Vex on patch 16.22

  • Mid51.9%#6 of 91A8,137 games
  • steady since 16.21

Vex’s main role on patch 16.22 is Mid: a 51.9% win rate across 8,137 Emerald games, #6 of 91 Mid champions on the tier list (grade A), picked in 3.3% of games. Since patch 16.21, Vex Mid has not moved by more than chance explains: 0.2 points across 74,220 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid95% of its gamesA51.4%51.4% raw ±0.624,9953.6%5.4% banned52.7%47.7% first time
Support3% of its gamestoo few games49.0%47.6% raw ±3.77010.1%5.4% banned50.2%48.0% first time
Top2% of its gamestoo few games51.0%52.8% raw ±4.35270.1%5.5% banned52.2%47.1% first time
Bot1% of its gamestoo few games49.2%44.4% raw ±7.81600.0%5.4% banned50.9%47.3% first time
Jungle0% of its gamestoo few games49.9%33.3% raw ±56.630.0%5.4% banned—
How to read this

Vex’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Vex, the part not explained by either champion’s strength.

Lane leads and team bans

What Vex’s team bans

Champions a team bans more often when it has Vex than the other team does in the same games (252,012 games). The other team banned before Vex was picked, so the gap is the ban spent because Vex was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Vex is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLuden's EchoShadowflameZhonya's Hourglass53.0%24,372 games
  • AP sustainedBlackfire TorchLiandry's TormentLuden's Echo53.2%587 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame53.3%36 games
  • EnchanterImperial MandateShadowflameLuden's Echo53.1%4 games
  • On-hitInfinity EdgeRunaan's HurricaneNashor's Tooth52.9%1 games

Runes and summoner spells

How to read this

How Vex does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

27,630 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.8% · 21,475 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 51.3%
RunesTaste of BloodGrisly MementosUltimate HunterTranscendenceScorchTaste of Blood · Grisly Mementos · Ultimate Hunter · Transcendence · ScorchShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.1%Luden's EchoStormsurgeKey items: Luden's Echo → Stormsurge · 54.0%Sorcerer's ShoesBoots: Sorcerer's Shoes · 53.4%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.8%21,475 games · 78% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport50.4%5,599 games · 20% pick rate · same players: −1.9 pts vs the usual

Keystones

  • ElectrocuteInspirationElectrocute + Inspiration49.7%1,262 games · 4.6% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • ElectrocuteSorceryElectrocute + Sorcery51.3%22,473 games · 81% pick rate · the usual choiceRecommended
  • Dark HarvestSorceryDark Harvest + Sorcery50.2%834 games · 3.0% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • ElectrocuteResolveElectrocute + Resolve54.7%868 games · 3.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Taste of Blood51.2%89% take it
  • Cheap Shot53.3%9.2% take it
Row 2
  • Grisly Mementos51.4%91% take it
  • Sixth Sense52.7%7.6% take it
Row 3
  • Ultimate Hunter51.4%97% take it
Secondary: Sorcery
  • Transcendence51.4%88% take it
  • Scorch51.5%13% take it
  • Manaflow Band51.2%94% take it
Shard row 1
  • Attack Speed51.3%93% take it
  • Adaptive Force54.0%6.0% take it
Shard row 2
  • Adaptive Force51.5%98% take it
  • Move Speed49.7%2.0% take it
Shard row 3
  • Health52.7%18% take it
  • Health Scaling51.2%82% take it

These numbers describe, they do not prove. Each rate is Vex’s record when its player chose that option, pulled toward Vex’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Vex does when built that way.

Champions like Vex

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Vex wins 48.7%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 103 of 173 for how much practice pays. It crosses 50% at about 12K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Vex in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.8%4W 5L0%0% in any lane100% counter−62 gold—
Top50.2%2W 1L0%0% in any lane100% counter−387 gold—

How much knowing Vex pays

Players on their Mastery band win 4.5 points more on Vex than first-timers do: #103 of 173 champions for how much mastery pays.

At 300k+ mastery points, Vex players win 53.2%: #26 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.67% over 93,438 seatsNewbie (5k-20k MP): 49.95% over 172,123 seatsCasual (20k-50k MP): 50.62% over 161,924 seatsExperienced (50k-150k MP): 51.53% over 187,527 seatsAdvanced (150k-300k MP): 52.43% over 92,458 seatsMastery (> 300k MP): 53.16% over 139,820 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Vex ranked-play summary

Most similar champions: Lissandra, Malzahar, Galio.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Vex Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.