Jinx on patch 16.22

  • Bot51.2%#15 of 51A27,934 games
  • steady since 16.21

Jinx’s main role on patch 16.22 is Bot: a 51.2% win rate across 27,934 Emerald games, #15 of 51 Bot champions on the tier list (grade A), picked in 11.0% of games. Since patch 16.21, Jinx Bot has not moved by more than chance explains: 0.0 points across 202,486 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot100% of its gamesS52.0%52.0% raw ±0.3125,79317.6%12.1% banned52.8%48.8% first time
Mid0% of its gamestoo few games49.3%44.0% raw ±9.11160.0%12.1% banned50.9%47.5% first time
Jungle0% of its gamestoo few games49.6%46.5% raw ±9.21140.0%12.1% banned51.0%
Top0% of its gamestoo few games49.8%47.3% raw ±11.4740.0%12.1% banned51.7%47.1% first time
Support0% of its gamestoo few games49.4%29.6% raw ±18.9270.0%12.1% banned51.2%46.9% first time
How to read this

Jinx’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jinx, the part not explained by either champion’s strength.

Lane leads and team bans

What Jinx’s team bans

Champions a team bans more often when it has Jinx than the other team does in the same games (917,073 games). The other team banned before Jinx was picked, so the gap is the ban spent because Jinx was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Jinx is built in this lane, most common first, with the items those builds finish and how they win.

  • CritRunaan's HurricaneHexoptics C44Infinity Edge53.9%120,878 games
  • On-hitKraken SlayerRunaan's HurricaneInfinity Edge50.2%5,900 games
  • LethalityThe CollectorHubrisInfinity Edge54.0%177 games
  • Mana stackManamuneHubrisRunaan's Hurricane53.5%6 games
  • AD bruiserBloodthirsterGuardian AngelRunaan's Hurricane53.8%1 games

Runes and summoner spells

How to read this

How Jinx does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

134,062 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier52.2% · 106,384 games
KeystoneLethal TempoSorceryLethal TempoPrecision + Sorcery · 52.3%
RunesPresence of MindLegend: BloodlineCoup de GraceAbsolute FocusGathering StormPresence of Mind · Legend: Bloodline · Coup de Grace · Absolute Focus · Gathering StormShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 53.6%Hexoptics C44Runaan's HurricaneKey items: Hexoptics C44 → Runaan's Hurricane · 53.5%Berserker's GreavesBoots: Berserker's Greaves · 53.5%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier52.2%106,384 games · 79% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash53.0%8,833 games · 6.6% pick rate · same players: −1.6 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash50.4%9,240 games · 6.9% pick rate · same players: −1.7 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost51.7%8,861 games · 6.6% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoSorceryLethal Tempo + Sorcery52.3%45,420 games · 34% pick rate · same players: +0.7 pts vs the usualRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration52.0%85,639 games · 64% pick rate · the usual choice

Minor runes with Lethal Tempo

Row 1
  • Presence of Mind52.1%97% take it
  • Triumph52.9%3.2% take it
Row 2
  • Legend: Bloodline52.1%94% take it
  • Legend: Alacrity52.9%6.4% take it
Row 3
  • Coup de Grace52.1%28% take it
  • Cut Down52.1%72% take it
Secondary: Sorcery
  • Gathering Storm52.3%99% take it
  • Absolute Focus52.3%95% take it
  • Celerity52.1%2.7% take it
Shard row 1
  • Attack Speed52.1%96% take it
  • Adaptive Force51.6%3.8% take it
Shard row 2
  • Adaptive Force52.1%99% take it
Shard row 3
  • Health52.1%68% take it
  • Health Scaling52.0%31% take it

These numbers describe, they do not prove. Each rate is Jinx’s record when its player chose that option, pulled toward Jinx’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jinx does when built that way.

Champions like Jinx

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Jinx wins 49.4%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 126 of 173 for how much practice pays. It crosses 50% at about 7.5K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Jinx in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.8%32W 26L2%2% in any lane81% counter+99 gold—

How much knowing Jinx pays

Players on their Mastery band win 3.9 points more on Jinx than first-timers do: #126 of 173 champions for how much mastery pays.

At 300k+ mastery points, Jinx players win 53.3%: #20 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 49.41% over 169,476 seatsNewbie (5k-20k MP): 50.21% over 360,073 seatsCasual (20k-50k MP): 51.02% over 475,812 seatsExperienced (50k-150k MP): 52.22% over 839,236 seatsAdvanced (150k-300k MP): 53.05% over 521,718 seatsMastery (> 300k MP): 53.28% over 794,951 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Jinx ranked-play summary

Most similar champions: Caitlyn, Kai'Sa, Jhin.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Jinx Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.