Mage · Fighter

Vladimir

Hardest matchups for Vladimir in Mid (Emerald, patch 16.20): Malzahar, Heimerdinger, Tryndamere. Easiest: Lucian, Smolder, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into VladimirOn the pro tier list

Vladimir on patch 16.22

  • Mid51.9%#7 of 91A8,861 games
  • Top50.0%#56 of 103B2,893 games
  • steady since 16.21

Vladimir’s main role on patch 16.22 is Mid: a 51.9% win rate across 8,861 Emerald games, #7 of 91 Mid champions on the tier list (grade A), picked in 3.6% of games. Vladimir is also played Top: a 50.0% win rate across 2,893 games, #56 of 103. Since patch 16.21, Vladimir Mid has not moved by more than chance explains: 0.1 points across 46,492 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid68% of its gamesA51.1%51.2% raw ±0.624,7533.5%3.8% banned53.4%46.2% first time
Top24% of its gamesB49.3%49.2% raw ±1.08,8581.3%3.7% banned51.3%47.6% first time
Bot8% of its gamesA51.4%51.8% raw ±1.82,9090.4%3.7% banned52.4%48.6% first time
Support0% of its gamestoo few games48.7%22.2% raw ±14.6450.0%3.8% banned50.6%47.0% first time
Jungle0% of its gamestoo few games49.6%11.1% raw ±32.790.0%3.8% banned51.3%47.0% first time
How to read this

Vladimir’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Vladimir, the part not explained by either champion’s strength.

Lane leads and team bans

What Vladimir’s team bans

Champions a team bans more often when it has Vladimir than the other team does in the same games (147,003 games). The other team banned before Vladimir was picked, so the gap is the ban spent because Vladimir was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Vladimir is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedStormsurgeRabadon's DeathcapRiftmaker52.2%12,203 games
  • AP burstStormsurgeRabadon's DeathcapRiftmaker56.0%11,472 games
  • EnchanterShurelya's BattlesongStormsurgeRabadon's Deathcap53.7%22 games
  • CritStormsurgeInfinity EdgePhantom Dancer53.9%1 games
  • TankSpirit VisageHeartsteelWarmog's Armor53.9%1 games

Runes and summoner spells

How to read this

How Vladimir does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

26,529 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite52.2% · 4,969 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 53.0%
RunesNimbus CloakTranscendenceGathering StormLegend: HasteLast StandNimbus Cloak · Transcendence · Gathering Storm · Legend: Haste · Last StandShards: Ability Haste · Adaptive Force · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 54.4%StormsurgeRabadon's DeathcapKey items: Stormsurge → Rabadon's Deathcap · 54.2%Sorcerer's ShoesBoots: Sorcerer's Shoes · 55.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite52.2%4,969 games · 19% pick rate · same players: +0.7 pts vs the usualRecommended
  • FlashGhostFlash + Ghost51.0%20,780 games · 78% pick rate · the usual choice

Keystones

  • Deathfire TouchPrecisionDeathfire Touch + Precision53.0%5,851 games · 22% pick rate · same players: +2.4 pts vs the usualRecommended
  • Stormraider's SurgePrecisionStormraider's Surge + Precision50.7%17,298 games · 65% pick rate · the usual choice
  • Summon AeryPrecisionSummon Aery + Precision50.6%1,259 games · 4.8% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • Stormraider's SurgeResolveStormraider's Surge + Resolve47.7%538 games · 2.0% pick rate · same players: −1.1 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Nimbus Cloak52.8%98% take it
  • Axiom Arcanist52.8%2.4% take it
Row 2
  • Transcendence52.7%95% take it
  • Celerity55.1%5.2% take it
Row 3
  • Gathering Storm52.9%75% take it
  • Scorch52.4%25% take it
Secondary: Precision
  • Legend: Haste53.1%99% take it
  • Last Stand53.3%85% take it
  • Cut Down51.8%14% take it
Shard row 1
  • Ability Haste51.1%95% take it
  • Adaptive Force51.3%4.2% take it
Shard row 2
  • Adaptive Force51.1%90% take it
  • Move Speed51.5%9.3% take it
Shard row 3
  • Health Scaling51.0%89% take it
  • Health52.3%9.9% take it

These numbers describe, they do not prove. Each rate is Vladimir’s record when its player chose that option, pulled toward Vladimir’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Vladimir does when built that way.

Champions like Vladimir

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Vladimir wins 45.5%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 28 of 173 for how much practice pays. It crosses 50% at about 68K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Vladimir in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.0%3W 3L0%1% in any lane83% counter+321 gold—
Bot50.3%3W 1L0%1% in any lane100% counter+129 gold—
Mid49.7%0W 2L0%1% in any lane50% counter+860 gold—

How much knowing Vladimir pays

Players on their Mastery band win 7.8 points more on Vladimir than first-timers do: #28 of 173 champions for how much mastery pays.

At 300k+ mastery points, Vladimir players win 53.3%: #19 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.55% over 65,133 seatsNewbie (5k-20k MP): 46.96% over 107,523 seatsCasual (20k-50k MP): 48.54% over 114,352 seatsExperienced (50k-150k MP): 50.73% over 148,121 seatsAdvanced (150k-300k MP): 52.61% over 87,870 seatsMastery (> 300k MP): 53.32% over 189,169 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Vladimir ranked-play summary

Most similar champions: Kassadin, Twisted Fate, Aurora.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Vladimir Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.