Assassin · Mage

Locke

Hardest matchups for Locke in Mid (Emerald, patch 16.20): Akali, Singed, Fizz. Easiest: Ezreal, Smolder, Lucian.

Try it in a draftCountersPower curvesIn the tier listWho wins into LockeOn the pro tier list

Locke on patch 16.22

  • Mid48.4%#75 of 91C11,438 games
  • Jungle46.6%#71 of 74C1,454 games
  • steady since 16.21

Locke’s main role on patch 16.22 is Mid: a 48.4% win rate across 11,438 Emerald games, #75 of 91 Mid champions on the tier list (grade C), picked in 4.6% of games. Locke is also played Jungle: a 46.6% win rate across 1,454 games, #71 of 74. Since patch 16.21, Locke Mid has not moved by more than chance explains: 0.8 points across 70,204 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid86% of its gamesB50.0%50.0% raw ±0.545,4006.4%31.5% banned53.2%46.8% first time
Jungle8% of its gamesC46.9%46.2% raw ±1.54,3520.6%31.5% banned51.3%45.7% first time
Top3% of its gamesC48.4%47.4% raw ±2.61,4490.2%31.5% banned51.0%44.5% first time
Support2% of its gamestoo few games48.9%47.5% raw ±3.58040.1%31.5% banned51.2%46.9% first time
Bot1% of its gamestoo few games49.1%47.4% raw ±4.35270.1%31.4% banned50.9%45.5% first time
How to read this

Locke’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Locke, the part not explained by either champion’s strength.

Lane leads and team bans

What Locke’s team bans

Champions a team bans more often when it has Locke than the other team does in the same games (328,440 games). The other team banned before Locke was picked, so the gap is the ban spent because Locke was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Locke is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLich BaneShadowflameZhonya's Hourglass51.1%47,259 games
  • AP sustainedLich BaneDusk and DawnShadowflame47.7%2,765 games
  • EnchanterShurelya's BattlesongLich BaneZhonya's Hourglass50.9%4 games
  • Mana stackArchangel's StaffLich BaneDusk and Dawn50.6%4 games
  • CritPhantom DancerLich BaneShadowflame51.0%1 games

Runes and summoner spells

How to read this

How Locke does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

54,754 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.6% · 50,434 games
KeystoneElectrocutePrecisionElectrocuteDomination + Precision · 51.2%
RunesSudden ImpactGrisly MementosTreasure HunterLegend: HasteCut DownSudden Impact · Grisly Mementos · Treasure Hunter · Legend: Haste · Cut DownShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.0%Lich BaneStormsurgeKey items: Lich Bane → Stormsurge · 49.8%Sorcerer's ShoesBoots: Sorcerer's Shoes · 51.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.6%50,434 games · 92% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport49.1%3,589 games · 6.6% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Keystones

  • ElectrocutePrecisionElectrocute + Precision51.2%20,522 games · 37% pick rate · same players: +2.1 pts vs the usualRecommended
  • ElectrocuteResolveElectrocute + Resolve48.3%28,526 games · 52% pick rate · the usual choice
  • ElectrocuteSorceryElectrocute + Sorcery50.9%1,299 games · 2.4% pick rate · same players: −1.8 pts vs the usualRare: not recommended
  • Stormraider's SurgeResolveStormraider's Surge + Resolve45.9%1,357 games · 2.5% pick rate · same players: −2.9 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Sudden Impact49.6%100% take it
Row 2
  • Grisly Mementos51.1%46% take it
  • Sixth Sense48.3%53% take it
Row 3
  • Treasure Hunter51.3%39% take it
  • Ultimate Hunter47.8%51% take it
  • Relentless Hunter51.7%9.6% take it
Secondary: Precision
  • Cut Down51.3%91% take it
  • Legend: Haste52.4%13% take it
  • Triumph51.1%88% take it
  • Coup de Grace51.1%4.2% take it
  • Presence of Mind47.2%3.5% take it
Shard row 1
  • Adaptive Force49.6%97% take it
  • Attack Speed48.4%2.3% take it
Shard row 2
  • Adaptive Force49.5%97% take it
  • Move Speed49.9%2.8% take it
Shard row 3
  • Health50.7%58% take it
  • Health Scaling47.8%41% take it

These numbers describe, they do not prove. Each rate is Locke’s record when its player chose that option, pulled toward Locke’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Locke does when built that way.

Champions like Locke

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Locke wins 45.9%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 77 of 173 for how much practice pays. It crosses 50% at about 37K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Locke in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid48.9%44W 53L10%10% in any lane63% counter+68 gold—
Bot49.8%1W 2L0%10% in any lane0% counter+123 gold—

How much knowing Locke pays

Players on their Mastery band win 5.4 points more on Locke than first-timers do: #77 of 173 champions for how much mastery pays.

At 300k+ mastery points, Locke players win 51.4%: #142 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.0%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.0%First Time (<5k MP): 45.95% over 287,840 seatsNewbie (5k-20k MP): 48.14% over 328,261 seatsCasual (20k-50k MP): 49.87% over 222,387 seatsExperienced (50k-150k MP): 51.14% over 170,772 seatsAdvanced (150k-300k MP): 51.53% over 35,735 seatsMastery (> 300k MP): 51.38% over 6,868 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Locke ranked-play summary

Most similar champions: Katarina, Orianna, Twisted Fate.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Locke Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.