Mage · Support

Vel'Koz

Hardest matchups for Vel'Koz in Support (Emerald, patch 16.20): Leona, Braum, Amumu. Easiest: Mel, Ashe, Veigar.

Try it in a draftCountersPower curvesIn the tier listWho wins into Vel'KozOn the pro tier list

Vel'Koz on patch 16.22

  • Support50.8%#19 of 77A8,639 games
  • Mid51.8%#11 of 91A3,544 games
  • steady since 16.21

Vel'Koz’s main role on patch 16.22 is Support: a 50.8% win rate across 8,639 Emerald games, #19 of 77 Support champions on the tier list (grade A), picked in 3.5% of games. Vel'Koz is also played Mid: a 51.8% win rate across 3,544 games, #11 of 91. Since patch 16.21, Vel'Koz Support has not moved by more than chance explains: 0.1 points across 59,146 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support65% of its gamesB50.2%50.2% raw ±0.721,4853.1%1.8% banned51.1%48.2% first time
Mid23% of its gamesA51.2%51.3% raw ±1.17,4951.1%1.8% banned51.8%47.6% first time
Bot11% of its gamesS53.4%54.3% raw ±1.63,5520.5%1.8% banned52.8%47.2% first time
Top2% of its gamestoo few games49.4%48.5% raw ±3.86600.1%1.8% banned50.7%47.5% first time
Jungle0% of its gamestoo few games50.1%57.1% raw ±21.4210.0%1.8% banned51.6%
How to read this

Vel'Koz’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Vel'Koz, the part not explained by either champion’s strength.

Lane leads and team bans

What Vel'Koz’s team bans

Champions a team bans more often when it has Vel'Koz than the other team does in the same games (169,815 games). The other team banned before Vel'Koz was picked, so the gap is the ban spent because Vel'Koz was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Vel'Koz is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLuden's EchoShadowflameZhonya's Hourglass51.9%12,417 games
  • AP sustainedLiandry's TormentLuden's EchoBlackfire Torch50.8%3,809 games
  • EnchanterShurelya's BattlesongHorizon FocusZhonya's Hourglass53.3%1,566 games
  • Mana stackArchangel's StaffLuden's EchoLiandry's Torment50.2%88 games

Runes and summoner spells

How to read this

How Vel'Koz does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

23,053 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.6% · 17,674 games
KeystoneDark HarvestSorceryDark HarvestDomination + Sorcery · 50.2%
RunesCheap ShotDeep WardRelentless HunterManaflow BandScorchCheap Shot · Deep Ward · Relentless Hunter · Manaflow Band · ScorchShards: Adaptive Force · Adaptive Force · Health
BuildZaz'Zak's RealmspikeSupport item: Zaz'Zak's Realmspike · 50.1%Luden's EchoShadowflameKey items: Luden's Echo → Shadowflame · 51.7%Boots of SwiftnessBoots: Boots of Swiftness · 53.7%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite48.1%1,268 games · 5.5% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • FlashHealFlash + Heal50.6%17,674 games · 77% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.1%3,610 games · 16% pick rate · same players: −1.3 pts vs the usual

Keystones

  • Dark HarvestSorceryDark Harvest + Sorcery50.2%2,850 games · 12% pick rate · same players: +1.1 pts vs the usualRecommended
  • Arcane CometInspirationArcane Comet + Inspiration51.0%3,699 games · 16% pick rate · same players: +1.0 pts vs the usual
  • Arcane CometResolveArcane Comet + Resolve49.3%950 games · 4.1% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • Arcane CometDominationArcane Comet + Domination49.8%11,072 games · 48% pick rate · the usual choice

Minor runes with Dark Harvest

Row 1
  • Cheap Shot50.0%96% take it
  • Taste of Blood44.9%3.6% take it
Row 2
  • Deep Ward49.9%86% take it
  • Grisly Mementos49.1%8.0% take it
  • Sixth Sense48.7%6.1% take it
Row 3
  • Relentless Hunter50.2%77% take it
  • Ultimate Hunter48.6%21% take it
  • Treasure Hunter47.6%2.4% take it
Secondary: Sorcery
  • Manaflow Band50.7%91% take it
  • Scorch50.9%83% take it
  • Gathering Storm46.6%11% take it
  • Axiom Arcanist48.9%5.0% take it
  • Transcendence46.3%3.9% take it
  • Celerity49.9%3.9% take it
Shard row 1
  • Adaptive Force50.2%94% take it
  • Ability Haste46.8%4.8% take it
Shard row 2
  • Adaptive Force50.0%91% take it
  • Move Speed50.7%8.3% take it
Shard row 3
  • Health51.5%18% take it
  • Health Scaling49.8%80% take it

These numbers describe, they do not prove. Each rate is Vel'Koz’s record when its player chose that option, pulled toward Vel'Koz’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Vel'Koz does when built that way.

Champions like Vel'Koz

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Vel'Koz wins 48.1%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 128 of 173 for how much practice pays. It crosses 50% at about 30K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Vel'Koz in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support50.5%3W 0L0%0% in any lane100% counter+168 gold—
Bot50.2%2W 1L0%0% in any lane67% counter+9 gold—
Mid50.0%1W 1L0%0% in any lane100% counter−834 gold—

How much knowing Vel'Koz pays

Players on their Mastery band win 3.9 points more on Vel'Koz than first-timers do: #128 of 173 champions for how much mastery pays.

At 300k+ mastery points, Vel'Koz players win 52.0%: #109 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.3%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.3%First Time (<5k MP): 48.14% over 50,646 seatsNewbie (5k-20k MP): 49.30% over 88,132 seatsCasual (20k-50k MP): 50.07% over 97,526 seatsExperienced (50k-150k MP): 51.13% over 158,810 seatsAdvanced (150k-300k MP): 51.68% over 111,140 seatsMastery (> 300k MP): 51.99% over 335,837 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Vel'Koz Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.