
Hwei
Hardest matchups for Hwei in Mid (Emerald, patch 16.20):
Zilean,
Gwen,
Twisted Fate. Easiest:
Ezreal,
Lucian,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into HweiOn the pro tier list
Hwei on patch 16.22
- Mid51.5%#12 of 91A8,972 games
- Bot49.5%#40 of 51B1,707 games
- steady since 16.21
Hwei’s main role on patch 16.22 is Mid: a 51.5% win rate across 8,972 Emerald games, #12 of 91 Mid champions on the tier list (grade A), picked in 3.6% of games. Hwei is also played Bot: a 49.5% win rate across 1,707 games, #40 of 51. Since patch 16.21, Hwei Mid has not moved by more than chance explains: 0.0 points across 50,378 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid70% of its games | B | 50.4%50.4% raw ±0.6 | 27,577 | 3.9%2.7% banned | 52.2%47.0% first time |
| Bot17% of its games | S | 52.0%52.3% raw ±1.2 | 6,719 | 0.9%2.7% banned | 54.0%47.8% first time |
| Support11% of its games | B | 50.3%50.3% raw ±1.5 | 4,514 | 0.7%2.7% banned | 51.5%46.4% first time |
| Top2% of its games | too few games | 51.1%52.7% raw ±3.6 | 733 | 0.1%2.6% banned | 52.0%47.3% first time |
| Jungle0% of its games | too few games | 50.2%55.0% raw ±15.5 | 40 | 0.0%2.6% banned | 51.7%47.2% first time |
Matchups
Every matchupHow to read this
Hwei’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Hwei, the part not explained by either champion’s strength.
Hardest for Hwei
Lane leads and team bans
What Hwei’s team bans
Champions a team bans more often when it has Hwei than the other team does in the same games (166,486 games). The other team banned before Hwei was picked, so the gap is the ban spent because Hwei was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Hwei is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


52.5%14,173 games - AP sustained


51.9%11,921 games - Mana stack


52.4%836 games - Enchanter


52.2%69 games
Runes and summoner spells
How to read this
How Hwei does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
29,750 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Teleport50.2%26,974 games · 91% pick rate · the usual choiceRecommended
Exhaust + Flash49.8%724 games · 2.4% pick rate · same players: −0.6 pts vs the usualRare: not recommended
Flash + Ghost52.7%641 games · 2.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Flash + Barrier52.9%923 games · 3.1% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Keystones

Arcane Comet + Inspiration51.1%1,851 games · 6.2% pick rate · same players: +0.3 pts vs the usualRare: not recommended
Deathfire Touch + Precision49.9%6,848 games · 23% pick rate · same players: +0.1 pts vs the usualRecommended
Arcane Comet + Precision50.2%16,378 games · 55% pick rate · the usual choice
Stormraider's Surge + Precision54.8%704 games · 2.4% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Minor runes with Deathfire Touch
Manaflow Band50.0%99% take it
Transcendence50.0%92% take it
Celerity51.3%7.1% take it
Scorch49.9%90% take it
Gathering Storm51.1%9.7% take it
Legend: Haste49.8%93% take it
Presence of Mind51.8%12% take it
Cut Down49.8%91% take it
Coup de Grace45.7%3.6% take it
- Adaptive Force50.8%12% take it
- Attack Speed50.3%82% take it
- Ability Haste50.5%6.4% take it
- Move Speed50.8%13% take it
- Adaptive Force50.3%87% take it
- Health51.0%20% take it
- Health Scaling50.2%79% take it
These numbers describe, they do not prove. Each rate is Hwei’s record when its player chose that option, pulled toward Hwei’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Hwei does when built that way.
The learning curve
Champion pool
On a first game Hwei wins 46.5%; in the hands of players with the most mastery on it, 53.7%. That gap ranks it 35 of 173 for how much practice pays. It crosses 50% at about 38K mastery points.
Pro play
On the pro tier list
Hwei in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 50.0%48W 48L | 4%4% in any lane | 75% counter | −28 gold | — |
| Bot | 50.0%1W 1L | 0%4% in any lane | 0% counter | +382 gold | — |
How much knowing Hwei pays
Players on their Mastery band win 7.3 points more on Hwei than first-timers do: #35 of 173 champions for how much mastery pays.
At 300k+ mastery points, Hwei players win 53.7%: #9 of 173 champions for where mastery ends up. The fitted curve levels off at about 54.5%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.