Assassin · Fighter

Rengar

Hardest matchups for Rengar in Jungle (Emerald, patch 16.20): Wukong, Zac, Sejuani. Easiest: Qiyana, Jayce, Kha'Zix.

Try it in a draftCountersPower curvesIn the tier listWho wins into RengarOn the pro tier list

Rengar on patch 16.22

  • Jungle48.2%#66 of 74C8,381 games
  • Top48.3%#75 of 103C750 games
  • steady since 16.21

Rengar’s main role on patch 16.22 is Jungle: a 48.2% win rate across 8,381 Emerald games, #66 of 74 Jungle champions on the tier list (grade C), picked in 3.4% of games. Rengar is also played Top: a 48.3% win rate across 750 games, #75 of 103. Since patch 16.21, Rengar Jungle has not moved by more than chance explains: 0.1 points across 44,617 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle89% of its gamesC48.2%48.2% raw ±0.722,5553.2%5.1% banned51.2%41.8% first time
Top8% of its gamesC48.9%48.4% raw ±2.21,9320.3%5.1% banned51.1%43.6% first time
Support2% of its gamestoo few games47.8%44.3% raw ±4.05940.1%5.3% banned50.3%45.7% first time
Bot1% of its gamestoo few games49.4%47.0% raw ±6.42320.0%5.1% banned51.2%47.1% first time
Mid0% of its gamestoo few games49.8%33.3% raw ±32.790.0%5.1% banned51.3%
How to read this

Rengar’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rengar, the part not explained by either champion’s strength.

Lane leads and team bans

What Rengar’s team bans

Champions a team bans more often when it has Rengar than the other team does in the same games (141,295 games). The other team banned before Rengar was picked, so the gap is the ban spent because Rengar was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Rengar is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityUmbral GlaiveProfane HydraLord Dominik's Regards49.1%22,000 games
  • CritLord Dominik's RegardsUmbral GlaiveProfane Hydra46.9%1,177 games
  • AD bruiserRavenous HydraEclipseBlack Cleaver49.3%107 games
  • AP burstLich BaneShadowflameHextech Gunblade48.8%8 games
  • On-hitBlade of The Ruined KingKraken SlayerProfane Hydra48.8%4 games

Runes and summoner spells

How to read this

How Rengar does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

24,432 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite47.8% · 24,317 games
KeystoneFleet FootworkDominationFleet FootworkPrecision + Domination · 48.7%
RunesTriumphLegend: AlacrityCut DownSudden ImpactRelentless HunterTriumph · Legend: Alacrity · Cut Down · Sudden Impact · Relentless HunterShards: Attack Speed · Adaptive Force · Health Scaling
BuildGustwalker HatchlingStart: Gustwalker Hatchling · 50.8%Umbral GlaiveProfane HydraKey items: Umbral Glaive → Profane Hydra · 49.1%Boots of SwiftnessBoots: Boots of Swiftness · 53.5%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite47.8%24,317 games · 100% pick rate · the usual choiceRecommended

Keystones

  • First StrikeDominationFirst Strike + Domination47.9%1,257 games · 5.1% pick rate · same players: +1.4 pts vs the usualRare: not recommended
  • Fleet FootworkDominationFleet Footwork + Domination48.7%12,317 games · 50% pick rate · the usual choiceRecommended
  • ElectrocutePrecisionElectrocute + Precision44.1%3,053 games · 13% pick rate · same players: −1.7 pts vs the usual
  • ConquerorDominationConqueror + Domination47.9%6,331 games · 26% pick rate · same players: −4.0 pts vs the usual

Minor runes with Fleet Footwork

Row 1
  • Triumph48.7%100% take it
Row 2
  • Legend: Alacrity48.7%99% take it
Row 3
  • Cut Down48.4%92% take it
  • Coup de Grace53.3%7.3% take it
Secondary: Domination
  • Sudden Impact48.7%100% take it
  • Relentless Hunter51.0%14% take it
  • Ultimate Hunter48.2%85% take it
Shard row 1
  • Attack Speed47.8%96% take it
  • Adaptive Force47.7%4.1% take it
Shard row 2
  • Adaptive Force47.8%100% take it
Shard row 3
  • Health Scaling47.9%86% take it
  • Health47.2%13% take it

These numbers describe, they do not prove. Each rate is Rengar’s record when its player chose that option, pulled toward Rengar’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rengar does when built that way.

Champions like Rengar

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Rengar wins 39.1%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 1 of 173 for how much practice pays. It crosses 50% at about 240K mastery points.

  1. 39%First Time
  2. 41%Newbie
  3. 43%Casual
  4. 47%Experienced
  5. 50%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Rengar in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.3%2W 0L1%1% in any lane100% counter+1,591 gold—

How much knowing Rengar pays

Players on their Mastery band win 12.9 points more on Rengar than first-timers do: #1 of 173 champions for how much mastery pays.

At 300k+ mastery points, Rengar players win 52.0%: #108 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.9% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 39.15% over 53,176 seatsNewbie (5k-20k MP): 41.29% over 69,991 seatsCasual (20k-50k MP): 43.40% over 68,424 seatsExperienced (50k-150k MP): 46.67% over 98,683 seatsAdvanced (150k-300k MP): 49.75% over 64,137 seatsMastery (> 300k MP): 52.00% over 167,375 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Rengar Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.