Tank

Rammus

Hardest matchups for Rammus in Jungle (Emerald, patch 16.20): Rek'Sai, Lillia, Zyra. Easiest: Locke, Jayce, Pantheon.

Try it in a draftCountersPower curvesIn the tier listWho wins into RammusOn the pro tier list

Rammus on patch 16.22

  • Jungle51.9%#13 of 74A3,540 games
  • steady since 16.21

Rammus’s main role on patch 16.22 is Jungle: a 51.9% win rate across 3,540 Emerald games, #13 of 74 Jungle champions on the tier list (grade A), picked in 1.4% of games. Since patch 16.21, Rammus Jungle has not moved by more than chance explains: 0.0 points across 34,462 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle89% of its gamesS52.4%52.5% raw ±0.817,2062.5%4.9% banned53.2%50.8% first time
Top5% of its gamesC48.8%47.7% raw ±3.11,0180.1%4.9% banned52.0%45.9% first time
Support5% of its gamesB49.4%48.8% raw ±3.29620.1%4.9% banned50.4%47.4% first time
Mid1% of its gamestoo few games50.4%53.8% raw ±9.11170.0%5.0% banned51.2%47.1% first time
Bot0% of its gamestoo few games49.7%39.3% raw ±18.5280.0%5.0% banned51.5%46.9% first time
How to read this

Rammus’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rammus, the part not explained by either champion’s strength.

Lane leads and team bans

What Rammus’s team bans

Champions a team bans more often when it has Rammus than the other team does in the same games (164,074 games). The other team banned before Rammus was picked, so the gap is the ban spent because Rammus was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Rammus is built in this lane, most common first, with the items those builds finish and how they win.

  • TankThornmailSunfire AegisJak'Sho, The Protean53.6%16,941 games
  • On-hitThornmailWit's EndJak'Sho, The Protean52.9%45 games
  • AP sustainedThornmailLiandry's TormentRiftmaker53.1%23 games
  • CritThornmailFiendhunter BoltsJak'Sho, The Protean53.1%23 games
  • AD bruiserThornmailTitanic HydraDeath's Dance53.7%18 games

Runes and summoner spells

How to read this

How Rammus does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

18,575 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite52.1% · 15,001 games
KeystoneAftershockPrecisionAftershockResolve + Precision · 52.1%
RunesFont of LifeConditioningUnflinchingTriumphLegend: AlacrityFont of Life · Conditioning · Unflinching · Triumph · Legend: AlacrityShards: Attack Speed · Health Scaling · Health Scaling
BuildGustwalker HatchlingStart: Gustwalker Hatchling · 54.4%ThornmailDead Man's PlateKey items: Thornmail → Dead Man's Plate · 55.4%Plated SteelcapsBoots: Plated Steelcaps · 53.6%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite52.1%15,001 games · 81% pick rate · the usual choiceRecommended
  • GhostSmiteGhost + Smite53.4%3,198 games · 17% pick rate · same players: −1.4 pts vs the usual

Keystones

  • AftershockPrecisionAftershock + Precision52.1%13,329 games · 72% pick rate · the usual choiceRecommended
  • AftershockSorceryAftershock + Sorcery53.2%4,610 games · 25% pick rate · same players: −0.1 pts vs the usual

Minor runes with Aftershock

Row 1
  • Font of Life52.5%99% take it
Row 2
  • Conditioning52.4%99% take it
Row 3
  • Unflinching52.5%91% take it
  • Overgrowth52.3%8.1% take it
Secondary: Precision
  • Triumph52.2%99% take it
  • Legend: Alacrity52.1%99% take it
Shard row 1
  • Attack Speed52.3%98% take it
Shard row 2
  • Health Scaling52.3%90% take it
  • Move Speed52.3%5.7% take it
  • Adaptive Force52.7%4.0% take it
Shard row 3
  • Health Scaling52.3%93% take it
  • Tenacity and Slow Resist53.9%3.8% take it
  • Health50.9%3.4% take it

These numbers describe, they do not prove. Each rate is Rammus’s record when its player chose that option, pulled toward Rammus’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rammus does when built that way.

Champions like Rammus

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Rammus wins 49.8%; in the hands of players with the most mastery on it, 54.9%. That gap ranks it 85 of 173 for how much practice pays. It crosses 50% at about 1.5K mastery points.

  1. 50%First Time
  2. 52%Newbie
  3. 53%Casual
  4. 54%Experienced
  5. 55%Advanced
  6. 55%Mastery

Pro play

On the pro tier list

Rammus in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.8%0W 1L0%0% in any lane0% counter−459 gold—
Support49.8%0W 1L0%0% in any lane100% counter——

How much knowing Rammus pays

Players on their Mastery band win 5.1 points more on Rammus than first-timers do: #85 of 173 champions for how much mastery pays.

At 300k+ mastery points, Rammus players win 54.9%: #1 of 173 champions for where mastery ends up. The fitted curve levels off at about 55.2%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 55.2%First Time (<5k MP): 49.82% over 77,706 seatsNewbie (5k-20k MP): 51.85% over 137,449 seatsCasual (20k-50k MP): 53.08% over 118,883 seatsExperienced (50k-150k MP): 54.36% over 109,275 seatsAdvanced (150k-300k MP): 54.96% over 49,169 seatsMastery (> 300k MP): 54.94% over 85,025 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Rammus ranked-play summary

Most similar champions: Sejuani, Amumu, Xin Zhao.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Rammus Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.