
Azir
Hardest matchups for Azir in Mid (Emerald, patch 16.20):
Xerath,
LeBlanc,
Veigar. Easiest:
Ryze,
Orianna,
Mel.
Try it in a draftCountersPower curvesIn the tier listWho wins into AzirOn the pro tier list
Azir on patch 16.22
- Mid48.8%#70 of 91C4,596 games
- Top52.7%#28 of 103A355 games
- steady since 16.21
Azir’s main role on patch 16.22 is Mid: a 48.8% win rate across 4,596 Emerald games, #70 of 91 Mid champions on the tier list (grade C), picked in 1.8% of games. Azir is also played Top: a 52.7% win rate across 355 games, #28 of 103. Since patch 16.21, Azir Mid has not moved by more than chance explains: 0.3 points across 26,779 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid90% of its games | C | 47.5%47.3% raw ±0.9 | 12,729 | 1.8%0.2% banned | 50.4%43.0% first time |
| Top8% of its games | A | 51.0%51.9% raw ±2.9 | 1,118 | 0.2%0.2% banned | 51.8%47.6% first time |
| Bot1% of its games | too few games | 48.3%39.8% raw ±7.1 | 191 | 0.0%0.2% banned | 51.0%46.2% first time |
| Support1% of its games | too few games | 49.2%40.7% raw ±10.3 | 91 | 0.0%0.2% banned | 51.3%47.0% first time |
| Jungle0% of its games | too few games | 49.8%0.0% raw ±56.6 | 3 | 0.0%0.2% banned | — |
Matchups
Every matchupHow to read this
Azir’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Azir, the part not explained by either champion’s strength.
Hardest for Azir
Lane leads and team bans
What Azir’s team bans
Champions a team bans more often when it has Azir than the other team does in the same games (86,621 games). The other team banned before Azir was picked, so the gap is the ban spent because Azir was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Azir is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


50.0%9,272 games - AP sustained


49.0%2,976 games - Tank


49.6%15 games - On-hit


49.8%11 games - Mana stack


49.5%8 games
Runes and summoner spells
How to read this
How Azir does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
13,840 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite47.9%1,486 games · 11% pick rate · same players: +0.4 pts vs the usualRecommended
Flash + Barrier46.7%478 games · 3.5% pick rate · same players: +0.0 pts vs the usualRare: not recommended
Flash + Teleport47.0%11,274 games · 81% pick rate · the usual choice
Exhaust + Flash46.7%509 games · 3.7% pick rate · same players: −0.7 pts vs the usualRare: not recommended
Keystones

Lethal Tempo + Resolve46.5%2,247 games · 16% pick rate · same players: +0.6 pts vs the usualRecommended
Press the Attack + Resolve48.6%4,238 games · 31% pick rate · the usual choice
Press the Attack + Sorcery47.9%2,680 games · 19% pick rate · same players: −0.0 pts vs the usual
Lethal Tempo + Sorcery43.9%2,318 games · 17% pick rate · same players: −0.7 pts vs the usual
Minor runes with Lethal Tempo
Presence of Mind45.1%94% take it
Triumph46.0%3.1% take it
Absorb Life48.2%2.5% take it
Legend: Alacrity45.3%100% take it
Cut Down45.0%93% take it
Coup de Grace45.0%5.3% take it
Bone Plating46.8%92% take it
Overgrowth46.2%90% take it
Unflinching46.7%8.6% take it
Second Wind43.2%6.9% take it
- Attack Speed47.2%99% take it
- Adaptive Force46.6%90% take it
- Move Speed50.9%6.8% take it
- Health Scaling51.3%3.1% take it
- Health48.1%30% take it
- Health Scaling46.7%69% take it
These numbers describe, they do not prove. Each rate is Azir’s record when its player chose that option, pulled toward Azir’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Azir does when built that way.
The learning curve
Champion pool
On a first game Azir wins 39.9%; in the hands of players with the most mastery on it, 51.7%. That gap ranks it 2 of 173 for how much practice pays. It crosses 50% at about 270K mastery points.
Pro play
On the pro tier list
Azir in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 46.6%182W 232L | 24%24% in any lane | 43% counter | −120 gold | — |
How much knowing Azir pays
Players on their Mastery band win 11.9 points more on Azir than first-timers do: #2 of 173 champions for how much mastery pays.
At 300k+ mastery points, Azir players win 51.7%: #124 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.1% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Azir ranked-play summary
Most similar champions: Ryze, Orianna, Kassadin.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.