Fighter

Zaahen

Hardest matchups for Zaahen in Top (Emerald, patch 16.20): Zed, Singed, Camille. Easiest: Corki, K'Sante, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZaahenOn the pro tier list

Zaahen on patch 16.22

  • Top51.1%#22 of 103A8,167 games
  • Jungle52.4%#10 of 74A2,052 games
  • steady since 16.21

Zaahen’s main role on patch 16.22 is Top: a 51.1% win rate across 8,167 Emerald games, #22 of 103 Top champions on the tier list (grade A), picked in 3.3% of games. Zaahen is also played Jungle: a 52.4% win rate across 2,052 games, #10 of 74. Since patch 16.21, Zaahen Top has not moved by more than chance explains: 0.4 points across 45,436 games in 8 ranks. Riot changed Zaahen in patch 16.22, and the win rate did not measurably follow.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top86% of its gamesB50.3%50.3% raw ±0.719,1362.7%1.1% banned52.6%47.2% first time
Jungle12% of its gamesA51.2%51.7% raw ±1.92,6240.4%1.1% banned52.1%47.6% first time
Mid1% of its gamestoo few games50.0%50.0% raw ±5.53140.0%1.1% banned51.5%48.5% first time
Support1% of its gamestoo few games50.1%50.9% raw ±6.42340.0%1.1% banned51.7%46.4% first time
Bot0% of its gamestoo few games49.8%45.2% raw ±17.6310.0%1.1% banned51.5%47.2% first time
How to read this

Zaahen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zaahen, the part not explained by either champion’s strength.

Lane leads and team bans

What Zaahen’s team bans

Champions a team bans more often when it has Zaahen than the other team does in the same games (126,426 games). The other team banned before Zaahen was picked, so the gap is the ban spent because Zaahen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Zaahen is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceStridebreakerDeath's Dance54.4%17,126 games
  • CritThe CollectorEclipseTrinity Force54.8%243 games
  • On-hitBlade of The Ruined KingTrinity ForceStridebreaker54.0%203 games
  • LethalityHubrisProfane HydraTrinity Force54.7%87 games
  • TankIceborn GauntletHeartsteelThornmail54.3%7 games

Runes and summoner spells

How to read this

How Zaahen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

21,619 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.1% · 13,926 games
KeystoneGrasp of the UndyingInspirationGrasp of the UndyingResolve + Inspiration · 50.5%
RunesDemolishBone PlatingOvergrowthBiscuit DeliveryCosmic InsightDemolish · Bone Plating · Overgrowth · Biscuit Delivery · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 55.0%Trinity ForceStridebreakerKey items: Trinity Force → Stridebreaker · 55.2%Mercury's TreadsBoots: Mercury's Treads · 55.4%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.1%13,926 games · 64% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.7%1,636 games · 7.6% pick rate · same players: −0.8 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport50.6%5,709 games · 26% pick rate · same players: −1.5 pts vs the usual

Keystones

  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision50.9%680 games · 3.2% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration50.5%4,356 games · 20% pick rate · same players: +0.3 pts vs the usualRecommended
  • ConquerorResolveConqueror + Resolve49.9%11,215 games · 52% pick rate · the usual choice
  • Hail of BladesSorceryHail of Blades + Sorcery51.0%3,594 games · 17% pick rate · same players: −0.8 pts vs the usual

Minor runes with Grasp of the Undying

Row 1
  • Demolish50.5%99% take it
Row 2
  • Bone Plating51.4%22% take it
  • Second Wind50.2%76% take it
  • Conditioning53.6%2.4% take it
Row 3
  • Overgrowth53.6%12% take it
  • Revitalize49.9%83% take it
  • Unflinching52.6%5.9% take it
Secondary: Inspiration
  • Cosmic Insight50.1%95% take it
  • Biscuit Delivery50.1%90% take it
  • Magical Footwear51.9%5.6% take it
  • Triple Tonic54.2%4.6% take it
  • Cash Back54.3%4.5% take it
Shard row 1
  • Adaptive Force50.8%23% take it
  • Attack Speed50.1%77% take it
Shard row 2
  • Adaptive Force50.2%98% take it
Shard row 3
  • Health Scaling50.8%28% take it
  • Health50.0%70% take it
  • Tenacity and Slow Resist52.5%2.4% take it

These numbers describe, they do not prove. Each rate is Zaahen’s record when its player chose that option, pulled toward Zaahen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zaahen does when built that way.

Champions like Zaahen

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Zaahen wins 48.1%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 105 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Zaahen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top48.8%80W 92L7%10% in any lane80% counter−279 gold—
Jungle49.7%32W 34L3%10% in any lane70% counter−83 gold—
Support49.8%0W 1L0%10% in any lane100% counter−13 gold—

How much knowing Zaahen pays

Players on their Mastery band win 4.5 points more on Zaahen than first-timers do: #105 of 173 champions for how much mastery pays.

At 300k+ mastery points, Zaahen players win 52.5%: #79 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.1%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.1%First Time (<5k MP): 48.09% over 91,701 seatsNewbie (5k-20k MP): 49.31% over 137,602 seatsCasual (20k-50k MP): 50.80% over 102,391 seatsExperienced (50k-150k MP): 51.96% over 95,682 seatsAdvanced (150k-300k MP): 52.74% over 36,040 seatsMastery (> 300k MP): 52.54% over 23,590 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Zaahen Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.