Tank · Mage

Galio

Hardest matchups for Galio in Mid (Emerald, patch 16.20): Tryndamere, Gwen, Gragas. Easiest: Ezreal, Lucian, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into GalioOn the pro tier list

Galio on patch 16.22

  • Mid48.8%#72 of 91C12,117 games
  • Support49.8%#26 of 77B2,556 games
  • steady since 16.21

Galio’s main role on patch 16.22 is Mid: a 48.8% win rate across 12,117 Emerald games, #72 of 91 Mid champions on the tier list (grade C), picked in 4.9% of games. Galio is also played Support: a 49.8% win rate across 2,556 games, #26 of 77. Since patch 16.21, Galio Mid has not moved by more than chance explains: 0.3 points across 81,500 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid75% of its gamesC49.0%49.0% raw ±0.627,5613.9%1.7% banned50.3%46.5% first time
Support18% of its gamesB50.0%50.0% raw ±1.26,6231.0%1.8% banned52.2%47.6% first time
Top6% of its gamesB49.5%49.3% raw ±2.12,2780.3%1.8% banned51.6%48.5% first time
Bot0% of its gamestoo few games49.8%47.6% raw ±10.7840.0%1.8% banned51.6%47.1% first time
Jungle0% of its gamestoo few games49.0%37.0% raw ±10.9810.0%1.8% banned51.1%47.0% first time
How to read this

Galio’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Galio, the part not explained by either champion’s strength.

Lane leads and team bans

What Galio’s team bans

Champions a team bans more often when it has Galio than the other team does in the same games (211,805 games). The other team banned before Galio was picked, so the gap is the ban spent because Galio was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Galio is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterImperial MandateHextech RocketbeltHollow Radiance51.5%15,169 games
  • AP sustainedHextech RocketbeltHollow RadianceZhonya's Hourglass51.6%6,327 games
  • AP burstStormsurgeShadowflameZhonya's Hourglass54.2%3,159 games
  • TankHollow RadianceThornmailKaenic Rookern47.6%1,649 games
  • Mana stackArchangel's StaffWinter's ApproachRod of Ages51.4%16 games

Runes and summoner spells

How to read this

How Galio does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

30,106 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.9% · 7,028 games
KeystoneAftershockSorceryAftershockResolve + Sorcery · 50.7%
RunesShield BashSecond WindOvergrowthManaflow BandTranscendenceShield Bash · Second Wind · Overgrowth · Manaflow Band · TranscendenceShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.7%Hextech RocketbeltImperial MandateKey items: Hextech Rocketbelt → Imperial Mandate · 51.4%Sorcerer's ShoesBoots: Sorcerer's Shoes · 54.1%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.9%7,028 games · 23% pick rate · same players: +1.2 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport48.0%21,352 games · 71% pick rate · the usual choice
  • FlashGhostFlash + Ghost50.8%1,237 games · 4.1% pick rate · same players: −0.0 pts vs the usualRare: not recommended

Keystones

  • AftershockSorceryAftershock + Sorcery50.7%7,793 games · 26% pick rate · same players: +2.3 pts vs the usualRecommended
  • Stormraider's SurgeDominationStormraider's Surge + Domination51.4%608 games · 2.0% pick rate · same players: +1.9 pts vs the usualRare: not recommended
  • Stormraider's SurgeResolveStormraider's Surge + Resolve48.0%16,361 games · 54% pick rate · the usual choice
  • ElectrocuteSorceryElectrocute + Sorcery49.4%3,112 games · 10% pick rate · same players: −0.0 pts vs the usual

Minor runes with Aftershock

Row 1
  • Shield Bash50.6%94% take it
  • Demolish52.7%3.0% take it
  • Font of Life48.9%2.6% take it
Row 2
  • Second Wind52.1%12% take it
  • Bone Plating50.1%85% take it
  • Conditioning57.1%3.3% take it
Row 3
  • Overgrowth50.5%93% take it
  • Unflinching52.3%6.5% take it
Secondary: Sorcery
  • Transcendence50.6%93% take it
  • Manaflow Band53.2%11% take it
  • Nimbus Cloak50.1%85% take it
  • Scorch52.2%7.0% take it
Shard row 1
  • Adaptive Force49.0%97% take it
Shard row 2
  • Adaptive Force49.0%96% take it
  • Move Speed50.4%2.9% take it
Shard row 3
  • Health Scaling50.0%40% take it
  • Health48.5%59% take it

These numbers describe, they do not prove. Each rate is Galio’s record when its player chose that option, pulled toward Galio’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Galio does when built that way.

Champions like Galio

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Galio wins 47.6%; in the hands of players with the most mastery on it, 51.9%. That gap ranks it 107 of 173 for how much practice pays. It crosses 50% at about 74K mastery points.

  1. 48%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Galio in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid48.7%143W 159L14%17% in any lane82% counter−374 gold—
Top50.0%25W 25L2%17% in any lane94% counter−380 gold—
Support49.2%0W 5L0%17% in any lane0% counter+140 gold—
Bot49.8%0W 1L0%17% in any lane100% counter−1,212 gold—

How much knowing Galio pays

Players on their Mastery band win 4.4 points more on Galio than first-timers do: #107 of 173 champions for how much mastery pays.

At 300k+ mastery points, Galio players win 51.9%: #115 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.57% over 100,569 seatsNewbie (5k-20k MP): 48.32% over 196,831 seatsCasual (20k-50k MP): 49.45% over 207,980 seatsExperienced (50k-150k MP): 50.16% over 215,762 seatsAdvanced (150k-300k MP): 50.81% over 83,496 seatsMastery (> 300k MP): 51.94% over 108,881 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Galio ranked-play summary

Most similar champions: Lissandra, Vex, Twisted Fate.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Galio Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.