Assassin · Mage

Ekko

Hardest matchups for Ekko in Mid (Emerald, patch 16.20): Gwen, Heimerdinger, Tryndamere. Easiest: Ezreal, Lucian, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into EkkoOn the pro tier list

Ekko on patch 16.22

  • Mid52.7%#1 of 91S12,884 games
  • Jungle51.4%#17 of 74A10,466 games
  • steady since 16.21

Ekko’s main role on patch 16.22 is Mid: a 52.7% win rate across 12,884 Emerald games, #1 of 91 Mid champions on the tier list (grade S), picked in 5.2% of games. Ekko is also played Jungle: a 51.4% win rate across 10,466 games, #17 of 74. Since patch 16.21, Ekko Mid has not moved by more than chance explains: 0.7 points across 83,199 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid51% of its gamesS52.0%52.0% raw ±0.534,9265.0%2.7% banned53.0%49.4% first time
Jungle45% of its gamesB50.4%50.4% raw ±0.630,6894.4%2.7% banned51.9%46.3% first time
Top3% of its gamesB50.1%50.2% raw ±2.02,3640.3%2.7% banned52.0%47.3% first time
Support1% of its gamestoo few games47.5%43.0% raw ±4.25390.1%2.8% banned49.8%46.2% first time
Bot1% of its gamestoo few games49.8%49.3% raw ±4.84240.1%2.7% banned51.5%47.7% first time
How to read this

Ekko’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ekko, the part not explained by either champion’s strength.

Lane leads and team bans

What Ekko’s team bans

Champions a team bans more often when it has Ekko than the other team does in the same games (245,394 games). The other team banned before Ekko was picked, so the gap is the ban spent because Ekko was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ekko is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedDusk and DawnShadowflameStormsurge53.6%29,822 games
  • AP burstLich BaneShadowflameRabadon's Deathcap54.7%4,172 games
  • Mana stackArchangel's StaffDusk and DawnRabadon's Deathcap53.8%4 games
  • TankHollow RadianceIceborn GauntletHeartsteel53.8%3 games
  • CritRapid FirecannonDusk and DawnShadowflame53.8%2 games

Runes and summoner spells

How to read this

How Ekko does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

37,179 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite52.0% · 26,688 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 49.8%
RunesSudden ImpactSixth SenseTreasure HunterAbsolute FocusScorchSudden Impact · Sixth Sense · Treasure Hunter · Absolute Focus · ScorchShards: Adaptive Force · Adaptive Force · Health
BuildDark SealRefillable PotionStart: Dark Seal + Refillable Potion · 54.6%StormsurgeDusk and DawnKey items: Stormsurge → Dusk and Dawn · 54.0%Sorcerer's ShoesBoots: Sorcerer's Shoes · 54.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite52.0%26,688 games · 72% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport51.9%10,139 games · 27% pick rate · same players: −1.8 pts vs the usual

Keystones

  • ElectrocuteSorceryElectrocute + Sorcery49.8%4,630 games · 12% pick rate · same players: +1.0 pts vs the usualRecommended
  • Hail of BladesSorceryHail of Blades + Sorcery52.6%10,680 games · 29% pick rate · same players: +0.2 pts vs the usual
  • Hail of BladesPrecisionHail of Blades + Precision52.2%19,863 games · 53% pick rate · the usual choice

Minor runes with Electrocute

Row 1
  • Sudden Impact50.2%99% take it
Row 2
  • Sixth Sense50.4%12% take it
  • Grisly Mementos50.1%86% take it
  • Deep Ward48.0%2.3% take it
Row 3
  • Treasure Hunter50.4%73% take it
  • Relentless Hunter49.2%16% take it
  • Ultimate Hunter49.2%11% take it
Secondary: Sorcery
  • Absolute Focus49.8%86% take it
  • Scorch49.8%13% take it
  • Gathering Storm49.7%83% take it
  • Manaflow Band49.2%7.9% take it
  • Transcendence52.9%4.5% take it
  • Axiom Arcanist51.0%3.5% take it
Shard row 1
  • Adaptive Force52.0%96% take it
  • Attack Speed51.3%3.2% take it
Shard row 2
  • Adaptive Force51.9%99% take it
Shard row 3
  • Health52.0%56% take it
  • Health Scaling51.8%41% take it
  • Tenacity and Slow Resist53.6%3.1% take it

These numbers describe, they do not prove. Each rate is Ekko’s record when its player chose that option, pulled toward Ekko’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ekko does when built that way.

Champions like Ekko

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ekko wins 48.4%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 96 of 173 for how much practice pays. It crosses 50% at about 70K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Ekko in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.7%2W 4L0%0% in any lane100% counter+225 gold—

How much knowing Ekko pays

Players on their Mastery band win 4.7 points more on Ekko than first-timers do: #96 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ekko players win 53.1%: #33 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.35% over 90,805 seatsNewbie (5k-20k MP): 48.75% over 158,710 seatsCasual (20k-50k MP): 49.36% over 190,966 seatsExperienced (50k-150k MP): 50.27% over 295,314 seatsAdvanced (150k-300k MP): 51.89% over 187,206 seatsMastery (> 300k MP): 53.07% over 489,470 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ekko ranked-play summary

Most similar champions: Diana, Zed, Fizz.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ekko Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.