
Jinx
Hardest matchups for Jinx in Bot (Emerald, patch 16.20):
Zed,
Heimerdinger,
Vel'Koz. Easiest:
Twisted Fate,
Cassiopeia,
Ezreal.
Try it in a draftCountersPower curvesIn the tier listWho wins into JinxOn the pro tier list
Jinx on patch 16.22
- Bot51.2%#15 of 51A27,934 games
- steady since 16.21
Jinx’s main role on patch 16.22 is Bot: a 51.2% win rate across 27,934 Emerald games, #15 of 51 Bot champions on the tier list (grade A), picked in 11.0% of games. Since patch 16.21, Jinx Bot has not moved by more than chance explains: 0.0 points across 202,486 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Bot100% of its games | S | 52.0%52.0% raw ±0.3 | 125,793 | 17.6%12.1% banned | 52.8%48.8% first time |
| Mid0% of its games | too few games | 49.3%44.0% raw ±9.1 | 116 | 0.0%12.1% banned | 50.9%47.5% first time |
| Jungle0% of its games | too few games | 49.6%46.5% raw ±9.2 | 114 | 0.0%12.1% banned | 51.0% |
| Top0% of its games | too few games | 49.8%47.3% raw ±11.4 | 74 | 0.0%12.1% banned | 51.7%47.1% first time |
| Support0% of its games | too few games | 49.4%29.6% raw ±18.9 | 27 | 0.0%12.1% banned | 51.2%46.9% first time |
Matchups
Every matchupHow to read this
Jinx’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jinx, the part not explained by either champion’s strength.
Hardest for Jinx
Lane leads and team bans
What Jinx’s team bans
Champions a team bans more often when it has Jinx than the other team does in the same games (917,073 games). The other team banned before Jinx was picked, so the gap is the ban spent because Jinx was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Jinx is built in this lane, most common first, with the items those builds finish and how they win.
- Crit


53.9%120,878 games - On-hit


50.2%5,900 games - Lethality


54.0%177 games - Mana stack


53.5%6 games - AD bruiser


53.8%1 games
Runes and summoner spells
How to read this
How Jinx does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
134,062 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Barrier52.2%106,384 games · 79% pick rate · the usual choiceRecommended
Exhaust + Flash53.0%8,833 games · 6.6% pick rate · same players: −1.6 pts vs the usualRare: not recommended
Cleanse + Flash50.4%9,240 games · 6.9% pick rate · same players: −1.7 pts vs the usualRare: not recommended
Flash + Ghost51.7%8,861 games · 6.6% pick rate · same players: −1.7 pts vs the usualRare: not recommended
Keystones

Lethal Tempo + Sorcery52.3%45,420 games · 34% pick rate · same players: +0.7 pts vs the usualRecommended
Lethal Tempo + Inspiration52.0%85,639 games · 64% pick rate · the usual choice
Minor runes with Lethal Tempo
Presence of Mind52.1%97% take it
Triumph52.9%3.2% take it
Legend: Bloodline52.1%94% take it
Legend: Alacrity52.9%6.4% take it
Coup de Grace52.1%28% take it
Cut Down52.1%72% take it
Gathering Storm52.3%99% take it
Absolute Focus52.3%95% take it
Celerity52.1%2.7% take it
- Attack Speed52.1%96% take it
- Adaptive Force51.6%3.8% take it
- Adaptive Force52.1%99% take it
- Health52.1%68% take it
- Health Scaling52.0%31% take it
These numbers describe, they do not prove. Each rate is Jinx’s record when its player chose that option, pulled toward Jinx’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jinx does when built that way.
The learning curve
Champion pool
On a first game Jinx wins 49.4%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 126 of 173 for how much practice pays. It crosses 50% at about 7.5K mastery points.
Pro play
On the pro tier list
Jinx in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Bot | 50.8%32W 26L | 2%2% in any lane | 81% counter | +99 gold | — |
How much knowing Jinx pays
Players on their Mastery band win 3.9 points more on Jinx than first-timers do: #126 of 173 champions for how much mastery pays.
At 300k+ mastery points, Jinx players win 53.3%: #20 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.8% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Jinx ranked-play summary
Most similar champions: Caitlyn, Kai'Sa, Jhin.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.