Fighter · Assassin

Master Yi

Hardest matchups for Master Yi in Jungle (Emerald, patch 16.20): Rammus, Elise, Zac. Easiest: Locke, Ambessa, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into Master YiOn the pro tier list

Master Yi on patch 16.22

  • Jungle50.4%#31 of 74B13,516 games
  • Top47.5%#89 of 103C1,652 games
  • steady since 16.21

Master Yi’s main role on patch 16.22 is Jungle: a 50.4% win rate across 13,516 Emerald games, #31 of 74 Jungle champions on the tier list (grade B), picked in 5.5% of games. Master Yi is also played Top: a 47.5% win rate across 1,652 games, #89 of 103. Since patch 16.21, Master Yi Jungle has not moved by more than chance explains: 0.1 points across 136,584 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle86% of its gamesB50.3%50.3% raw ±0.542,4876.1%14.7% banned52.5%45.0% first time
Top9% of its gamesC48.3%48.0% raw ±1.54,5620.7%14.7% banned50.7%43.8% first time
Bot2% of its gamesA51.5%53.1% raw ±3.29700.1%14.8% banned52.6%47.3% first time
Mid2% of its gamesC48.8%47.5% raw ±3.29160.1%14.8% banned50.8%47.9% first time
Support1% of its gamestoo few games48.2%44.2% raw ±4.74320.1%14.9% banned51.1%45.8% first time
How to read this

Master Yi’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Master Yi, the part not explained by either champion’s strength.

Lane leads and team bans

What Master Yi’s team bans

Champions a team bans more often when it has Master Yi than the other team does in the same games (467,709 games). The other team banned before Master Yi was picked, so the gap is the ban spent because Master Yi was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Master Yi is built in this lane, most common first, with the items those builds finish and how they win.

  • CritThe CollectorKraken SlayerLord Dominik's Regards51.9%21,614 games
  • On-hitKraken SlayerGuinsoo's RagebladeBlade of The Ruined King50.9%20,745 games
  • LethalityThe CollectorHubrisLord Dominik's Regards50.5%652 games
  • AD bruiserGuinsoo's RagebladeExperimental HexplateTitanic Hydra51.0%68 games

Runes and summoner spells

How to read this

How Master Yi does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

45,262 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite50.2% · 43,344 games
KeystoneHail of BladesPrecisionHail of BladesDomination + Precision · 50.6%
RunesSudden ImpactSixth SenseTreasure HunterTriumphLegend: AlacritySudden Impact · Sixth Sense · Treasure Hunter · Triumph · Legend: AlacrityShards: Attack Speed · Adaptive Force · Health
BuildMosstomper SeedlingStart: Mosstomper Seedling · 53.5%Kraken SlayerThe CollectorKey items: Kraken Slayer → The Collector · 51.8%Gluttonous GreavesBoots: Gluttonous Greaves · 55.7%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite50.2%43,344 games · 96% pick rate · the usual choiceRecommended
  • GhostSmiteGhost + Smite48.8%1,410 games · 3.1% pick rate · same players: −3.8 pts vs the usualRare: not recommended

Keystones

  • Hail of BladesPrecisionHail of Blades + Precision50.6%26,476 games · 58% pick rate · the usual choiceRecommended
  • Hail of BladesInspirationHail of Blades + Inspiration53.1%1,512 games · 3.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration49.6%10,349 games · 23% pick rate · same players: −0.9 pts vs the usual
  • Lethal TempoSorceryLethal Tempo + Sorcery50.4%1,223 games · 2.7% pick rate · same players: −2.5 pts vs the usualRare: not recommended

Minor runes with Hail of Blades

Row 1
  • Sudden Impact50.7%100% take it
Row 2
  • Sixth Sense52.4%31% take it
  • Grisly Mementos50.0%68% take it
Row 3
  • Treasure Hunter50.8%88% take it
  • Relentless Hunter49.7%5.9% take it
  • Ultimate Hunter51.1%5.7% take it
Secondary: Precision
  • Legend: Alacrity50.7%97% take it
  • Triumph50.5%96% take it
  • Coup de Grace50.3%5.3% take it
Shard row 1
  • Attack Speed50.2%98% take it
  • Adaptive Force49.3%2.3% take it
Shard row 2
  • Adaptive Force50.2%99% take it
Shard row 3
  • Health51.5%10% take it
  • Health Scaling50.0%84% take it
  • Tenacity and Slow Resist49.8%5.5% take it

These numbers describe, they do not prove. Each rate is Master Yi’s record when its player chose that option, pulled toward Master Yi’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Master Yi does when built that way.

Champions like Master Yi

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Master Yi wins 44.9%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 26 of 173 for how much practice pays. It crosses 50% at about 95K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 48%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Master Yi in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Master Yi has not been played in the major leagues this season.

How much knowing Master Yi pays

Players on their Mastery band win 8.0 points more on Master Yi than first-timers do: #26 of 173 champions for how much mastery pays.

At 300k+ mastery points, Master Yi players win 52.9%: #43 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.88% over 103,634 seatsNewbie (5k-20k MP): 46.19% over 208,589 seatsCasual (20k-50k MP): 47.95% over 248,301 seatsExperienced (50k-150k MP): 49.85% over 374,230 seatsAdvanced (150k-300k MP): 52.00% over 227,600 seatsMastery (> 300k MP): 52.90% over 552,726 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Master Yi ranked-play summary

Most similar champions: Warwick, Viego, Kayn.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Master Yi Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.