
Zaahen
Hardest matchups for Zaahen in Top (Emerald, patch 16.20):
Zed,
Singed,
Camille. Easiest:
Corki,
K'Sante,
Udyr.
Try it in a draftCountersPower curvesIn the tier listWho wins into ZaahenOn the pro tier list
Zaahen on patch 16.22
- Top51.1%#22 of 103A8,167 games
- Jungle52.4%#10 of 74A2,052 games
- steady since 16.21
Zaahen’s main role on patch 16.22 is Top: a 51.1% win rate across 8,167 Emerald games, #22 of 103 Top champions on the tier list (grade A), picked in 3.3% of games. Zaahen is also played Jungle: a 52.4% win rate across 2,052 games, #10 of 74. Since patch 16.21, Zaahen Top has not moved by more than chance explains: 0.4 points across 45,436 games in 8 ranks. Riot changed Zaahen in patch 16.22, and the win rate did not measurably follow.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top86% of its games | B | 50.3%50.3% raw ±0.7 | 19,136 | 2.7%1.1% banned | 52.6%47.2% first time |
| Jungle12% of its games | A | 51.2%51.7% raw ±1.9 | 2,624 | 0.4%1.1% banned | 52.1%47.6% first time |
| Mid1% of its games | too few games | 50.0%50.0% raw ±5.5 | 314 | 0.0%1.1% banned | 51.5%48.5% first time |
| Support1% of its games | too few games | 50.1%50.9% raw ±6.4 | 234 | 0.0%1.1% banned | 51.7%46.4% first time |
| Bot0% of its games | too few games | 49.8%45.2% raw ±17.6 | 31 | 0.0%1.1% banned | 51.5%47.2% first time |
Matchups
Every matchupHow to read this
Zaahen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zaahen, the part not explained by either champion’s strength.
Hardest for Zaahen
Lane leads and team bans
What Zaahen’s team bans
Champions a team bans more often when it has Zaahen than the other team does in the same games (126,426 games). The other team banned before Zaahen was picked, so the gap is the ban spent because Zaahen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Zaahen is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


54.4%17,126 games - Crit


54.8%243 games - On-hit


54.0%203 games - Lethality


54.7%87 games - Tank


54.3%7 games
Runes and summoner spells
How to read this
How Zaahen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
21,619 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.1%13,926 games · 64% pick rate · the usual choiceRecommended
Exhaust + Flash50.7%1,636 games · 7.6% pick rate · same players: −0.8 pts vs the usualRare: not recommended
Flash + Teleport50.6%5,709 games · 26% pick rate · same players: −1.5 pts vs the usual
Keystones

Grasp of the Undying + Precision50.9%680 games · 3.2% pick rate · same players: +0.6 pts vs the usualRare: not recommended
Grasp of the Undying + Inspiration50.5%4,356 games · 20% pick rate · same players: +0.3 pts vs the usualRecommended
Conqueror + Resolve49.9%11,215 games · 52% pick rate · the usual choice
Hail of Blades + Sorcery51.0%3,594 games · 17% pick rate · same players: −0.8 pts vs the usual
Minor runes with Grasp of the Undying
Demolish50.5%99% take it
Bone Plating51.4%22% take it
Second Wind50.2%76% take it
Conditioning53.6%2.4% take it
Overgrowth53.6%12% take it
Revitalize49.9%83% take it
Unflinching52.6%5.9% take it
Cosmic Insight50.1%95% take it
Biscuit Delivery50.1%90% take it
Magical Footwear51.9%5.6% take it
Triple Tonic54.2%4.6% take it
Cash Back54.3%4.5% take it
- Adaptive Force50.8%23% take it
- Attack Speed50.1%77% take it
- Adaptive Force50.2%98% take it
- Health Scaling50.8%28% take it
- Health50.0%70% take it
- Tenacity and Slow Resist52.5%2.4% take it
These numbers describe, they do not prove. Each rate is Zaahen’s record when its player chose that option, pulled toward Zaahen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zaahen does when built that way.
The learning curve
Champion pool
On a first game Zaahen wins 48.1%; in the hands of players with the most mastery on it, 52.5%. That gap ranks it 105 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.
Pro play
On the pro tier list
Zaahen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 48.8%80W 92L | 7%10% in any lane | 80% counter | −279 gold | — |
| Jungle | 49.7%32W 34L | 3%10% in any lane | 70% counter | −83 gold | — |
| Support | 49.8%0W 1L | 0%10% in any lane | 100% counter | −13 gold | — |
How much knowing Zaahen pays
Players on their Mastery band win 4.5 points more on Zaahen than first-timers do: #105 of 173 champions for how much mastery pays.
At 300k+ mastery points, Zaahen players win 52.5%: #79 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.1%, and is half-way up by ~25K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.