasure Hunter49.8%5.5% take it
Ultimate Hunter52.1%2.5% take it
Nimbus Cloak50.0%91% take it
Scorch51.5%42% take it
Transcendence49.0%55% take it
Manaflow Band52.9%4.3% take it
Celerity51.7%4.2% take it
- Attack Speed50.2%88% take it
- Adaptive Force49.9%10.0% take it
- Ability Haste52.4%2.3% take it
- Adaptive Force50.2%96% take it
- Move Speed52.2%3.8% take it
- Health50.9%43% take it
- Health Scaling49.8%56% take it
These numbers describe, they do not prove. Each rate is Zoe’s record when its player chose that option, pulled toward Zoe’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zoe does when built that way.
The learning curve
Champion pool
On a first game Zoe wins 42.5%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 12 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.
Pro play
On the pro tier list
Zoe in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 49.5%29W 33L | 3%3% in any lane | 69% counter | +226 gold | — |
How much knowing Zoe pays
Players on their Mastery band win 9.5 points more on Zoe than first-timers do: #12 of 173 champions for how much mastery pays.
At 300k+ mastery points, Zoe players win 52.0%: #114 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.2% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.