Mage · Assassin

Aurora

Hardest matchups for Aurora in Mid (Emerald, patch 16.20): Fizz, Ahri, Ekko. Easiest: Lucian, Mel, Ryze.

Try it in a draftCountersPower curvesIn the tier listWho wins into AuroraOn the pro tier list

Aurora on patch 16.22

  • Mid50.1%#47 of 91B6,609 games
  • Top52.3%#10 of 103A1,497 games
  • steady since 16.21

Aurora’s main role on patch 16.22 is Mid: a 50.1% win rate across 6,609 Emerald games, #47 of 91 Mid champions on the tier list (grade B), picked in 2.7% of games. Aurora is also played Top: a 52.3% win rate across 1,497 games, #10 of 103. Since patch 16.21, Aurora Mid has not moved by more than chance explains: 0.5 points across 39,027 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid82% of its gamesA51.1%51.2% raw ±0.719,0402.7%1.3% banned52.5%48.8% first time
Top16% of its gamesB50.1%50.2% raw ±1.63,6310.5%1.3% banned51.6%48.5% first time
Bot2% of its gamestoo few games49.9%49.8% raw ±4.74280.1%1.3% banned52.0%46.4% first time
Support1% of its gamestoo few games47.5%36.6% raw ±6.72160.0%1.3% banned51.1%46.6% first time
Jungle0% of its gamestoo few games49.7%20.0% raw ±31.0100.0%1.3% banned51.3%47.0% first time
How to read this

Aurora’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Aurora, the part not explained by either champion’s strength.

Lane leads and team bans

What Aurora’s team bans

Champions a team bans more often when it has Aurora than the other team does in the same games (125,839 games). The other team banned before Aurora was picked, so the gap is the ban spent because Aurora was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Aurora is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameStormsurgeLuden's Echo52.9%17,945 games
  • AP sustainedHextech RocketbeltShadowflameStormsurge52.7%1,018 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame52.8%4 games
  • EnchanterStormsurgeShurelya's BattlesongRabadon's Deathcap52.6%3 games
  • On-hitNashor's ToothStatikk ShivWit's End52.8%1 games

Runes and summoner spells

How to read this

How Aurora does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

21,042 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.9% · 9,416 games
KeystoneElectrocutePrecisionElectrocuteDomination + Precision · 50.5%
RunesSudden ImpactSixth SenseUltimate HunterPresence of MindCut DownSudden Impact · Sixth Sense · Ultimate Hunter · Presence of Mind · Cut DownShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.8%StormsurgeShadowflameKey items: Stormsurge → Shadowflame · 51.9%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.9%9,416 games · 45% pick rate · same players: +0.6 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport50.2%11,189 games · 53% pick rate · the usual choice

Keystones

  • Arcane CometDominationArcane Comet + Domination50.1%625 games · 3.0% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • ElectrocutePrecisionElectrocute + Precision50.5%3,074 games · 15% pick rate · same players: +0.3 pts vs the usualRecommended
  • ElectrocuteResolveElectrocute + Resolve52.9%679 games · 3.2% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • ElectrocuteSorceryElectrocute + Sorcery50.9%16,237 games · 77% pick rate · the usual choice

Minor runes with Electrocute

Row 1
  • Sudden Impact52.0%59% take it
  • Taste of Blood49.2%40% take it
Row 2
  • Sixth Sense53.6%19% take it
  • Grisly Mementos50.2%80% take it
Row 3
  • Ultimate Hunter50.9%98% take it
Secondary: Precision
  • Cut Down50.3%94% take it
  • Presence of Mind50.2%93% take it
  • Legend: Haste52.9%5.5% take it
  • Coup de Grace50.4%3.6% take it
  • Triumph55.0%2.2% take it
Shard row 1
  • Adaptive Force53.2%10% take it
  • Attack Speed50.7%89% take it
Shard row 2
  • Adaptive Force51.0%95% take it
  • Move Speed50.5%4.6% take it
Shard row 3
  • Health51.0%53% take it
  • Health Scaling50.7%46% take it

These numbers describe, they do not prove. Each rate is Aurora’s record when its player chose that option, pulled toward Aurora’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Aurora does when built that way.

Champions like Aurora

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Aurora wins 47.4%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 82 of 173 for how much practice pays. It crosses 50% at about 41K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Aurora in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid47.3%198W 238L20%24% in any lane37% counter−36 gold—
Top48.5%33W 45L4%24% in any lane65% counter+331 gold—

How much knowing Aurora pays

Players on their Mastery band win 5.3 points more on Aurora than first-timers do: #82 of 173 champions for how much mastery pays.

At 300k+ mastery points, Aurora players win 52.7%: #62 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.3% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.43% over 62,507 seatsNewbie (5k-20k MP): 48.28% over 97,973 seatsCasual (20k-50k MP): 49.75% over 91,932 seatsExperienced (50k-150k MP): 51.16% over 106,220 seatsAdvanced (150k-300k MP): 51.98% over 46,895 seatsMastery (> 300k MP): 52.72% over 53,360 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Aurora ranked-play summary

Most similar champions: Vex, Lissandra, Zoe.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Aurora Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.