Fighter · Tank

Jarvan IV

Hardest matchups for Jarvan IV in Jungle (Emerald, patch 16.20): Rammus, Zyra, Rek'Sai. Easiest: Locke, Brand, Ambessa.

Try it in a draftCountersPower curvesIn the tier listWho wins into Jarvan IVOn the pro tier list

Jarvan IV on patch 16.22

  • Jungle49.3%#57 of 74C19,910 games
  • Support48.1%#52 of 77C1,096 games
  • steady since 16.21

Jarvan IV’s main role on patch 16.22 is Jungle: a 49.3% win rate across 19,910 Emerald games, #57 of 74 Jungle champions on the tier list (grade C), picked in 8.0% of games. Jarvan IV is also played Support: a 48.1% win rate across 1,096 games, #52 of 77. Since patch 16.21, Jarvan IV Jungle has not moved by more than chance explains: 0.0 points across 111,481 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle91% of its gamesB49.3%49.3% raw ±0.540,8905.9%1.1% banned50.9%46.8% first time
Support6% of its gamesC48.5%48.0% raw ±1.92,7510.4%1.1% banned49.5%48.1% first time
Top1% of its gamestoo few games48.7%46.6% raw ±4.15640.1%1.1% banned51.0%47.3% first time
Mid1% of its gamestoo few games49.9%49.7% raw ±4.74310.1%1.1% banned51.7%47.9% first time
Bot0% of its gamestoo few games49.0%40.4% raw ±9.41090.0%1.1% banned51.3%46.8% first time
How to read this

Jarvan IV’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Jarvan IV, the part not explained by either champion’s strength.

Lane leads and team bans

What Jarvan IV’s team bans

Champions a team bans more often when it has Jarvan IV than the other team does in the same games (239,834 games). The other team banned before Jarvan IV was picked, so the gap is the ban spent because Jarvan IV was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Jarvan IV is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityProfane HydraVoltaic CycloswordBastionbreaker51.0%24,299 games
  • AD bruiserSundered SkyBlack CleaverEclipse49.8%16,942 games
  • CritThe CollectorProfane HydraMortal Reminder50.9%101 games
  • TankThornmailSunfire AegisHeartsteel50.2%37 games
  • Mana stackEclipseWinter's ApproachManamune50.5%23 games

Runes and summoner spells

How to read this

How Jarvan IV does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

44,404 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.3% · 44,364 games
KeystoneConquerorDominationConquerorPrecision + Domination · 48.2%
RunesTriumphLegend: AlacrityCut DownSudden ImpactRelentless HunterTriumph · Legend: Alacrity · Cut Down · Sudden Impact · Relentless HunterShards: Attack Speed · Adaptive Force · Health Scaling
BuildScorchclaw PupHealth PotionStart: Scorchclaw Pup + Health Potion · 50.6%Profane HydraVoltaic CycloswordKey items: Profane Hydra → Voltaic Cyclosword · 50.8%Mercury's TreadsBoots: Mercury's Treads · 51.3%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.3%44,364 games · 100% pick rate · the usual choiceRecommended

Keystones

  • ConquerorDominationConqueror + Domination48.2%7,176 games · 16% pick rate · same players: +0.6 pts vs the usualRecommended
  • ConquerorInspirationConqueror + Inspiration49.7%33,781 games · 76% pick rate · the usual choice

Minor runes with Conqueror

Row 1
  • Triumph49.4%100% take it
Row 2
  • Legend: Alacrity49.4%95% take it
  • Legend: Haste49.0%4.7% take it
Row 3
  • Cut Down50.2%11% take it
  • Coup de Grace49.3%87% take it
  • Last Stand48.1%2.0% take it
Secondary: Domination
  • Sudden Impact48.1%99% take it
  • Relentless Hunter47.7%91% take it
  • Ultimate Hunter51.3%4.6% take it
  • Treasure Hunter53.2%3.8% take it
Shard row 1
  • Attack Speed49.3%97% take it
  • Adaptive Force50.8%3.2% take it
Shard row 2
  • Adaptive Force49.4%99% take it
Shard row 3
  • Health Scaling49.2%90% take it
  • Health50.7%8.5% take it

These numbers describe, they do not prove. Each rate is Jarvan IV’s record when its player chose that option, pulled toward Jarvan IV’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Jarvan IV does when built that way.

Champions like Jarvan IV

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Jarvan IV wins 48.1%; in the hands of players with the most mastery on it, 51.3%. That gap ranks it 144 of 173 for how much practice pays. It crosses 50% at about 130K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Jarvan IV in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle51.7%463W 422L57%57% in any lane24% counter−55 gold—
Support50.2%1W 0L0%57% in any lane0% counter−199 gold—

How much knowing Jarvan IV pays

Players on their Mastery band win 3.2 points more on Jarvan IV than first-timers do: #144 of 173 champions for how much mastery pays.

At 300k+ mastery points, Jarvan IV players win 51.3%: #144 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.07% over 94,132 seatsNewbie (5k-20k MP): 48.66% over 171,189 seatsCasual (20k-50k MP): 49.12% over 181,318 seatsExperienced (50k-150k MP): 49.67% over 205,806 seatsAdvanced (150k-300k MP): 50.68% over 90,050 seatsMastery (> 300k MP): 51.27% over 109,146 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Jarvan IV ranked-play summary

Most similar champions: Xin Zhao, Nocturne, Vi.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Jarvan IV Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.