Fighter · Tank

Wukong

Hardest matchups for Wukong in Jungle (Emerald, patch 16.20): Lillia, Zac, Rammus. Easiest: Nasus, Locke, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into WukongOn the pro tier list

Wukong on patch 16.22

  • Jungle52.7%#1 of 74S17,464 games
  • Top51.6%#14 of 103A2,432 games
  • steady since 16.21

Wukong’s main role on patch 16.22 is Jungle: a 52.7% win rate across 17,464 Emerald games, #1 of 74 Jungle champions on the tier list (grade S), picked in 7.0% of games. Wukong is also played Top: a 51.6% win rate across 2,432 games, #14 of 103. Since patch 16.21, Wukong Jungle has not moved by more than chance explains: 0.2 points across 111,593 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle87% of its gamesS52.0%52.0% raw ±0.458,3248.4%8.1% banned53.2%49.1% first time
Top11% of its gamesA51.1%51.3% raw ±1.27,0341.0%8.2% banned52.1%47.5% first time
Support1% of its gamestoo few games48.0%45.1% raw ±3.96380.1%8.2% banned50.8%47.1% first time
Mid1% of its gamestoo few games49.1%47.6% raw ±4.06010.1%8.1% banned50.5%46.7% first time
Bot0% of its gamestoo few games50.1%51.1% raw ±8.41350.0%8.2% banned51.6%47.5% first time
How to read this

Wukong’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Wukong, the part not explained by either champion’s strength.

Lane leads and team bans

What Wukong’s team bans

Champions a team bans more often when it has Wukong than the other team does in the same games (412,011 games). The other team banned before Wukong was picked, so the gap is the ban spent because Wukong was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Wukong is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceBlack CleaverDeath's Dance53.6%55,252 games
  • LethalityProfane HydraTrinity ForceBlack Cleaver53.2%2,278 games
  • CritTrinity ForceThe CollectorLord Dominik's Regards52.2%262 games
  • On-hitBlade of The Ruined KingTrinity ForceBlack Cleaver53.8%28 games
  • TankIceborn GauntletHeartsteelThornmail53.3%5 games

Runes and summoner spells

How to read this

How Wukong does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

63,281 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite52.0% · 63,184 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 52.4%
RunesTriumphLegend: AlacrityLast StandMagical FootwearCosmic InsightTriumph · Legend: Alacrity · Last Stand · Magical Footwear · Cosmic InsightShards: Attack Speed · Adaptive Force · Health Scaling
BuildScorchclaw PupHealth PotionStart: Scorchclaw Pup + Health Potion · 53.3%Trinity ForceBlack CleaverKey items: Trinity Force → Black Cleaver · 53.8%Mercury's TreadsBoots: Mercury's Treads · 54.1%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite52.0%63,184 games · 100% pick rate · the usual choiceRecommended

Keystones

  • ConquerorInspirationConqueror + Inspiration52.4%53,325 games · 84% pick rate · the usual choiceRecommended
  • ConquerorDominationConqueror + Domination50.2%7,989 games · 13% pick rate · same players: −0.4 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph52.1%100% take it
Row 2
  • Legend: Alacrity52.0%98% take it
Row 3
  • Last Stand52.2%73% take it
  • Coup de Grace51.5%17% take it
  • Cut Down52.1%9.3% take it
Secondary: Inspiration
  • Magical Footwear52.4%97% take it
  • Cosmic Insight52.3%93% take it
  • Triple Tonic53.1%7.0% take it
  • Cash Back52.4%3.0% take it
Shard row 1
  • Attack Speed52.0%97% take it
  • Adaptive Force51.9%2.5% take it
Shard row 2
  • Adaptive Force52.0%100% take it
Shard row 3
  • Health Scaling52.0%90% take it
  • Health51.4%5.7% take it
  • Tenacity and Slow Resist52.4%4.1% take it

These numbers describe, they do not prove. Each rate is Wukong’s record when its player chose that option, pulled toward Wukong’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Wukong does when built that way.

Champions like Wukong

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Wukong wins 50.7%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 161 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.

  1. 51%First Time
  2. 51%Newbie
  3. 52%Casual
  4. 53%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Wukong in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle45.6%226W 299L24%24% in any lane63% counter−87 gold—
Top50.3%2W 0L0%24% in any lane100% counter−662 gold—

How much knowing Wukong pays

Players on their Mastery band win 2.1 points more on Wukong than first-timers do: #161 of 173 champions for how much mastery pays.

At 300k+ mastery points, Wukong players win 52.9%: #47 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.4%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.4%First Time (<5k MP): 50.73% over 164,643 seatsNewbie (5k-20k MP): 51.35% over 299,328 seatsCasual (20k-50k MP): 52.10% over 296,530 seatsExperienced (50k-150k MP): 52.95% over 295,775 seatsAdvanced (150k-300k MP): 53.31% over 115,943 seatsMastery (> 300k MP): 52.88% over 192,383 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Wukong ranked-play summary

Most similar champions: Master Yi, Warwick, Briar.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Wukong Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.