
Akshan
Hardest matchups for Akshan in Mid (Emerald, patch 16.20):
Yasuo,
Ekko,
Vex. Easiest:
Lucian,
Tristana,
Cassiopeia.
Try it in a draftCountersPower curvesIn the tier listWho wins into AkshanOn the pro tier list
Akshan on patch 16.22
- Mid49.4%#61 of 91B5,520 games
- Top50.1%#51 of 103B473 games
- steady since 16.21
Akshan’s main role on patch 16.22 is Mid: a 49.4% win rate across 5,520 Emerald games, #61 of 91 Mid champions on the tier list (grade B), picked in 2.2% of games. Akshan is also played Top: a 50.1% win rate across 473 games, #51 of 103. Since patch 16.21, Akshan Mid has not moved by more than chance explains: 0.0 points across 31,644 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid87% of its games | C | 49.0%48.9% raw ±0.8 | 16,209 | 2.3%2.1% banned | 51.4%42.3% first time |
| Top8% of its games | B | 49.2%48.8% raw ±2.5 | 1,531 | 0.2%2.1% banned | 51.7%48.0% first time |
| Bot4% of its games | too few games | 49.8%49.5% raw ±3.6 | 742 | 0.1%2.1% banned | 51.1%47.5% first time |
| Support1% of its games | too few games | 48.2%39.3% raw ±7.0 | 196 | 0.0%2.1% banned | 50.6%46.5% first time |
| Jungle0% of its games | too few games | 49.1%33.3% raw ±13.7 | 51 | 0.0%2.1% banned | 51.2%47.3% first time |
Matchups
Every matchupHow to read this
Akshan’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Akshan, the part not explained by either champion’s strength.
Hardest for Akshan
Lane leads and team bans
What Akshan’s team bans
Champions a team bans more often when it has Akshan than the other team does in the same games (106,651 games). The other team banned before Akshan was picked, so the gap is the ban spent because Akshan was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Akshan is built in this lane, most common first, with the items those builds finish and how they win.
- Crit


50.4%14,547 games - Lethality


50.9%1,438 games - On-hit


50.4%324 games - AP burst


50.3%25 games - AP sustained


50.6%11 games
Runes and summoner spells
How to read this
How Akshan does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
17,713 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite48.8%14,991 games · 85% pick rate · the usual choiceRecommended
Exhaust + Flash46.7%1,207 games · 6.8% pick rate · same players: −1.4 pts vs the usualRare: not recommended
Flash + Teleport49.1%1,231 games · 7.0% pick rate · same players: −1.9 pts vs the usualRare: not recommended
Keystones

Electrocute + Resolve54.4%446 games · 2.5% pick rate · same players: +0.8 pts vs the usualRare: not recommended
Press the Attack + Inspiration49.6%402 games · 2.3% pick rate · same players: +0.7 pts vs the usualRare: not recommended
Press the Attack + Sorcery48.8%8,027 games · 45% pick rate · the usual choiceRecommended
Press the Attack + Resolve48.1%6,822 games · 39% pick rate · same players: −0.1 pts vs the usual
Minor runes with Press the Attack
Presence of Mind48.5%96% take it
Triumph49.5%3.5% take it
Legend: Alacrity48.4%97% take it
Legend: Bloodline53.5%3.3% take it
Cut Down48.7%64% take it
Coup de Grace48.0%35% take it
Gathering Storm48.8%99% take it
Absolute Focus48.6%97% take it
- Attack Speed48.4%95% take it
- Adaptive Force54.0%5.3% take it
- Adaptive Force48.8%99% take it
- Health Scaling48.9%36% take it
- Health48.7%62% take it
These numbers describe, they do not prove. Each rate is Akshan’s record when its player chose that option, pulled toward Akshan’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Akshan does when built that way.
Champions like Akshan
The champion map
Two different questions: which champions share its toolkit, and which ones the players who play it also play.
The learning curve
Champion pool
On a first game Akshan wins 42.0%; in the hands of players with the most mastery on it, 52.4%. That gap ranks it 4 of 173 for how much practice pays. It crosses 50% at about 130K mastery points.
Pro play
On the pro tier list
Akshan in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 49.8%0W 1L | 0%0% in any lane | 100% counter | −1,041 gold | — |
How much knowing Akshan pays
Players on their Mastery band win 10.5 points more on Akshan than first-timers do: #4 of 173 champions for how much mastery pays.
At 300k+ mastery points, Akshan players win 52.4%: #85 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.