Support · Tank

Taric

Hardest matchups for Taric in Support (Emerald, patch 16.20): Senna, Braum, Janna. Easiest: Ashe, Camille, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into TaricOn the pro tier list

Taric on patch 16.22

  • Support52.7%#3 of 77S2,792 games
  • steady since 16.21

Taric’s main role on patch 16.22 is Support: a 52.7% win rate across 2,792 Emerald games, #3 of 77 Support champions on the tier list (grade S), picked in 1.1% of games. Since patch 16.21, Taric Support has not moved by more than chance explains: 0.2 points across 17,169 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support94% of its gamesA51.4%51.5% raw ±1.08,8111.3%0.3% banned51.5%47.2% first time
Jungle3% of its gamestoo few games49.3%47.1% raw ±5.92740.0%0.3% banned51.6%47.0% first time
Top2% of its gamestoo few games49.1%44.7% raw ±7.31790.0%0.3% banned51.1%47.0% first time
Bot1% of its gamestoo few games50.0%50.0% raw ±12.1660.0%0.3% banned51.5%47.0% first time
Mid1% of its gamestoo few games49.8%47.1% raw ±13.7510.0%0.3% banned51.4%47.5% first time
How to read this

Taric’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Taric, the part not explained by either champion’s strength.

Lane leads and team bans

What Taric’s team bans

Champions a team bans more often when it has Taric than the other team does in the same games (66,449 games). The other team banned before Taric was picked, so the gap is the ban spent because Taric was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Taric is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariWinter's ApproachKnight's Vow55.1%7,463 games
  • EnchanterMoonstone RenewerLocket of the Iron SolariEchoes of Helia56.5%179 games
  • Mana stackWinter's ApproachMikael's BlessingArdent Censer56.0%94 games
  • AP sustainedRod of AgesLocket of the Iron SolariDusk and Dawn55.1%20 games
  • AD bruiserFrozen HeartTitanic HydraHullbreaker55.1%4 games

Runes and summoner spells

How to read this

How Taric does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

9,835 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal52.8% · 2,909 games
KeystoneGlacial AugmentResolveGlacial AugmentInspiration + Resolve · 51.6%
RunesHextech FlashtraptionBiscuit DeliveryCosmic InsightBone PlatingRevitalizeHextech Flashtraption · Biscuit Delivery · Cosmic Insight · Bone Plating · RevitalizeShards: Ability Haste · Move Speed · Health
BuildDream MakerSupport item: Dream Maker · 53.3%Locket of the Iron SolariKnight's VowKey items: Locket of the Iron Solari → Knight's Vow · 56.8%Boots of SwiftnessBoots: Boots of Swiftness · 58.4%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal52.8%2,909 games · 30% pick rate · same players: +0.2 pts vs the usualRecommended
  • ExhaustFlashExhaust + Flash50.7%3,493 games · 36% pick rate · same players: +0.0 pts vs the usual
  • FlashIgniteFlash + Ignite51.1%3,364 games · 34% pick rate · the usual choice

Keystones

  • Glacial AugmentPrecisionGlacial Augment + Precision49.0%666 games · 6.8% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • Glacial AugmentResolveGlacial Augment + Resolve51.6%5,775 games · 59% pick rate · the usual choiceRecommended
  • GuardianPrecisionGuardian + Precision51.9%1,839 games · 19% pick rate · same players: −1.6 pts vs the usual
  • GuardianInspirationGuardian + Inspiration54.2%478 games · 4.9% pick rate · same players: −2.1 pts vs the usualRare: not recommended

Minor runes with Glacial Augment

Row 1
  • Hextech Flashtraption52.2%11% take it
  • Magical Footwear50.9%85% take it
  • Cash Back54.3%3.5% take it
Row 2
  • Biscuit Delivery51.0%96% take it
  • Triple Tonic55.9%3.2% take it
Row 3
  • Cosmic Insight51.2%93% take it
  • Approach Velocity50.6%6.4% take it
Secondary: Resolve
  • Revitalize51.3%93% take it
  • Bone Plating53.2%13% take it
  • Conditioning51.4%76% take it
  • Font of Life53.0%5.6% take it
  • Second Wind51.3%5.4% take it
  • Unflinching53.6%3.9% take it
Shard row 1
  • Ability Haste53.9%11% take it
  • Attack Speed51.3%87% take it
  • Adaptive Force46.8%2.5% take it
Shard row 2
  • Move Speed53.1%31% take it
  • Health Scaling50.8%66% take it
  • Adaptive Force48.9%2.8% take it
Shard row 3
  • Health54.7%21% take it
  • Health Scaling50.5%69% take it
  • Tenacity and Slow Resist50.7%11% take it

These numbers describe, they do not prove. Each rate is Taric’s record when its player chose that option, pulled toward Taric’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Taric does when built that way.

Champions like Taric

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Taric wins 49.1%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 113 of 173 for how much practice pays. It crosses 50% at about 4K mastery points.

  1. 49%First Time
  2. 52%Newbie
  3. 52%Casual
  4. 54%Experienced
  5. 54%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Taric in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.4%1W 5L0%0% in any lane100% counter−256 gold—

How much knowing Taric pays

Players on their Mastery band win 4.2 points more on Taric than first-timers do: #113 of 173 champions for how much mastery pays.

At 300k+ mastery points, Taric players win 53.3%: #21 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.7%, and is half-way up by ~6.3K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.7%First Time (<5k MP): 49.13% over 26,554 seatsNewbie (5k-20k MP): 51.63% over 38,348 seatsCasual (20k-50k MP): 52.50% over 35,446 seatsExperienced (50k-150k MP): 53.95% over 45,351 seatsAdvanced (150k-300k MP): 53.65% over 23,887 seatsMastery (> 300k MP): 53.28% over 56,984 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Taric ranked-play summary

Most similar champions: Renata Glasc, Rakan, Karma.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Taric Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.