Tank · Fighter

Zac

Hardest matchups for Zac in Jungle (Emerald, patch 16.20): Lillia, Rek'Sai, Zyra. Easiest: Locke, Ambessa, Jayce.

Try it in a draftCountersPower curvesIn the tier listWho wins into ZacOn the pro tier list

Zac on patch 16.22

  • Jungle52.1%#7 of 74S6,598 games
  • Top50.1%#50 of 103B1,401 games
  • steady since 16.21

Zac’s main role on patch 16.22 is Jungle: a 52.1% win rate across 6,598 Emerald games, #7 of 74 Jungle champions on the tier list (grade S), picked in 2.7% of games. Zac is also played Top: a 50.1% win rate across 1,401 games, #50 of 103. Since patch 16.21, Zac Jungle has not moved by more than chance explains: 0.4 points across 38,276 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle74% of its gamesA51.8%51.9% raw ±0.721,8333.1%1.3% banned54.0%47.6% first time
Top13% of its gamesA50.8%51.0% raw ±1.63,8470.6%1.3% banned51.6%47.5% first time
Support9% of its gamesC47.2%46.3% raw ±1.92,7190.4%1.3% banned49.0%45.4% first time
Mid4% of its gamesA50.6%51.2% raw ±3.01,0440.1%1.3% banned52.1%46.3% first time
Bot0% of its gamestoo few games50.0%52.4% raw ±21.4210.0%1.2% banned51.5%47.4% first time
How to read this

Zac’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Zac, the part not explained by either champion’s strength.

Lane leads and team bans

What Zac’s team bans

Champions a team bans more often when it has Zac than the other team does in the same games (133,181 games). The other team banned before Zac was picked, so the gap is the ban spent because Zac was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Zac is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedHextech RocketbeltSunfire AegisSpirit Visage52.6%12,025 games
  • TankSunfire AegisSpirit VisageThornmail52.0%9,067 games
  • AP burstMejai's SoulstealerSunfire AegisSpirit Visage59.4%381 games
  • EnchanterImperial MandateSunfire AegisSpirit Visage52.3%163 games
  • AD bruiserSterak's GageSunfire AegisGuardian Angel52.6%1 games

Runes and summoner spells

How to read this

How Zac does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

23,536 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.7% · 23,466 games
KeystoneAftershockPrecisionAftershockResolve + Precision · 52.0%
RunesFont of LifeConditioningRevitalizeTriumphLegend: HasteFont of Life · Conditioning · Revitalize · Triumph · Legend: HasteShards: Ability Haste · Adaptive Force · Health Scaling
BuildScorchclaw PupStart: Scorchclaw Pup · 54.6%Sunfire AegisSpirit VisageKey items: Sunfire Aegis → Spirit Visage · 52.2%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.8%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.7%23,466 games · 100% pick rate · the usual choiceRecommended

Keystones

  • AftershockPrecisionAftershock + Precision52.0%8,887 games · 38% pick rate · the usual choiceRecommended
  • AftershockInspirationAftershock + Inspiration49.6%628 games · 2.7% pick rate · same players: −0.4 pts vs the usualRare: not recommended
  • ConquerorInspirationConqueror + Inspiration51.7%9,667 games · 41% pick rate · same players: −1.0 pts vs the usual
  • ConquerorResolveConqueror + Resolve52.0%3,584 games · 15% pick rate · same players: −1.4 pts vs the usual

Minor runes with Aftershock

Row 1
  • Font of Life51.9%99% take it
Row 2
  • Conditioning51.8%98% take it
Row 3
  • Revitalize51.8%98% take it
Secondary: Precision
  • Legend: Haste52.0%98% take it
  • Triumph52.1%98% take it
  • Last Stand49.2%2.4% take it
Shard row 1
  • Ability Haste51.9%96% take it
  • Attack Speed47.3%2.1% take it
Shard row 2
  • Adaptive Force51.5%92% take it
  • Health Scaling54.5%7.1% take it
Shard row 3
  • Health Scaling51.7%90% take it
  • Tenacity and Slow Resist52.7%5.1% take it
  • Health51.8%4.6% take it

These numbers describe, they do not prove. Each rate is Zac’s record when its player chose that option, pulled toward Zac’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Zac does when built that way.

Champions like Zac

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Zac wins 44.9%; in the hands of players with the most mastery on it, 53.7%. That gap ranks it 17 of 173 for how much practice pays. It crosses 50% at about 62K mastery points.

  1. 45%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Zac in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.0%2W 2L0%0% in any lane100% counter+111 gold—

How much knowing Zac pays

Players on their Mastery band win 8.8 points more on Zac than first-timers do: #17 of 173 champions for how much mastery pays.

At 300k+ mastery points, Zac players win 53.7%: #10 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.94% over 44,613 seatsNewbie (5k-20k MP): 47.20% over 75,489 seatsCasual (20k-50k MP): 48.58% over 78,906 seatsExperienced (50k-150k MP): 51.16% over 108,955 seatsAdvanced (150k-300k MP): 52.96% over 71,617 seatsMastery (> 300k MP): 53.73% over 214,395 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Zac Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.