Marksman

Draven

Hardest matchups for Draven in Bot (Emerald, patch 16.20): Hwei, Vel'Koz, Lux. Easiest: Ezreal, Kalista, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into DravenOn the pro tier list

Draven on patch 16.22

  • Bot50.2%#32 of 51B9,111 games
  • steady since 16.21

Draven’s main role on patch 16.22 is Bot: a 50.2% win rate across 9,111 Emerald games, #32 of 51 Bot champions on the tier list (grade B), picked in 3.6% of games. Since patch 16.21, Draven Bot has not moved by more than chance explains: 0.1 points across 50,976 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot95% of its gamesB50.3%50.3% raw ±0.630,4874.3%12.5% banned52.4%44.3% first time
Top3% of its gamesC47.1%44.1% raw ±3.29650.1%12.6% banned50.3%46.2% first time
Mid1% of its gamestoo few games49.9%49.7% raw ±4.54650.1%12.6% banned50.9%48.4% first time
Jungle0% of its gamestoo few games48.5%27.5% raw ±11.8690.0%12.6% banned50.8%45.9% first time
Support0% of its gamestoo few games49.4%35.1% raw ±16.1370.0%12.7% banned51.3%46.7% first time
How to read this

Draven’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Draven, the part not explained by either champion’s strength.

Lane leads and team bans

What Draven’s team bans

Champions a team bans more often when it has Draven than the other team does in the same games (189,066 games). The other team banned before Draven was picked, so the gap is the ban spent because Draven was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Draven is built in this lane, most common first, with the items those builds finish and how they win.

  • CritInfinity EdgeHexoptics C44Lord Dominik's Regards51.4%21,556 games
  • LethalityHubrisThe CollectorInfinity Edge51.9%9,534 games
  • AD bruiserBloodthirsterSerpent's FangInfinity Edge51.6%200 games
  • On-hitKraken SlayerBloodthirsterHubris51.7%51 games
  • Mana stackManamuneHubrisInfinity Edge51.6%2 games

Runes and summoner spells

How to read this

How Draven does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

32,695 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier50.3% · 25,859 games
KeystoneLethal TempoSorceryLethal TempoPrecision + Sorcery · 50.2%
RunesTriumphLegend: BloodlineLast StandAbsolute FocusGathering StormTriumph · Legend: Bloodline · Last Stand · Absolute Focus · Gathering StormShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 51.5%HubrisHexoptics C44Key items: Hubris → Hexoptics C44 · 52.1%Gluttonous GreavesBoots: Gluttonous Greaves · 53.5%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.3%25,859 games · 79% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash48.9%2,801 games · 8.6% pick rate · same players: −1.8 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash49.6%3,704 games · 11% pick rate · same players: −2.1 pts vs the usual

Keystones

  • Press the AttackInspirationPress the Attack + Inspiration48.2%949 games · 2.9% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • Lethal TempoSorceryLethal Tempo + Sorcery50.2%6,259 games · 19% pick rate · same players: +0.1 pts vs the usualRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration50.1%21,293 games · 65% pick rate · the usual choice
  • Press the AttackSorceryPress the Attack + Sorcery48.1%2,191 games · 6.7% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph52.8%25% take it
  • Presence of Mind49.3%75% take it
Row 2
  • Legend: Bloodline51.8%29% take it
  • Legend: Alacrity49.6%71% take it
Row 3
  • Last Stand51.1%23% take it
  • Cut Down49.9%71% take it
  • Coup de Grace51.0%6.5% take it
Secondary: Sorcery
  • Gathering Storm50.3%97% take it
  • Absolute Focus50.2%94% take it
  • Celerity51.3%4.3% take it
  • Manaflow Band49.0%2.1% take it
Shard row 1
  • Adaptive Force51.5%15% take it
  • Attack Speed49.7%85% take it
Shard row 2
  • Adaptive Force50.0%100% take it
Shard row 3
  • Health49.9%91% take it
  • Health Scaling51.4%7.4% take it

These numbers describe, they do not prove. Each rate is Draven’s record when its player chose that option, pulled toward Draven’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Draven does when built that way.

Champions like Draven

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Draven wins 43.7%; in the hands of players with the most mastery on it, 52.3%. That gap ranks it 21 of 173 for how much practice pays. It crosses 50% at about 210K mastery points.

  1. 44%First Time
  2. 45%Newbie
  3. 46%Casual
  4. 48%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Draven in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.3%9W 7L1%1% in any lane75% counter+657 gold—

How much knowing Draven pays

Players on their Mastery band win 8.6 points more on Draven than first-timers do: #21 of 173 champions for how much mastery pays.

At 300k+ mastery points, Draven players win 52.3%: #95 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 43.72% over 53,939 seatsNewbie (5k-20k MP): 45.27% over 76,946 seatsCasual (20k-50k MP): 46.13% over 78,269 seatsExperienced (50k-150k MP): 48.41% over 121,413 seatsAdvanced (150k-300k MP): 50.01% over 79,512 seatsMastery (> 300k MP): 52.30% over 214,525 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Draven Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.