Mage · Support

Hwei

Hardest matchups for Hwei in Mid (Emerald, patch 16.20): Zilean, Gwen, Twisted Fate. Easiest: Ezreal, Lucian, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into HweiOn the pro tier list

Hwei on patch 16.22

  • Mid51.5%#12 of 91A8,972 games
  • Bot49.5%#40 of 51B1,707 games
  • steady since 16.21

Hwei’s main role on patch 16.22 is Mid: a 51.5% win rate across 8,972 Emerald games, #12 of 91 Mid champions on the tier list (grade A), picked in 3.6% of games. Hwei is also played Bot: a 49.5% win rate across 1,707 games, #40 of 51. Since patch 16.21, Hwei Mid has not moved by more than chance explains: 0.0 points across 50,378 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid70% of its gamesB50.4%50.4% raw ±0.627,5773.9%2.7% banned52.2%47.0% first time
Bot17% of its gamesS52.0%52.3% raw ±1.26,7190.9%2.7% banned54.0%47.8% first time
Support11% of its gamesB50.3%50.3% raw ±1.54,5140.7%2.7% banned51.5%46.4% first time
Top2% of its gamestoo few games51.1%52.7% raw ±3.67330.1%2.6% banned52.0%47.3% first time
Jungle0% of its gamestoo few games50.2%55.0% raw ±15.5400.0%2.6% banned51.7%47.2% first time
How to read this

Hwei’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Hwei, the part not explained by either champion’s strength.

Lane leads and team bans

What Hwei’s team bans

Champions a team bans more often when it has Hwei than the other team does in the same games (166,486 games). The other team banned before Hwei was picked, so the gap is the ban spent because Hwei was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Hwei is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameBlackfire TorchRabadon's Deathcap52.5%14,173 games
  • AP sustainedBlackfire TorchLiandry's TormentShadowflame51.9%11,921 games
  • Mana stackArchangel's StaffBlackfire TorchLiandry's Torment52.4%836 games
  • EnchanterBlackfire TorchImperial MandateLiandry's Torment52.2%69 games

Runes and summoner spells

How to read this

How Hwei does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

29,750 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport50.2% · 26,974 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 49.9%
RunesManaflow BandTranscendenceScorchPresence of MindLegend: HasteManaflow Band · Transcendence · Scorch · Presence of Mind · Legend: HasteShards: Adaptive Force · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.2%Blackfire TorchLiandry's TormentKey items: Blackfire Torch → Liandry's Torment · 51.8%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.2%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport50.2%26,974 games · 91% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.8%724 games · 2.4% pick rate · same players: −0.6 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost52.7%641 games · 2.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier52.9%923 games · 3.1% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration51.1%1,851 games · 6.2% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision49.9%6,848 games · 23% pick rate · same players: +0.1 pts vs the usualRecommended
  • Arcane CometPrecisionArcane Comet + Precision50.2%16,378 games · 55% pick rate · the usual choice
  • Stormraider's SurgePrecisionStormraider's Surge + Precision54.8%704 games · 2.4% pick rate · same players: −0.1 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band50.0%99% take it
Row 2
  • Transcendence50.0%92% take it
  • Celerity51.3%7.1% take it
Row 3
  • Scorch49.9%90% take it
  • Gathering Storm51.1%9.7% take it
Secondary: Precision
  • Legend: Haste49.8%93% take it
  • Presence of Mind51.8%12% take it
  • Cut Down49.8%91% take it
  • Coup de Grace45.7%3.6% take it
Shard row 1
  • Adaptive Force50.8%12% take it
  • Attack Speed50.3%82% take it
  • Ability Haste50.5%6.4% take it
Shard row 2
  • Move Speed50.8%13% take it
  • Adaptive Force50.3%87% take it
Shard row 3
  • Health51.0%20% take it
  • Health Scaling50.2%79% take it

These numbers describe, they do not prove. Each rate is Hwei’s record when its player chose that option, pulled toward Hwei’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Hwei does when built that way.

Champions like Hwei

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Hwei wins 46.5%; in the hands of players with the most mastery on it, 53.7%. That gap ranks it 35 of 173 for how much practice pays. It crosses 50% at about 38K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Hwei in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.0%48W 48L4%4% in any lane75% counter−28 gold—
Bot50.0%1W 1L0%4% in any lane0% counter+382 gold—

How much knowing Hwei pays

Players on their Mastery band win 7.3 points more on Hwei than first-timers do: #35 of 173 champions for how much mastery pays.

At 300k+ mastery points, Hwei players win 53.7%: #9 of 173 champions for where mastery ends up. The fitted curve levels off at about 54.5%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 54.5%First Time (<5k MP): 46.47% over 62,289 seatsNewbie (5k-20k MP): 48.07% over 110,109 seatsCasual (20k-50k MP): 49.77% over 133,248 seatsExperienced (50k-150k MP): 51.85% over 213,031 seatsAdvanced (150k-300k MP): 53.39% over 132,531 seatsMastery (> 300k MP): 53.75% over 201,191 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Hwei Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.