Tank · Fighter

K'Sante

Hardest matchups for K'Sante in Top (Emerald, patch 16.20): Kayle, Singed, Garen. Easiest: Corki, Smolder, Rumble.

Try it in a draftCountersPower curvesIn the tier listWho wins into K'SanteOn the pro tier list

K'Sante on patch 16.22

  • Top45.9%#103 of 103D10,484 games
  • steady since 16.21

K'Sante’s main role on patch 16.22 is Top: a 45.9% win rate across 10,484 Emerald games, #103 of 103 Top champions on the tier list (grade D), picked in 4.2% of games. Since patch 16.21, K'Sante Top has not moved by more than chance explains: 0.5 points across 58,524 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top94% of its gamesD46.8%46.7% raw ±0.624,0693.4%2.1% banned50.8%42.4% first time
Mid3% of its gamestoo few games48.2%45.9% raw ±3.67410.1%2.1% banned51.1%46.5% first time
Support2% of its gamestoo few games47.3%43.0% raw ±4.06020.1%2.2% banned51.3%47.0% first time
Bot0% of its gamestoo few games49.7%43.8% raw ±14.1480.0%2.1% banned51.3%47.4% first time
Jungle0% of its gamestoo few games49.7%42.5% raw ±15.5400.0%2.2% banned51.5%47.1% first time
How to read this

K'Sante’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on K'Sante, the part not explained by either champion’s strength.

Lane leads and team bans

What K'Sante’s team bans

Champions a team bans more often when it has K'Sante than the other team does in the same games (155,379 games). The other team banned before K'Sante was picked, so the gap is the ban spent because K'Sante was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How K'Sante is built in this lane, most common first, with the items those builds finish and how they win.

  • TankIceborn GauntletJak'Sho, The ProteanThornmail48.4%22,598 games
  • AD bruiserIceborn GauntletThornmailJak'Sho, The Protean48.1%7 games
  • On-hitWit's EndBlade of The Ruined KingZeke's Convergence48.5%3 games
  • CritIceborn GauntletLord Dominik's RegardsJak'Sho, The Protean48.5%1 games

Runes and summoner spells

How to read this

How K'Sante does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

26,342 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite48.0% · 3,485 games
KeystoneGrasp of the UndyingPrecisionGrasp of the UndyingResolve + Precision · 46.7%
RunesShield BashSecond WindOvergrowthLegend: HasteLast StandShield Bash · Second Wind · Overgrowth · Legend: Haste · Last StandShards: Attack Speed · Health Scaling · Health
BuildDoran's HelmHealth PotionStart: Doran's Helm + Health Potion · 49.0%Iceborn GauntletUnending DespairKey items: Iceborn Gauntlet → Unending Despair · 48.9%Mercury's TreadsBoots: Mercury's Treads · 48.9%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite48.0%3,485 games · 13% pick rate · same players: +0.7 pts vs the usualRecommended
  • ExhaustFlashExhaust + Flash49.1%1,035 games · 3.9% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport46.3%21,132 games · 80% pick rate · the usual choice

Keystones

  • AftershockPrecisionAftershock + Precision50.0%2,415 games · 9.2% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision46.7%12,681 games · 48% pick rate · the usual choiceRecommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration45.5%6,285 games · 24% pick rate · same players: −0.4 pts vs the usual
  • AftershockInspirationAftershock + Inspiration46.4%4,087 games · 16% pick rate · same players: −0.8 pts vs the usual

Minor runes with Grasp of the Undying

Row 1
  • Shield Bash46.2%96% take it
  • Demolish47.3%3.4% take it
Row 2
  • Second Wind46.0%86% take it
  • Bone Plating46.9%9.5% take it
  • Conditioning48.7%4.2% take it
Row 3
  • Overgrowth45.9%89% take it
  • Unflinching48.8%7.6% take it
  • Revitalize48.8%3.0% take it
Secondary: Precision
  • Last Stand46.7%97% take it
  • Legend: Haste48.6%42% take it
  • Triumph45.3%55% take it
  • Presence of Mind47.3%4.6% take it
Shard row 1
  • Attack Speed46.6%95% take it
  • Ability Haste49.0%3.9% take it
Shard row 2
  • Health Scaling46.7%94% take it
  • Move Speed46.7%3.6% take it
  • Adaptive Force44.7%2.3% take it
Shard row 3
  • Health48.0%20% take it
  • Health Scaling46.1%75% take it
  • Tenacity and Slow Resist50.3%4.5% take it

These numbers describe, they do not prove. Each rate is K'Sante’s record when its player chose that option, pulled toward K'Sante’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how K'Sante does when built that way.

Champions like K'Sante

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game K'Sante wins 41.4%; in the hands of players with the most mastery on it, 51.6%. That gap ranks it 6 of 173 for how much practice pays. It crosses 50% at about 260K mastery points.

  1. 41%First Time
  2. 43%Newbie
  3. 45%Casual
  4. 48%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

K'Sante in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top47.3%329W 384L29%29% in any lane67% counter−215 gold—
Mid50.6%5W 1L0%29% in any lane67% counter−354 gold—

How much knowing K'Sante pays

Players on their Mastery band win 10.1 points more on K'Sante than first-timers do: #6 of 173 champions for how much mastery pays.

At 300k+ mastery points, K'Sante players win 51.6%: #130 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 41.44% over 64,299 seatsNewbie (5k-20k MP): 42.89% over 109,355 seatsCasual (20k-50k MP): 45.32% over 99,527 seatsExperienced (50k-150k MP): 47.60% over 113,741 seatsAdvanced (150k-300k MP): 49.53% over 57,593 seatsMastery (> 300k MP): 51.56% over 77,762 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

K'Sante ranked-play summary

Most similar champions: Gnar, Aatrox, Renekton.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take K'Sante Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.