Marksman

Kalista

Hardest matchups for Kalista in Bot (Emerald, patch 16.20): Vel'Koz, Hwei, Lux. Easiest: Ezreal, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into KalistaOn the pro tier list

Kalista on patch 16.22

  • Bot48.3%#50 of 51C9,771 games
  • Top47.2%#85 of 103C608 games
  • steady since 16.21

Kalista’s main role on patch 16.22 is Bot: a 48.3% win rate across 9,771 Emerald games, #50 of 51 Bot champions on the tier list (grade C), picked in 3.8% of games. Kalista is also played Top: a 47.2% win rate across 608 games, #85 of 103. Since patch 16.21, Kalista Bot has not moved by more than chance explains: 0.2 points across 53,783 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot89% of its gamesC48.9%48.8% raw ±0.722,2263.1%0.9% banned52.2%46.6% first time
Top8% of its gamesC47.6%46.4% raw ±2.21,9080.3%0.9% banned51.0%45.7% first time
Mid3% of its gamesC48.1%46.1% raw ±3.38660.1%0.9% banned50.9%46.6% first time
Support0% of its gamestoo few games47.6%22.2% raw ±10.3900.0%0.9% banned51.1%46.2% first time
Jungle0% of its gamestoo few games49.5%8.3% raw ±28.3120.0%0.9% banned51.4%46.7% first time
How to read this

Kalista’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kalista, the part not explained by either champion’s strength.

Lane leads and team bans

What Kalista’s team bans

Champions a team bans more often when it has Kalista than the other team does in the same games (148,103 games). The other team banned before Kalista was picked, so the gap is the ban spent because Kalista was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kalista is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitGuinsoo's RagebladeStatikk ShivTerminus50.6%22,811 games
  • CritRunaan's HurricaneYun Tal WildarrowsInfinity Edge49.9%94 games
  • LethalityHubrisVoltaic CycloswordStatikk Shiv50.5%40 games
  • TankStatikk ShivJak'Sho, The ProteanGuinsoo's Rageblade50.8%23 games
  • AD bruiserStatikk ShivBloodthirsterGuinsoo's Rageblade50.5%20 games

Runes and summoner spells

How to read this

How Kalista does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

24,513 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier48.9% · 15,483 games
KeystoneLethal TempoDominationLethal TempoPrecision + Domination · 48.8%
RunesTriumphLegend: AlacrityCut DownSudden ImpactTreasure HunterTriumph · Legend: Alacrity · Cut Down · Sudden Impact · Treasure HunterShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 50.4%Statikk ShivGuinsoo's RagebladeKey items: Statikk Shiv → Guinsoo's Rageblade · 51.0%Gluttonous GreavesBoots: Gluttonous Greaves · 53.6%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier48.9%15,483 games · 63% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.2%6,011 games · 25% pick rate · same players: −2.8 pts vs the usual
  • CleanseFlashCleanse + Flash47.9%2,900 games · 12% pick rate · same players: −2.8 pts vs the usual

Keystones

  • Lethal TempoDominationLethal Tempo + Domination48.8%20,305 games · 83% pick rate · the usual choiceRecommended
  • Lethal TempoInspirationLethal Tempo + Inspiration49.4%1,838 games · 7.5% pick rate · same players: −0.4 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve49.8%1,754 games · 7.2% pick rate · same players: −1.1 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph49.0%98% take it
Row 2
  • Legend: Alacrity49.1%95% take it
  • Legend: Bloodline45.9%4.9% take it
Row 3
  • Cut Down49.1%18% take it
  • Last Stand48.7%75% take it
  • Coup de Grace50.5%6.5% take it
Secondary: Domination
  • Sudden Impact48.7%100% take it
  • Treasure Hunter48.8%97% take it
  • Ultimate Hunter49.1%2.3% take it
Shard row 1
  • Attack Speed48.9%96% take it
  • Adaptive Force46.1%3.5% take it
Shard row 2
  • Adaptive Force48.9%100% take it
Shard row 3
  • Health48.9%94% take it
  • Health Scaling47.5%5.1% take it

These numbers describe, they do not prove. Each rate is Kalista’s record when its player chose that option, pulled toward Kalista’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kalista does when built that way.

Champions like Kalista

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kalista wins 45.9%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 39 of 173 for how much practice pays. It crosses 50% at about 120K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kalista in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot48.6%73W 86L7%7% in any lane52% counter+19 gold—

How much knowing Kalista pays

Players on their Mastery band win 7.0 points more on Kalista than first-timers do: #39 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kalista players win 52.9%: #44 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.90% over 79,108 seatsNewbie (5k-20k MP): 46.69% over 115,870 seatsCasual (20k-50k MP): 47.54% over 107,115 seatsExperienced (50k-150k MP): 49.40% over 115,717 seatsAdvanced (150k-300k MP): 51.96% over 46,969 seatsMastery (> 300k MP): 52.90% over 67,948 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Kalista ranked-play summary

Most similar champions: Varus, Sivir, Draven.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Kalista Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.