
Vex
Hardest matchups for Vex in Mid (Emerald, patch 16.20):
Twisted Fate,
Vladimir,
Anivia. Easiest:
Lucian,
Orianna,
Yone.
Try it in a draftCountersPower curvesIn the tier listWho wins into VexOn the pro tier list
Vex on patch 16.22
- Mid51.9%#6 of 91A8,137 games
- steady since 16.21
Vex’s main role on patch 16.22 is Mid: a 51.9% win rate across 8,137 Emerald games, #6 of 91 Mid champions on the tier list (grade A), picked in 3.3% of games. Since patch 16.21, Vex Mid has not moved by more than chance explains: 0.2 points across 74,220 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid95% of its games | A | 51.4%51.4% raw ±0.6 | 24,995 | 3.6%5.4% banned | 52.7%47.7% first time |
| Support3% of its games | too few games | 49.0%47.6% raw ±3.7 | 701 | 0.1%5.4% banned | 50.2%48.0% first time |
| Top2% of its games | too few games | 51.0%52.8% raw ±4.3 | 527 | 0.1%5.5% banned | 52.2%47.1% first time |
| Bot1% of its games | too few games | 49.2%44.4% raw ±7.8 | 160 | 0.0%5.4% banned | 50.9%47.3% first time |
| Jungle0% of its games | too few games | 49.9%33.3% raw ±56.6 | 3 | 0.0%5.4% banned | — |
Matchups
Every matchupHow to read this
Vex’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Vex, the part not explained by either champion’s strength.
Hardest for Vex
Lane leads and team bans
What Vex’s team bans
Champions a team bans more often when it has Vex than the other team does in the same games (252,012 games). The other team banned before Vex was picked, so the gap is the ban spent because Vex was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Vex is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


53.0%24,372 games - AP sustained


53.2%587 games - Mana stack


53.3%36 games - Enchanter


53.1%4 games - On-hit


52.9%1 games
Runes and summoner spells
How to read this
How Vex does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
27,630 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite51.8%21,475 games · 78% pick rate · the usual choiceRecommended
Flash + Teleport50.4%5,599 games · 20% pick rate · same players: −1.9 pts vs the usual
Keystones

Electrocute + Inspiration49.7%1,262 games · 4.6% pick rate · same players: +0.3 pts vs the usualRare: not recommended
Electrocute + Sorcery51.3%22,473 games · 81% pick rate · the usual choiceRecommended
Dark Harvest + Sorcery50.2%834 games · 3.0% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Electrocute + Resolve54.7%868 games · 3.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Minor runes with Electrocute
Taste of Blood51.2%89% take it
Cheap Shot53.3%9.2% take it
Grisly Mementos51.4%91% take it
Sixth Sense52.7%7.6% take it
Ultimate Hunter51.4%97% take it
Transcendence51.4%88% take it
Scorch51.5%13% take it
Manaflow Band51.2%94% take it
- Attack Speed51.3%93% take it
- Adaptive Force54.0%6.0% take it
- Adaptive Force51.5%98% take it
- Move Speed49.7%2.0% take it
- Health52.7%18% take it
- Health Scaling51.2%82% take it
These numbers describe, they do not prove. Each rate is Vex’s record when its player chose that option, pulled toward Vex’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Vex does when built that way.
The learning curve
Champion pool
On a first game Vex wins 48.7%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 103 of 173 for how much practice pays. It crosses 50% at about 12K mastery points.
Pro play
On the pro tier list
Vex in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 49.8%4W 5L | 0%0% in any lane | 100% counter | −62 gold | — |
| Top | 50.2%2W 1L | 0%0% in any lane | 100% counter | −387 gold | — |
How much knowing Vex pays
Players on their Mastery band win 4.5 points more on Vex than first-timers do: #103 of 173 champions for how much mastery pays.
At 300k+ mastery points, Vex players win 53.2%: #26 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Vex ranked-play summary
Most similar champions: Lissandra, Malzahar, Galio.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.