Mage

Cassiopeia

Hardest matchups for Cassiopeia in Mid (Emerald, patch 16.20): Ekko, Ahri, Hwei. Easiest: Ryze, Mel, Lux.

Try it in a draftCountersPower curvesIn the tier listWho wins into CassiopeiaOn the pro tier list

Cassiopeia on patch 16.22

  • Mid47.5%#81 of 91C3,980 games
  • Top51.2%#33 of 103B1,065 games
  • steady since 16.21

Cassiopeia’s main role on patch 16.22 is Mid: a 47.5% win rate across 3,980 Emerald games, #81 of 91 Mid champions on the tier list (grade C), picked in 1.6% of games. Cassiopeia is also played Top: a 51.2% win rate across 1,065 games, #33 of 103. Since patch 16.21, Cassiopeia Mid has not moved by more than chance explains: 0.2 points across 27,025 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid60% of its gamesC47.9%47.6% raw ±1.17,7251.1%1.4% banned51.3%47.1% first time
Top25% of its gamesB49.7%49.6% raw ±1.73,1680.5%1.4% banned52.1%45.6% first time
Bot14% of its gamesC47.8%46.6% raw ±2.31,7930.3%1.4% banned49.3%46.8% first time
Support1% of its gamestoo few games48.3%36.7% raw ±8.31390.0%1.4% banned51.1%48.1% first time
Jungle0% of its gamestoo few games50.1%58.8% raw ±23.8170.0%1.4% banned51.4%47.2% first time
How to read this

Cassiopeia’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Cassiopeia, the part not explained by either champion’s strength.

Lane leads and team bans

What Cassiopeia’s team bans

Champions a team bans more often when it has Cassiopeia than the other team does in the same games (63,536 games). The other team banned before Cassiopeia was picked, so the gap is the ban spent because Cassiopeia was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Cassiopeia is built in this lane, most common first, with the items those builds finish and how they win.

  • Mana stackArchangel's StaffRod of AgesRylai's Crystal Scepter49.4%6,426 games
  • AP sustainedRod of AgesRylai's Crystal ScepterLiandry's Torment50.7%1,421 games
  • AP burstBlackfire TorchRylai's Crystal ScepterRabadon's Deathcap49.8%25 games
  • EnchanterShurelya's BattlesongRylai's Crystal ScepterArchangel's Staff49.8%1 games

Runes and summoner spells

How to read this

How Cassiopeia does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

8,619 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport47.1% · 4,684 games
KeystoneConquerorSorceryConquerorPrecision + Sorcery · 46.7%
RunesPresence of MindLegend: HasteLast StandManaflow BandTranscendencePresence of Mind · Legend: Haste · Last Stand · Manaflow Band · TranscendenceShards: Adaptive Force · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 49.8%Rod of AgesArchangel's StaffKey items: Rod of Ages → Archangel's Staff · 49.4%Boots of SwiftnessBoots: Boots of Swiftness · 49.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite46.1%727 games · 8.4% pick rate · same players: +2.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport47.1%4,684 games · 54% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost48.0%1,668 games · 19% pick rate · same players: −0.1 pts vs the usual
  • ExhaustFlashExhaust + Flash49.3%1,186 games · 14% pick rate · same players: −0.2 pts vs the usual

Keystones

  • ConquerorSorceryConqueror + Sorcery46.7%1,561 games · 18% pick rate · same players: +1.3 pts vs the usualRecommended
  • Deathfire TouchResolveDeathfire Touch + Resolve53.2%314 games · 3.6% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision47.5%5,663 games · 66% pick rate · the usual choice
  • Stormraider's SurgePrecisionStormraider's Surge + Precision43.7%738 games · 8.6% pick rate · same players: −0.6 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Presence of Mind47.0%99% take it
Row 2
  • Legend: Haste47.2%99% take it
Row 3
  • Last Stand46.6%84% take it
  • Cut Down49.6%8.6% take it
  • Coup de Grace47.3%7.1% take it
Secondary: Sorcery
  • Manaflow Band46.5%95% take it
  • Transcendence46.8%88% take it
  • Celerity44.9%8.0% take it
  • Scorch51.2%4.7% take it
  • Gathering Storm47.2%2.7% take it
Shard row 1
  • Adaptive Force47.1%91% take it
  • Ability Haste50.3%7.8% take it
Shard row 2
  • Move Speed48.9%17% take it
  • Adaptive Force47.1%83% take it
Shard row 3
  • Health47.4%23% take it
  • Health Scaling47.3%75% take it

These numbers describe, they do not prove. Each rate is Cassiopeia’s record when its player chose that option, pulled toward Cassiopeia’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Cassiopeia does when built that way.

Champions like Cassiopeia

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Cassiopeia wins 45.0%; in the hands of players with the most mastery on it, 51.6%. That gap ranks it 48 of 173 for how much practice pays. It crosses 50% at about 180K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Cassiopeia in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid53.0%203W 162L35%38% in any lane40% counter+163 gold—
Bot50.6%16W 12L3%38% in any lane18% counter−74 gold—
Top49.8%2W 3L1%38% in any lane80% counter−395 gold—

How much knowing Cassiopeia pays

Players on their Mastery band win 6.7 points more on Cassiopeia than first-timers do: #48 of 173 champions for how much mastery pays.

At 300k+ mastery points, Cassiopeia players win 51.6%: #127 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.1% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.96% over 52,365 seatsNewbie (5k-20k MP): 45.64% over 70,519 seatsCasual (20k-50k MP): 47.29% over 54,396 seatsExperienced (50k-150k MP): 48.50% over 55,020 seatsAdvanced (150k-300k MP): 50.43% over 32,030 seatsMastery (> 300k MP): 51.62% over 82,353 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Cassiopeia ranked-play summary

Most similar champions: Aurora, Anivia, Vladimir.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Cassiopeia Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.