Mage

Lissandra

Hardest matchups for Lissandra in Mid (Emerald, patch 16.20): Heimerdinger, Tryndamere, Gwen. Easiest: Ezreal, Lucian, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into LissandraOn the pro tier list

Lissandra on patch 16.22

  • Mid50.5%#33 of 91B11,895 games
  • Top54.5%#1 of 103S1,207 games
  • steady since 16.21

Lissandra’s main role on patch 16.22 is Mid: a 50.5% win rate across 11,895 Emerald games, #33 of 91 Mid champions on the tier list (grade B), picked in 4.8% of games. Lissandra is also played Top: a 54.5% win rate across 1,207 games, #1 of 103. Since patch 16.21, Lissandra Mid has not moved by more than chance explains: 0.2 points across 62,216 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid87% of its gamesB50.5%50.5% raw ±0.533,3804.7%2.9% banned53.3%47.7% first time
Top8% of its gamesA50.6%50.8% raw ±1.73,2620.5%2.9% banned51.7%48.5% first time
Support4% of its gamesB50.1%50.2% raw ±2.51,5270.2%2.9% banned50.9%49.7% first time
Bot1% of its gamestoo few games48.5%42.3% raw ±6.52270.0%2.9% banned51.3%46.6% first time
Jungle0% of its gamestoo few games49.4%28.0% raw ±19.6250.0%2.9% banned51.5%46.7% first time
How to read this

Lissandra’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lissandra, the part not explained by either champion’s strength.

Lane leads and team bans

What Lissandra’s team bans

Champions a team bans more often when it has Lissandra than the other team does in the same games (197,986 games). The other team banned before Lissandra was picked, so the gap is the ban spent because Lissandra was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Lissandra is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstMalignanceShadowflameZhonya's Hourglass51.9%26,169 games
  • AP sustainedHextech RocketbeltMalignanceZhonya's Hourglass52.5%4,846 games
  • EnchanterImperial MandateMalignanceZhonya's Hourglass52.0%1,966 games
  • Mana stackArchangel's StaffZhonya's HourglassMalignance52.3%62 games
  • TankFrozen HeartAbyssal MaskZhonya's Hourglass51.9%7 games

Runes and summoner spells

How to read this

How Lissandra does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

36,647 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.8% · 10,084 games
KeystoneArcane CometDominationArcane CometSorcery + Domination · 50.5%
RunesManaflow BandTranscendenceScorchCheap ShotUltimate HunterManaflow Band · Transcendence · Scorch · Cheap Shot · Ultimate HunterShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.0%MalignanceShadowflameKey items: Malignance → Shadowflame · 51.1%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.4%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.8%10,084 games · 28% pick rate · same players: +1.2 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport50.0%25,990 games · 71% pick rate · the usual choice

Keystones

  • ElectrocuteResolveElectrocute + Resolve52.6%1,279 games · 3.5% pick rate · same players: +1.1 pts vs the usualRare: not recommended
  • Arcane CometDominationArcane Comet + Domination50.5%12,291 games · 34% pick rate · same players: +0.2 pts vs the usualRecommended
  • ElectrocuteSorceryElectrocute + Sorcery49.8%16,531 games · 45% pick rate · the usual choice
  • ElectrocuteInspirationElectrocute + Inspiration52.1%1,364 games · 3.7% pick rate · same players: −0.1 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Manaflow Band50.7%94% take it
  • Axiom Arcanist55.1%6.0% take it
Row 2
  • Transcendence50.8%97% take it
Row 3
  • Scorch50.9%95% take it
  • Gathering Storm51.0%4.3% take it
Secondary: Domination
  • Ultimate Hunter50.5%99% take it
  • Cheap Shot50.3%96% take it
  • Taste of Blood54.7%3.8% take it
Shard row 1
  • Attack Speed52.5%17% take it
  • Adaptive Force50.1%81% take it
Shard row 2
  • Adaptive Force50.5%96% take it
  • Move Speed51.0%3.6% take it
Shard row 3
  • Health52.2%17% take it
  • Health Scaling50.1%82% take it

These numbers describe, they do not prove. Each rate is Lissandra’s record when its player chose that option, pulled toward Lissandra’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lissandra does when built that way.

Champions like Lissandra

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Lissandra wins 48.1%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 87 of 173 for how much practice pays. It crosses 50% at about 33K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Lissandra in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.9%27W 28L2%2% in any lane76% counter−167 gold—
Support50.2%1W 0L0%2% in any lane100% counter+242 gold—
Top49.8%0W 1L0%2% in any lane100% counter−704 gold—

How much knowing Lissandra pays

Players on their Mastery band win 5.1 points more on Lissandra than first-timers do: #87 of 173 champions for how much mastery pays.

At 300k+ mastery points, Lissandra players win 53.2%: #27 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.9% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.07% over 95,706 seatsNewbie (5k-20k MP): 48.66% over 155,877 seatsCasual (20k-50k MP): 49.97% over 143,561 seatsExperienced (50k-150k MP): 51.52% over 156,253 seatsAdvanced (150k-300k MP): 52.30% over 68,385 seatsMastery (> 300k MP): 53.16% over 100,296 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Lissandra Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.