
Tahm Kench
Hardest matchups for Tahm Kench in Support (Emerald, patch 16.20):
Blitzcrank,
Leona,
Amumu. Easiest:
Ashe,
Camille,
Veigar.
Try it in a draftCountersPower curvesIn the tier listWho wins into Tahm KenchOn the pro tier list
Tahm Kench on patch 16.22
- Support49.6%#30 of 77B5,577 games
- Top50.0%#55 of 103B4,244 games
- steady since 16.21
Tahm Kench’s main role on patch 16.22 is Support: a 49.6% win rate across 5,577 Emerald games, #30 of 77 Support champions on the tier list (grade B), picked in 2.3% of games. Tahm Kench is also played Top: a 50.0% win rate across 4,244 games, #55 of 103. Since patch 16.21, Tahm Kench Support has not moved by more than chance explains: 0.1 points across 49,956 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support54% of its games | B | 50.4%50.4% raw ±0.7 | 18,272 | 2.7%2.4% banned | 51.2%48.1% first time |
| Top40% of its games | B | 50.4%50.4% raw ±0.8 | 13,511 | 1.9%2.4% banned | 52.5%46.9% first time |
| Bot4% of its games | A | 51.4%52.3% raw ±2.6 | 1,479 | 0.2%2.4% banned | 52.2%47.8% first time |
| Mid2% of its games | too few games | 51.6%54.5% raw ±4.3 | 523 | 0.1%2.5% banned | 52.2%46.6% first time |
| Jungle0% of its games | too few games | 49.6%44.6% raw ±11.4 | 74 | 0.0%2.4% banned | 51.4%46.6% first time |
Matchups
Every matchupHow to read this
Tahm Kench’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Tahm Kench, the part not explained by either champion’s strength.
Hardest for Tahm Kench
Lane leads and team bans
What Tahm Kench’s team bans
Champions a team bans more often when it has Tahm Kench than the other team does in the same games (179,352 games). The other team banned before Tahm Kench was picked, so the gap is the ban spent because Tahm Kench was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Tahm Kench is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


53.1%11,938 games - AP sustained


55.4%2,571 games - AP burst


54.4%48 games - Enchanter


54.0%25 games - AD bruiser


53.9%10 games
Runes and summoner spells
How to read this
How Tahm Kench does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
19,952 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Exhaust + Flash51.1%5,149 games · 26% pick rate · same players: +0.4 pts vs the usualRecommended
Flash + Ignite49.9%11,747 games · 59% pick rate · the usual choice
Flash + Heal50.2%2,427 games · 12% pick rate · same players: −1.1 pts vs the usual
Keystones

Grasp of the Undying + Inspiration51.3%1,741 games · 8.7% pick rate · same players: +0.8 pts vs the usualRare: not recommended
Grasp of the Undying + Precision50.4%10,433 games · 52% pick rate · the usual choiceRecommended
Grasp of the Undying + Domination49.6%2,520 games · 13% pick rate · same players: −2.0 pts vs the usual
Guardian + Inspiration49.5%3,781 games · 19% pick rate · same players: −2.5 pts vs the usual
Minor runes with Grasp of the Undying
Shield Bash50.4%91% take it
Font of Life50.9%7.2% take it
Second Wind50.4%92% take it
Bone Plating49.6%4.5% take it
Conditioning51.3%3.8% take it
Overgrowth50.8%12% take it
Unflinching50.3%65% take it
Revitalize50.3%23% take it
Legend: Alacrity50.5%99% take it
Triumph50.5%98% take it
Last Stand48.5%2.0% take it
- Attack Speed50.3%93% take it
- Ability Haste50.8%5.2% take it
- Adaptive Force47.0%2.2% take it
- Health Scaling50.3%91% take it
- Move Speed50.4%6.8% take it
- Adaptive Force48.6%2.5% take it
- Health Scaling50.1%87% take it
- Health52.3%9.9% take it
- Tenacity and Slow Resist48.1%3.5% take it
These numbers describe, they do not prove. Each rate is Tahm Kench’s record when its player chose that option, pulled toward Tahm Kench’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Tahm Kench does when built that way.
The learning curve
Champion pool
On a first game Tahm Kench wins 46.8%; in the hands of players with the most mastery on it, 52.2%. That gap ranks it 79 of 173 for how much practice pays. It crosses 50% at about 54K mastery points.
Pro play
On the pro tier list
Tahm Kench in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 48.9%3W 10L | 1%1% in any lane | 85% counter | −70 gold | — |
| Top | 49.8%0W 1L | 0%1% in any lane | 0% counter | −2,893 gold | — |
How much knowing Tahm Kench pays
Players on their Mastery band win 5.4 points more on Tahm Kench than first-timers do: #79 of 173 champions for how much mastery pays.
At 300k+ mastery points, Tahm Kench players win 52.2%: #101 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.6%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Tahm Kench ranked-play summary
Most similar champions: Poppy, Pantheon, Swain.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.