Mage

Ryze

Hardest matchups for Ryze in Mid (Emerald, patch 16.20): Ekko, Fizz, Swain. Easiest: Lucian, Mel, Orianna.

Try it in a draftCountersPower curvesIn the tier listWho wins into RyzeOn the pro tier list

Ryze on patch 16.22

  • Mid47.3%#84 of 91D5,186 games
  • Top50.9%#36 of 103B1,651 games
  • steady since 16.21

Ryze’s main role on patch 16.22 is Mid: a 47.3% win rate across 5,186 Emerald games, #84 of 91 Mid champions on the tier list (grade D), picked in 2.1% of games. Ryze is also played Top: a 50.9% win rate across 1,651 games, #36 of 103. Since patch 16.21, Ryze Mid has not moved by more than chance explains: 0.2 points across 31,259 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid77% of its gamesD46.2%45.9% raw ±0.913,3331.9%0.4% banned50.7%42.9% first time
Top22% of its gamesC48.5%48.1% raw ±1.63,7550.5%0.4% banned50.2%46.0% first time
Bot1% of its gamestoo few games48.8%41.1% raw ±8.11460.0%0.4% banned51.5%46.7% first time
Support0% of its gamestoo few games49.1%36.9% raw ±12.2650.0%0.4% banned51.5%47.1% first time
Jungle0% of its gamestoo few games50.0%50.0% raw ±13.9500.0%0.4% banned51.4%47.4% first time
How to read this

Ryze’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ryze, the part not explained by either champion’s strength.

Lane leads and team bans

What Ryze’s team bans

Champions a team bans more often when it has Ryze than the other team does in the same games (91,481 games). The other team banned before Ryze was picked, so the gap is the ban spent because Ryze was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ryze is built in this lane, most common first, with the items those builds finish and how they win.

  • Mana stackArchangel's StaffRod of AgesActualizer48.1%12,896 games
  • AP sustainedRod of AgesActualizerArchangel's Staff48.3%119 games
  • AP burstActualizerArchangel's StaffLuden's Echo47.9%16 games
  • EnchanterShurelya's BattlesongHullbreakerImperial Mandate48.0%2 games

Runes and summoner spells

How to read this

How Ryze does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

14,411 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport43.8% · 7,067 games
KeystoneStormraider's SurgeResolveStormraider's SurgeSorcery + Resolve · 44.6%
RunesManaflow BandCelerityGathering StormBone PlatingOvergrowthManaflow Band · Celerity · Gathering Storm · Bone Plating · OvergrowthShards: Attack Speed · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 47.9%Rod of AgesArchangel's StaffKey items: Rod of Ages → Archangel's Staff · 48.1%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 50.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.1%354 games · 2.5% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport43.8%7,067 games · 49% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash44.4%325 games · 2.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost47.7%6,570 games · 46% pick rate · same players: −0.3 pts vs the usual

Keystones

  • Stormraider's SurgeInspirationStormraider's Surge + Inspiration41.4%1,229 games · 8.5% pick rate · same players: +1.2 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision49.3%699 games · 4.9% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • Stormraider's SurgeResolveStormraider's Surge + Resolve44.6%4,214 games · 29% pick rate · same players: +0.5 pts vs the usualRecommended
  • Deathfire TouchResolveDeathfire Touch + Resolve46.7%6,408 games · 44% pick rate · the usual choice

Minor runes with Stormraider's Surge

Row 1
  • Manaflow Band44.0%99% take it
Row 2
  • Celerity47.6%11% take it
  • Transcendence43.6%88% take it
Row 3
  • Gathering Storm44.6%76% take it
  • Waterwalking40.5%15% take it
  • Scorch45.1%8.7% take it
Secondary: Resolve
  • Overgrowth44.5%95% take it
  • Bone Plating44.5%93% take it
  • Second Wind45.5%5.0% take it
  • Unflinching46.4%4.1% take it
Shard row 1
  • Attack Speed45.5%90% take it
  • Adaptive Force48.3%8.2% take it
Shard row 2
  • Move Speed46.5%33% take it
  • Adaptive Force45.3%67% take it
Shard row 3
  • Health46.6%36% take it
  • Health Scaling44.8%61% take it
  • Tenacity and Slow Resist51.2%2.7% take it

These numbers describe, they do not prove. Each rate is Ryze’s record when its player chose that option, pulled toward Ryze’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ryze does when built that way.

Champions like Ryze

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ryze wins 43.8%; in the hands of players with the most mastery on it, 50.5%. That gap ranks it 45 of 173 for how much practice pays. It crosses 50% at about 350K mastery points.

  1. 44%First Time
  2. 45%Newbie
  3. 46%Casual
  4. 47%Experienced
  5. 49%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Ryze in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.7%460W 443L47%47% in any lane15% counter−44 gold—
Top49.1%2W 8L1%47% in any lane50% counter+109 gold—

How much knowing Ryze pays

Players on their Mastery band win 6.7 points more on Ryze than first-timers do: #45 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ryze players win 50.5%: #163 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 43.77% over 56,521 seatsNewbie (5k-20k MP): 45.41% over 106,127 seatsCasual (20k-50k MP): 45.79% over 109,651 seatsExperienced (50k-150k MP): 47.36% over 112,121 seatsAdvanced (150k-300k MP): 49.09% over 43,938 seatsMastery (> 300k MP): 50.48% over 58,852 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ryze ranked-play summary

Most similar champions: Azir, Orianna, Kassadin.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ryze Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.