
Orianna
Hardest matchups for Orianna in Mid (Emerald, patch 16.20):
Gwen,
Gragas,
Fizz. Easiest:
Ezreal,
Lucian,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into OriannaOn the pro tier list
Orianna on patch 16.22
- Mid47.9%#80 of 91C13,902 games
- steady since 16.21
Orianna’s main role on patch 16.22 is Mid: a 47.9% win rate across 13,902 Emerald games, #80 of 91 Mid champions on the tier list (grade C), picked in 5.6% of games. Since patch 16.21, Orianna Mid has not moved by more than chance explains: 0.6 points across 76,893 games in 8 ranks. Riot changed Orianna in patch 16.22, and the win rate did not measurably follow.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid95% of its games | D | 46.4%46.3% raw ±0.7 | 21,426 | 3.0%0.3% banned | 50.4%44.4% first time |
| Support3% of its games | too few games | 48.0%44.9% raw ±3.9 | 626 | 0.1%0.3% banned | 50.9%45.2% first time |
| Bot1% of its games | too few games | 48.3%43.4% raw ±5.5 | 316 | 0.0%0.3% banned | 50.4%47.4% first time |
| Top1% of its games | too few games | 50.3%51.2% raw ±5.8 | 285 | 0.0%0.3% banned | 51.5%48.0% first time |
| Jungle0% of its games | too few games | 49.8%28.6% raw ±37.0 | 7 | 0.0%0.3% banned | 51.4%47.2% first time |
Matchups
Every matchupHow to read this
Orianna’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Orianna, the part not explained by either champion’s strength.
Hardest for Orianna
Lane leads and team bans
What Orianna’s team bans
Champions a team bans more often when it has Orianna than the other team does in the same games (148,017 games). The other team banned before Orianna was picked, so the gap is the ban spent because Orianna was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Orianna is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


48.4%13,842 games - AP sustained


49.5%4,866 games - Mana stack


49.4%2,012 games - Enchanter


48.9%18 games
Runes and summoner spells
How to read this
How Orianna does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
23,487 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Barrier47.9%839 games · 3.6% pick rate · same players: +0.4 pts vs the usualRare: not recommended
Exhaust + Flash48.6%683 games · 2.9% pick rate · same players: +0.3 pts vs the usualRare: not recommended
Flash + Ghost49.8%1,112 games · 4.7% pick rate · same players: +0.2 pts vs the usualRare: not recommended
Flash + Teleport45.8%19,840 games · 84% pick rate · the usual choiceRecommended
Keystones

Stormraider's Surge + Precision45.6%3,699 games · 16% pick rate · same players: +1.0 pts vs the usualRecommended
Stormraider's Surge + Inspiration44.6%1,652 games · 7.0% pick rate · same players: +0.8 pts vs the usualRare: not recommended
Summon Aery + Resolve49.8%3,291 games · 14% pick rate · same players: +0.3 pts vs the usual
Arcane Comet + Precision49.2%2,046 games · 8.7% pick rate · same players: +0.1 pts vs the usualRare: not recommended
Minor runes with Stormraider's Surge
Manaflow Band45.5%99% take it
Transcendence45.2%96% take it
Celerity48.2%3.5% take it
Scorch45.3%93% take it
Gathering Storm46.2%6.9% take it
Legend: Haste45.3%94% take it
Presence of Mind45.0%92% take it
Cut Down50.2%9.1% take it
Coup de Grace48.1%4.8% take it
- Attack Speed46.2%95% take it
- Adaptive Force45.8%3.8% take it
- Move Speed49.9%13% take it
- Adaptive Force45.7%87% take it
- Health47.0%43% take it
- Health Scaling45.7%56% take it
These numbers describe, they do not prove. Each rate is Orianna’s record when its player chose that option, pulled toward Orianna’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Orianna does when built that way.
The learning curve
Champion pool
On a first game Orianna wins 44.0%; in the hands of players with the most mastery on it, 50.3%. That gap ranks it 54 of 173 for how much practice pays. It crosses 50% at about 400K mastery points.
Pro play
On the pro tier list
Orianna in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 50.4%315W 308L | 73%73% in any lane | 17% counter | +125 gold | — |
| Bot | 50.0%1W 1L | 0%73% in any lane | 50% counter | +210 gold | — |
| Top | 49.8%0W 1L | 0%73% in any lane | 0% counter | −2,008 gold | — |
How much knowing Orianna pays
Players on their Mastery band win 6.3 points more on Orianna than first-timers do: #54 of 173 champions for how much mastery pays.
At 300k+ mastery points, Orianna players win 50.3%: #165 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Orianna ranked-play summary
Most similar champions: Ryze, Twisted Fate, Azir.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.