Marksman · Assassin

Lucian

Hardest matchups for Lucian in Bot (Emerald, patch 16.20): Zed, Vel'Koz, Veigar. Easiest: Ezreal, Cassiopeia, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into LucianOn the pro tier list

Lucian on patch 16.22

  • Bot49.0%#46 of 51C21,104 games
  • Mid42.4%#91 of 91D1,003 games
  • steady since 16.21

Lucian’s main role on patch 16.22 is Bot: a 49.0% win rate across 21,104 Emerald games, #46 of 51 Bot champions on the tier list (grade C), picked in 8.3% of games. Lucian is also played Mid: a 42.4% win rate across 1,003 games, #91 of 91. Since patch 16.21, Lucian Bot has not moved by more than chance explains: 0.1 points across 115,811 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot90% of its gamesB49.2%49.2% raw ±0.457,6978.1%2.9% banned49.7%49.4% first time
Mid7% of its gamesD44.0%42.8% raw ±1.44,6950.7%2.9% banned47.1%46.3% first time
Top2% of its gamesC47.1%45.3% raw ±2.51,5360.2%2.9% banned51.0%47.1% first time
Support0% of its gamestoo few games49.0%30.8% raw ±13.6520.0%2.9% banned51.2%47.2% first time
Jungle0% of its gamestoo few games49.6%25.0% raw ±24.5160.0%3.0% banned51.4%47.0% first time
How to read this

Lucian’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lucian, the part not explained by either champion’s strength.

Lane leads and team bans

What Lucian’s team bans

Champions a team bans more often when it has Lucian than the other team does in the same games (354,831 games). The other team banned before Lucian was picked, so the gap is the ban spent because Lucian was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Lucian is built in this lane, most common first, with the items those builds finish and how they win.

  • CritEssence ReaverNavori FlickerbladeInfinity Edge50.3%57,712 games
  • LethalityThe CollectorHubrisInfinity Edge51.8%717 games
  • Mana stackManamuneThe CollectorNavori Flickerblade49.6%55 games
  • On-hitKraken SlayerBlade of The Ruined KingInfinity Edge50.5%49 games
  • AD bruiserBloodthirsterBlack CleaverTrinity Force50.4%5 games

Runes and summoner spells

How to read this

How Lucian does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

61,762 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier49.4% · 43,927 games
KeystonePress the AttackInspirationPress the AttackPrecision + Inspiration · 49.2%
RunesPresence of MindLegend: BloodlineCut DownCash BackTriple TonicPresence of Mind · Legend: Bloodline · Cut Down · Cash Back · Triple TonicShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 51.1%Essence ReaverInfinity EdgeKey items: Essence Reaver → Infinity Edge · 52.6%Gluttonous GreavesBoots: Gluttonous Greaves · 52.2%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier49.4%43,927 games · 71% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash48.6%12,435 games · 20% pick rate · same players: −2.3 pts vs the usual
  • CleanseFlashCleanse + Flash49.0%4,699 games · 7.6% pick rate · same players: −2.6 pts vs the usualRare: not recommended

Keystones

  • Press the AttackInspirationPress the Attack + Inspiration49.2%53,736 games · 87% pick rate · the usual choiceRecommended
  • First StrikePrecisionFirst Strike + Precision48.2%1,370 games · 2.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • Press the AttackSorceryPress the Attack + Sorcery50.1%1,406 games · 2.3% pick rate · same players: −1.8 pts vs the usualRare: not recommended
  • Press the AttackResolvePress the Attack + Resolve51.9%2,162 games · 3.5% pick rate · same players: −1.8 pts vs the usualRare: not recommended

Minor runes with Press the Attack

Row 1
  • Presence of Mind49.1%90% take it
  • Triumph52.0%10.0% take it
Row 2
  • Legend: Bloodline49.3%90% take it
  • Legend: Alacrity50.0%8.7% take it
Row 3
  • Cut Down50.2%34% take it
  • Coup de Grace48.9%66% take it
Secondary: Inspiration
  • Cash Back50.0%35% take it
  • Triple Tonic49.8%22% take it
  • Magical Footwear48.9%61% take it
  • Biscuit Delivery48.9%61% take it
  • Cosmic Insight49.2%20% take it
Shard row 1
  • Attack Speed49.2%94% take it
  • Adaptive Force49.6%6.1% take it
Shard row 2
  • Adaptive Force49.2%100% take it
Shard row 3
  • Health49.8%35% take it
  • Health Scaling48.8%65% take it

These numbers describe, they do not prove. Each rate is Lucian’s record when its player chose that option, pulled toward Lucian’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lucian does when built that way.

Champions like Lucian

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Lucian wins 46.9%; in the hands of players with the most mastery on it, 49.5%. That gap ranks it 154 of 173 for how much practice pays. Even its most practiced players stay under 50%.

  1. 47%First Time
  2. 47%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 48%Advanced
  6. 49%Mastery

Pro play

On the pro tier list

Lucian in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot47.8%239W 275L34%34% in any lane31% counter+86 gold—

How much knowing Lucian pays

Players on their Mastery band win 2.6 points more on Lucian than first-timers do: #154 of 173 champions for how much mastery pays.

At 300k+ mastery points, Lucian players win 49.5%: #171 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.86% over 92,999 seatsNewbie (5k-20k MP): 47.01% over 184,183 seatsCasual (20k-50k MP): 47.11% over 234,683 seatsExperienced (50k-150k MP): 47.58% over 381,863 seatsAdvanced (150k-300k MP): 48.26% over 191,400 seatsMastery (> 300k MP): 49.47% over 167,596 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Lucian ranked-play summary

Most similar champions: Ezreal, Sivir, Ashe.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Lucian Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.