Marksman · Mage

Kai'Sa

Hardest matchups for Kai'Sa in Bot (Emerald, patch 16.20): Zed, Heimerdinger, Vel'Koz. Easiest: Ezreal, Mel, Twisted Fate.

Try it in a draftCountersPower curvesIn the tier listWho wins into Kai'SaOn the pro tier list

Kai'Sa on patch 16.22

  • Bot49.5%#42 of 51B63,864 games
  • Mid44.5%#85 of 91D708 games
  • steady since 16.21

Kai'Sa’s main role on patch 16.22 is Bot: a 49.5% win rate across 63,864 Emerald games, #42 of 51 Bot champions on the tier list (grade B), picked in 25.1% of games. Kai'Sa is also played Mid: a 44.5% win rate across 708 games, #85 of 91. Since patch 16.21, Kai'Sa Bot has not moved by more than chance explains: 0.3 points across 380,156 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot97% of its gamesB49.5%49.5% raw ±0.3131,82718.5%3.4% banned50.2%48.0% first time
Mid2% of its gamesC47.8%47.0% raw ±2.02,3000.3%3.3% banned50.5%47.7% first time
Top1% of its gamesB49.3%49.0% raw ±2.41,7200.2%3.3% banned50.6%46.0% first time
Jungle0% of its gamestoo few games46.0%39.7% raw ±4.06100.1%3.4% banned49.7%45.3% first time
Support0% of its gamestoo few games48.8%39.7% raw ±8.91210.0%3.4% banned50.9%47.2% first time
How to read this

Kai'Sa’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kai'Sa, the part not explained by either champion’s strength.

Lane leads and team bans

What Kai'Sa’s team bans

Champions a team bans more often when it has Kai'Sa than the other team does in the same games (871,614 games). The other team banned before Kai'Sa was picked, so the gap is the ban spent because Kai'Sa was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kai'Sa is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitGuinsoo's RagebladeKraken SlayerTerminus50.8%121,888 games
  • LethalityVoltaic CycloswordStatikk ShivNashor's Tooth49.2%5,804 games
  • CritInfinity EdgeYun Tal WildarrowsLord Dominik's Regards53.0%4,074 games
  • AP burstStatikk ShivLuden's EchoVoltaic Cyclosword49.0%926 games
  • Mana stackManamuneLuden's EchoShadowflame48.7%460 games

Runes and summoner spells

How to read this

How Kai'Sa does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

141,219 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier49.5% · 102,480 games
KeystoneLethal TempoInspirationLethal TempoPrecision + Inspiration · 49.7%
RunesTriumphLegend: AlacrityCut DownCash BackCosmic InsightTriumph · Legend: Alacrity · Cut Down · Cash Back · Cosmic InsightShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 50.8%Statikk ShivGuinsoo's RagebladeKey items: Statikk Shiv → Guinsoo's Rageblade · 51.8%Gluttonous GreavesBoots: Gluttonous Greaves · 54.3%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier49.5%102,480 games · 73% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.2%25,891 games · 18% pick rate · same players: −2.1 pts vs the usual
  • CleanseFlashCleanse + Flash47.5%10,469 games · 7.4% pick rate · same players: −3.2 pts vs the usualRare: not recommended

Keystones

  • Press the AttackInspirationPress the Attack + Inspiration48.0%3,787 games · 2.7% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration49.7%130,302 games · 92% pick rate · the usual choiceRecommended

Minor runes with Lethal Tempo

Row 1
  • Triumph51.0%29% take it
  • Presence of Mind49.1%70% take it
Row 2
  • Legend: Alacrity50.4%11% take it
  • Legend: Bloodline49.6%89% take it
Row 3
  • Cut Down50.5%38% take it
  • Coup de Grace49.1%61% take it
Secondary: Inspiration
  • Cash Back50.4%43% take it
  • Cosmic Insight50.3%21% take it
  • Biscuit Delivery49.3%55% take it
  • Magical Footwear49.3%54% take it
  • Triple Tonic50.1%26% take it
Shard row 1
  • Attack Speed49.5%98% take it
Shard row 2
  • Adaptive Force49.5%100% take it
Shard row 3
  • Health50.6%33% take it
  • Health Scaling48.9%67% take it

These numbers describe, they do not prove. Each rate is Kai'Sa’s record when its player chose that option, pulled toward Kai'Sa’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kai'Sa does when built that way.

Champions like Kai'Sa

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kai'Sa wins 47.7%; in the hands of players with the most mastery on it, 50.7%. That gap ranks it 147 of 173 for how much practice pays. It crosses 50% at about 210K mastery points.

  1. 48%First Time
  2. 48%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Kai'Sa in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.7%154W 146L15%16% in any lane77% counter+62 gold—
Top49.8%1W 2L0%16% in any lane100% counter+956 gold—
Jungle50.2%1W 0L0%16% in any lane100% counter+310 gold—

How much knowing Kai'Sa pays

Players on their Mastery band win 3.0 points more on Kai'Sa than first-timers do: #147 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kai'Sa players win 50.7%: #160 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.73% over 143,797 seatsNewbie (5k-20k MP): 48.05% over 324,678 seatsCasual (20k-50k MP): 48.41% over 460,659 seatsExperienced (50k-150k MP): 49.25% over 869,982 seatsAdvanced (150k-300k MP): 50.00% over 557,011 seatsMastery (> 300k MP): 50.71% over 608,677 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Kai'Sa Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.