Marksman · Assassin

Akshan

Hardest matchups for Akshan in Mid (Emerald, patch 16.20): Yasuo, Ekko, Vex. Easiest: Lucian, Tristana, Cassiopeia.

Try it in a draftCountersPower curvesIn the tier listWho wins into AkshanOn the pro tier list

Akshan on patch 16.22

  • Mid49.4%#61 of 91B5,520 games
  • Top50.1%#51 of 103B473 games
  • steady since 16.21

Akshan’s main role on patch 16.22 is Mid: a 49.4% win rate across 5,520 Emerald games, #61 of 91 Mid champions on the tier list (grade B), picked in 2.2% of games. Akshan is also played Top: a 50.1% win rate across 473 games, #51 of 103. Since patch 16.21, Akshan Mid has not moved by more than chance explains: 0.0 points across 31,644 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid87% of its gamesC49.0%48.9% raw ±0.816,2092.3%2.1% banned51.4%42.3% first time
Top8% of its gamesB49.2%48.8% raw ±2.51,5310.2%2.1% banned51.7%48.0% first time
Bot4% of its gamestoo few games49.8%49.5% raw ±3.67420.1%2.1% banned51.1%47.5% first time
Support1% of its gamestoo few games48.2%39.3% raw ±7.01960.0%2.1% banned50.6%46.5% first time
Jungle0% of its gamestoo few games49.1%33.3% raw ±13.7510.0%2.1% banned51.2%47.3% first time
How to read this

Akshan’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Akshan, the part not explained by either champion’s strength.

Lane leads and team bans

What Akshan’s team bans

Champions a team bans more often when it has Akshan than the other team does in the same games (106,651 games). The other team banned before Akshan was picked, so the gap is the ban spent because Akshan was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Akshan is built in this lane, most common first, with the items those builds finish and how they win.

  • CritThe CollectorInfinity EdgeLord Dominik's Regards50.4%14,547 games
  • LethalityThe CollectorHubrisInfinity Edge50.9%1,438 games
  • On-hitKraken SlayerBlade of The Ruined KingTerminus50.4%324 games
  • AP burstHextech GunbladeStatikk ShivNashor's Tooth50.3%25 games
  • AP sustainedDusk and DawnNashor's ToothHextech Gunblade50.6%11 games

Runes and summoner spells

How to read this

How Akshan does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,713 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite48.8% · 14,991 games
KeystonePress the AttackSorceryPress the AttackPrecision + Sorcery · 48.8%
RunesPresence of MindLegend: AlacrityCut DownAbsolute FocusGathering StormPresence of Mind · Legend: Alacrity · Cut Down · Absolute Focus · Gathering StormShards: Attack Speed · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 51.0%The CollectorInfinity EdgeKey items: The Collector → Infinity Edge · 51.8%Berserker's GreavesBoots: Berserker's Greaves · 51.1%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite48.8%14,991 games · 85% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash46.7%1,207 games · 6.8% pick rate · same players: −1.4 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport49.1%1,231 games · 7.0% pick rate · same players: −1.9 pts vs the usualRare: not recommended

Keystones

  • ElectrocuteResolveElectrocute + Resolve54.4%446 games · 2.5% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • Press the AttackInspirationPress the Attack + Inspiration49.6%402 games · 2.3% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • Press the AttackSorceryPress the Attack + Sorcery48.8%8,027 games · 45% pick rate · the usual choiceRecommended
  • Press the AttackResolvePress the Attack + Resolve48.1%6,822 games · 39% pick rate · same players: −0.1 pts vs the usual

Minor runes with Press the Attack

Row 1
  • Presence of Mind48.5%96% take it
  • Triumph49.5%3.5% take it
Row 2
  • Legend: Alacrity48.4%97% take it
  • Legend: Bloodline53.5%3.3% take it
Row 3
  • Cut Down48.7%64% take it
  • Coup de Grace48.0%35% take it
Secondary: Sorcery
  • Gathering Storm48.8%99% take it
  • Absolute Focus48.6%97% take it
Shard row 1
  • Attack Speed48.4%95% take it
  • Adaptive Force54.0%5.3% take it
Shard row 2
  • Adaptive Force48.8%99% take it
Shard row 3
  • Health Scaling48.9%36% take it
  • Health48.7%62% take it

These numbers describe, they do not prove. Each rate is Akshan’s record when its player chose that option, pulled toward Akshan’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Akshan does when built that way.

Champions like Akshan

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Akshan wins 42.0%; in the hands of players with the most mastery on it, 52.4%. That gap ranks it 4 of 173 for how much practice pays. It crosses 50% at about 130K mastery points.

  1. 42%First Time
  2. 44%Newbie
  3. 47%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Akshan in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.8%0W 1L0%0% in any lane100% counter−1,041 gold—

How much knowing Akshan pays

Players on their Mastery band win 10.5 points more on Akshan than first-timers do: #4 of 173 champions for how much mastery pays.

At 300k+ mastery points, Akshan players win 52.4%: #85 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 41.98% over 34,778 seatsNewbie (5k-20k MP): 44.35% over 52,561 seatsCasual (20k-50k MP): 46.60% over 51,992 seatsExperienced (50k-150k MP): 49.43% over 77,214 seatsAdvanced (150k-300k MP): 51.06% over 52,868 seatsMastery (> 300k MP): 52.43% over 141,477 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Akshan Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.