
Draven
Hardest matchups for Draven in Bot (Emerald, patch 16.20):
Hwei,
Vel'Koz,
Lux. Easiest:
Ezreal,
Kalista,
Mel.
Try it in a draftCountersPower curvesIn the tier listWho wins into DravenOn the pro tier list
Draven on patch 16.22
- Bot50.2%#32 of 51B9,111 games
- steady since 16.21
Draven’s main role on patch 16.22 is Bot: a 50.2% win rate across 9,111 Emerald games, #32 of 51 Bot champions on the tier list (grade B), picked in 3.6% of games. Since patch 16.21, Draven Bot has not moved by more than chance explains: 0.1 points across 50,976 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Bot95% of its games | B | 50.3%50.3% raw ±0.6 | 30,487 | 4.3%12.5% banned | 52.4%44.3% first time |
| Top3% of its games | C | 47.1%44.1% raw ±3.2 | 965 | 0.1%12.6% banned | 50.3%46.2% first time |
| Mid1% of its games | too few games | 49.9%49.7% raw ±4.5 | 465 | 0.1%12.6% banned | 50.9%48.4% first time |
| Jungle0% of its games | too few games | 48.5%27.5% raw ±11.8 | 69 | 0.0%12.6% banned | 50.8%45.9% first time |
| Support0% of its games | too few games | 49.4%35.1% raw ±16.1 | 37 | 0.0%12.7% banned | 51.3%46.7% first time |
Matchups
Every matchupHow to read this
Draven’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Draven, the part not explained by either champion’s strength.
Hardest for Draven
Lane leads and team bans
What Draven’s team bans
Champions a team bans more often when it has Draven than the other team does in the same games (189,066 games). The other team banned before Draven was picked, so the gap is the ban spent because Draven was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Draven is built in this lane, most common first, with the items those builds finish and how they win.
- Crit


51.4%21,556 games - Lethality


51.9%9,534 games - AD bruiser


51.6%200 games - On-hit


51.7%51 games - Mana stack


51.6%2 games
Runes and summoner spells
How to read this
How Draven does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
32,695 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Barrier50.3%25,859 games · 79% pick rate · the usual choiceRecommended
Exhaust + Flash48.9%2,801 games · 8.6% pick rate · same players: −1.8 pts vs the usualRare: not recommended
Cleanse + Flash49.6%3,704 games · 11% pick rate · same players: −2.1 pts vs the usual
Keystones

Press the Attack + Inspiration48.2%949 games · 2.9% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Lethal Tempo + Sorcery50.2%6,259 games · 19% pick rate · same players: +0.1 pts vs the usualRecommended
Lethal Tempo + Inspiration50.1%21,293 games · 65% pick rate · the usual choice
Press the Attack + Sorcery48.1%2,191 games · 6.7% pick rate · same players: −0.7 pts vs the usualRare: not recommended
Minor runes with Lethal Tempo
Triumph52.8%25% take it
Presence of Mind49.3%75% take it
Legend: Bloodline51.8%29% take it
Legend: Alacrity49.6%71% take it
Last Stand51.1%23% take it
Cut Down49.9%71% take it
Coup de Grace51.0%6.5% take it
Gathering Storm50.3%97% take it
Absolute Focus50.2%94% take it
Celerity51.3%4.3% take it
Manaflow Band49.0%2.1% take it
- Adaptive Force51.5%15% take it
- Attack Speed49.7%85% take it
- Adaptive Force50.0%100% take it
- Health49.9%91% take it
- Health Scaling51.4%7.4% take it
These numbers describe, they do not prove. Each rate is Draven’s record when its player chose that option, pulled toward Draven’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Draven does when built that way.
The learning curve
Champion pool
On a first game Draven wins 43.7%; in the hands of players with the most mastery on it, 52.3%. That gap ranks it 21 of 173 for how much practice pays. It crosses 50% at about 210K mastery points.
Pro play
On the pro tier list
Draven in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Bot | 50.3%9W 7L | 1%1% in any lane | 75% counter | +657 gold | — |
How much knowing Draven pays
Players on their Mastery band win 8.6 points more on Draven than first-timers do: #21 of 173 champions for how much mastery pays.
At 300k+ mastery points, Draven players win 52.3%: #95 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.