Mage · Support

Zyra

Hardest matchups for Zyra in Support (Emerald, patch 16.20): Rell, Thresh, Braum. Easiest: Mel, Ashe, Camille.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZyraOn the pro tier list

Zyra on patch 16.22

  • Support51.3%#14 of 77A7,608 games
  • Jungle52.9%#2 of 74S5,619 games
  • steady since 16.21

Zyra’s main role on patch 16.22 is Support: a 51.3% win rate across 7,608 Emerald games, #14 of 77 Support champions on the tier list (grade A), picked in 3.1% of games. Zyra is also played Jungle: a 52.9% win rate across 5,619 games, #2 of 74. Since patch 16.21, Zyra Support has not moved by more than chance explains: 0.2 points across 60,934 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support65% of its gamesB49.3%49.2% raw ±0.720,9343.0%3.0% banned49.8%46.9% first time
Jungle29% of its gamesS52.1%52.3% raw ±1.09,2361.3%3.1% banned51.4%49.7% first time
Mid3% of its gamesB50.1%50.3% raw ±3.29590.1%3.1% banned51.6%47.4% first time
Bot2% of its gamestoo few games50.1%50.3% raw ±3.86840.1%3.0% banned51.7%47.4% first time
Top1% of its gamestoo few games48.5%42.0% raw ±6.52240.0%3.0% banned50.3%46.7% first time
How to read this

Zyra’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zyra, the part not explained by either champion’s strength.

Lane leads and team bans

What Zyra’s team bans

Champions a team bans more often when it has Zyra than the other team does in the same games (189,637 games). The other team banned before Zyra was picked, so the gap is the ban spent because Zyra was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Zyra is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentRylai's Crystal ScepterMorellonomicon51.6%16,009 games
  • EnchanterImperial MandateLiandry's TormentRylai's Crystal Scepter52.8%531 games
  • AP burstBlackfire TorchZhonya's HourglassShadowflame53.2%328 games
  • Mana stackArchangel's StaffLiandry's TormentRylai's Crystal Scepter51.4%12 games
  • TankLocket of the Iron SolariHeartsteelBandlepipes51.6%4 games

Runes and summoner spells

How to read this

How Zyra does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

22,383 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.4% · 5,388 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 49.3%
RunesManaflow BandTranscendenceScorchMagical FootwearCosmic InsightManaflow Band · Transcendence · Scorch · Magical Footwear · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildZaz'Zak's RealmspikeSupport item: Zaz'Zak's Realmspike · 49.4%Liandry's TormentRylai's Crystal ScepterKey items: Liandry's Torment → Rylai's Crystal Scepter · 52.4%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.2%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal50.4%5,388 games · 24% pick rate · same players: +0.7 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite49.0%13,535 games · 60% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash48.2%3,409 games · 15% pick rate · same players: −0.8 pts vs the usual

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration49.3%2,444 games · 11% pick rate · same players: +0.7 pts vs the usualRecommended
  • Arcane CometDominationArcane Comet + Domination48.7%11,439 games · 51% pick rate · the usual choice
  • Deathfire TouchDominationDeathfire Touch + Domination53.0%766 games · 3.4% pick rate · same players: −0.5 pts vs the usualRare: not recommended
  • Arcane CometPrecisionArcane Comet + Precision49.7%1,947 games · 8.7% pick rate · same players: −0.8 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Manaflow Band48.9%97% take it
Row 2
  • Transcendence49.1%95% take it
  • Absolute Focus46.6%3.4% take it
  • Celerity48.5%2.1% take it
Row 3
  • Scorch49.0%97% take it
  • Gathering Storm49.0%2.9% take it
Secondary: Inspiration
  • Cosmic Insight49.1%92% take it
  • Magical Footwear50.1%17% take it
  • Biscuit Delivery48.3%81% take it
  • Cash Back53.2%6.1% take it
Shard row 1
  • Adaptive Force49.0%89% take it
  • Ability Haste50.9%9.0% take it
Shard row 2
  • Adaptive Force49.3%91% take it
  • Move Speed48.1%7.5% take it
Shard row 3
  • Health50.0%18% take it
  • Health Scaling49.0%79% take it
  • Tenacity and Slow Resist48.8%3.3% take it

These numbers describe, they do not prove. Each rate is Zyra’s record when its player chose that option, pulled toward Zyra’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zyra does when built that way.

Champions like Zyra

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Zyra wins 48.4%; in the hands of players with the most mastery on it, 51.7%. That gap ranks it 142 of 173 for how much practice pays. It crosses 50% at about 12K mastery points.

  1. 48%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Zyra in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.1%6W 12L1%2% in any lane72% counter+280 gold—
Support49.2%1W 6L0%2% in any lane100% counter−89 gold—
Mid49.7%0W 2L0%2% in any lane100% counter−916 gold—

How much knowing Zyra pays

Players on their Mastery band win 3.3 points more on Zyra than first-timers do: #142 of 173 champions for how much mastery pays.

At 300k+ mastery points, Zyra players win 51.7%: #123 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.9%, and is half-way up by ~10K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.9%First Time (<5k MP): 48.36% over 55,523 seatsNewbie (5k-20k MP): 49.88% over 95,928 seatsCasual (20k-50k MP): 50.94% over 103,853 seatsExperienced (50k-150k MP): 51.49% over 162,800 seatsAdvanced (150k-300k MP): 51.90% over 112,629 seatsMastery (> 300k MP): 51.71% over 353,138 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Zyra Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.