Marksman · Mage

Jhin

Hardest matchups for Jhin in Bot (Emerald, patch 16.20): Zed, Heimerdinger, Vel'Koz. Easiest: Ezreal, Mel, Cassiopeia.

Try it in a draftCountersPower curvesIn the tier listWho wins into JhinOn the pro tier list

Jhin on patch 16.22

  • Bot50.9%#20 of 51A51,416 games
  • Top49.8%#58 of 103B448 games
  • steady since 16.21

Jhin’s main role on patch 16.22 is Bot: a 50.9% win rate across 51,416 Emerald games, #20 of 51 Bot champions on the tier list (grade A), picked in 20.2% of games. Jhin is also played Top: a 49.8% win rate across 448 games, #58 of 103. Since patch 16.21, Jhin Bot has not moved by more than chance explains: 0.4 points across 305,983 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot97% of its gamesB50.0%50.0% raw ±0.3132,82618.6%2.1% banned50.9%48.0% first time
Top1% of its gamesD46.8%44.2% raw ±2.81,2230.2%2.1% banned50.0%46.6% first time
Mid1% of its gamesC48.9%48.0% raw ±2.91,1530.2%2.1% banned51.3%46.7% first time
Support1% of its gamestoo few games46.6%42.1% raw ±3.67450.1%2.1% banned49.6%46.0% first time
Jungle0% of its gamestoo few games45.3%35.7% raw ±4.54730.1%2.1% banned50.7%46.4% first time
How to read this

Jhin’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jhin, the part not explained by either champion’s strength.

Lane leads and team bans

What Jhin’s team bans

Champions a team bans more often when it has Jhin than the other team does in the same games (899,441 games). The other team banned before Jhin was picked, so the gap is the ban spent because Jhin was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Jhin is built in this lane, most common first, with the items those builds finish and how they win.

  • CritInfinity EdgeRapid FirecannonHubris51.3%81,712 games
  • LethalityThe CollectorHubrisInfinity Edge50.4%51,812 games
  • Mana stackManamuneThe CollectorHubris50.5%31 games
  • AD bruiserTitanic HydraBloodthirsterInfinity Edge51.0%17 games
  • On-hitKraken SlayerHubrisStatikk Shiv51.0%2 games

Runes and summoner spells

How to read this

How Jhin does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

141,658 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier50.0% · 112,273 games
KeystoneFleet FootworkInspirationFleet FootworkPrecision + Inspiration · 50.8%
RunesPresence of MindLegend: BloodlineCut DownCash BackJack Of All TradesPresence of Mind · Legend: Bloodline · Cut Down · Cash Back · Jack Of All TradesShards: Adaptive Force · Adaptive Force · Health
BuildDoran's HelmHealth PotionStart: Doran's Helm + Health Potion · 51.6%HubrisPhantom DancerKey items: Hubris → Phantom Dancer · 53.7%Boots of SwiftnessBoots: Boots of Swiftness · 51.1%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.0%112,273 games · 79% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost50.0%5,793 games · 4.1% pick rate · same players: −2.2 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash49.7%9,615 games · 6.8% pick rate · same players: −2.2 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash50.3%12,441 games · 8.8% pick rate · same players: −2.4 pts vs the usualRare: not recommended

Keystones

  • Fleet FootworkInspirationFleet Footwork + Inspiration50.8%41,165 games · 29% pick rate · same players: +0.1 pts vs the usualRecommended
  • Fleet FootworkSorceryFleet Footwork + Sorcery49.0%56,112 games · 40% pick rate · the usual choice
  • Deathfire TouchInspirationDeathfire Touch + Inspiration52.6%6,443 games · 4.6% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision51.4%18,910 games · 13% pick rate · same players: −0.3 pts vs the usual

Minor runes with Fleet Footwork

Row 1
  • Presence of Mind49.8%97% take it
  • Triumph50.6%2.4% take it
Row 2
  • Legend: Bloodline49.8%98% take it
Row 3
  • Cut Down51.3%32% take it
  • Coup de Grace49.1%68% take it
Secondary: Inspiration
  • Cash Back51.4%76% take it
  • Jack Of All Trades51.5%62% take it
  • Cosmic Insight49.6%30% take it
  • Biscuit Delivery48.6%17% take it
  • Triple Tonic50.0%12% take it
Shard row 1
  • Adaptive Force50.0%95% take it
  • Attack Speed50.4%4.3% take it
Shard row 2
  • Adaptive Force49.9%96% take it
  • Move Speed51.8%3.7% take it
Shard row 3
  • Health51.5%37% take it
  • Health Scaling49.1%62% take it

These numbers describe, they do not prove. Each rate is Jhin’s record when its player chose that option, pulled toward Jhin’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jhin does when built that way.

Champions like Jhin

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Jhin wins 47.6%; in the hands of players with the most mastery on it, 51.5%. That gap ranks it 121 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.

  1. 48%First Time
  2. 48%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Jhin in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot46.7%257W 316L21%21% in any lane69% counter−89 gold—

How much knowing Jhin pays

Players on their Mastery band win 4.0 points more on Jhin than first-timers do: #121 of 173 champions for how much mastery pays.

At 300k+ mastery points, Jhin players win 51.5%: #133 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.0% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.55% over 150,058 seatsNewbie (5k-20k MP): 47.76% over 316,104 seatsCasual (20k-50k MP): 48.38% over 433,602 seatsExperienced (50k-150k MP): 49.40% over 779,107 seatsAdvanced (150k-300k MP): 50.54% over 495,007 seatsMastery (> 300k MP): 51.50% over 790,536 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Jhin ranked-play summary

Most similar champions: Caitlyn, Kai'Sa, Jinx.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Jhin Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.