Mage · Support

Orianna

Hardest matchups for Orianna in Mid (Emerald, patch 16.20): Gwen, Gragas, Fizz. Easiest: Ezreal, Lucian, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into OriannaOn the pro tier list

Orianna on patch 16.22

  • Mid47.9%#80 of 91C13,902 games
  • steady since 16.21

Orianna’s main role on patch 16.22 is Mid: a 47.9% win rate across 13,902 Emerald games, #80 of 91 Mid champions on the tier list (grade C), picked in 5.6% of games. Since patch 16.21, Orianna Mid has not moved by more than chance explains: 0.6 points across 76,893 games in 8 ranks. Riot changed Orianna in patch 16.22, and the win rate did not measurably follow.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid95% of its gamesD46.4%46.3% raw ±0.721,4263.0%0.3% banned50.4%44.4% first time
Support3% of its gamestoo few games48.0%44.9% raw ±3.96260.1%0.3% banned50.9%45.2% first time
Bot1% of its gamestoo few games48.3%43.4% raw ±5.53160.0%0.3% banned50.4%47.4% first time
Top1% of its gamestoo few games50.3%51.2% raw ±5.82850.0%0.3% banned51.5%48.0% first time
Jungle0% of its gamestoo few games49.8%28.6% raw ±37.070.0%0.3% banned51.4%47.2% first time
How to read this

Orianna’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Orianna, the part not explained by either champion’s strength.

Lane leads and team bans

What Orianna’s team bans

Champions a team bans more often when it has Orianna than the other team does in the same games (148,017 games). The other team banned before Orianna was picked, so the gap is the ban spent because Orianna was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Orianna is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameLuden's EchoZhonya's Hourglass48.4%13,842 games
  • AP sustainedBlackfire TorchHextech RocketbeltZhonya's Hourglass49.5%4,866 games
  • Mana stackArchangel's StaffShadowflameLuden's Echo49.4%2,012 games
  • EnchanterImperial MandateShurelya's BattlesongBlackfire Torch48.9%18 games

Runes and summoner spells

How to read this

How Orianna does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

23,487 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport45.8% · 19,840 games
KeystoneStormraider's SurgePrecisionStormraider's SurgeSorcery + Precision · 45.6%
RunesManaflow BandTranscendenceScorchPresence of MindLegend: HasteManaflow Band · Transcendence · Scorch · Presence of Mind · Legend: HasteShards: Attack Speed · Move Speed · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 48.9%Luden's EchoShadowflameKey items: Luden's Echo → Shadowflame · 46.4%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 50.0%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier47.9%839 games · 3.6% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash48.6%683 games · 2.9% pick rate · same players: +0.3 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost49.8%1,112 games · 4.7% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport45.8%19,840 games · 84% pick rate · the usual choiceRecommended

Keystones

  • Stormraider's SurgePrecisionStormraider's Surge + Precision45.6%3,699 games · 16% pick rate · same players: +1.0 pts vs the usualRecommended
  • Stormraider's SurgeInspirationStormraider's Surge + Inspiration44.6%1,652 games · 7.0% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • Summon AeryResolveSummon Aery + Resolve49.8%3,291 games · 14% pick rate · same players: +0.3 pts vs the usual
  • Arcane CometPrecisionArcane Comet + Precision49.2%2,046 games · 8.7% pick rate · same players: +0.1 pts vs the usualRare: not recommended

Minor runes with Stormraider's Surge

Row 1
  • Manaflow Band45.5%99% take it
Row 2
  • Transcendence45.2%96% take it
  • Celerity48.2%3.5% take it
Row 3
  • Scorch45.3%93% take it
  • Gathering Storm46.2%6.9% take it
Secondary: Precision
  • Legend: Haste45.3%94% take it
  • Presence of Mind45.0%92% take it
  • Cut Down50.2%9.1% take it
  • Coup de Grace48.1%4.8% take it
Shard row 1
  • Attack Speed46.2%95% take it
  • Adaptive Force45.8%3.8% take it
Shard row 2
  • Move Speed49.9%13% take it
  • Adaptive Force45.7%87% take it
Shard row 3
  • Health47.0%43% take it
  • Health Scaling45.7%56% take it

These numbers describe, they do not prove. Each rate is Orianna’s record when its player chose that option, pulled toward Orianna’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Orianna does when built that way.

Champions like Orianna

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Orianna wins 44.0%; in the hands of players with the most mastery on it, 50.3%. That gap ranks it 54 of 173 for how much practice pays. It crosses 50% at about 400K mastery points.

  1. 44%First Time
  2. 45%Newbie
  3. 45%Casual
  4. 47%Experienced
  5. 48%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Orianna in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.4%315W 308L73%73% in any lane17% counter+125 gold—
Bot50.0%1W 1L0%73% in any lane50% counter+210 gold—
Top49.8%0W 1L0%73% in any lane0% counter−2,008 gold—

How much knowing Orianna pays

Players on their Mastery band win 6.3 points more on Orianna than first-timers do: #54 of 173 champions for how much mastery pays.

At 300k+ mastery points, Orianna players win 50.3%: #165 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.03% over 71,111 seatsNewbie (5k-20k MP): 44.58% over 113,290 seatsCasual (20k-50k MP): 45.28% over 116,815 seatsExperienced (50k-150k MP): 46.64% over 130,465 seatsAdvanced (150k-300k MP): 48.11% over 51,451 seatsMastery (> 300k MP): 50.28% over 62,156 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Orianna ranked-play summary

Most similar champions: Ryze, Twisted Fate, Azir.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Orianna Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.