Mage

Syndra

Hardest matchups for Syndra in Mid (Emerald, patch 16.20): Fizz, Gwen, Ekko. Easiest: Lucian, Ezreal, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into SyndraOn the pro tier list

Syndra on patch 16.22

  • Mid49.6%#56 of 91B24,120 games
  • Bot52.4%#11 of 51A1,527 games
  • steady since 16.21

Syndra’s main role on patch 16.22 is Mid: a 49.6% win rate across 24,120 Emerald games, #56 of 91 Mid champions on the tier list (grade B), picked in 9.7% of games. Syndra is also played Bot: a 52.4% win rate across 1,527 games, #11 of 51. Since patch 16.21, Syndra Mid has not moved by more than chance explains: 0.1 points across 133,753 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid87% of its gamesB50.3%50.3% raw ±0.453,7397.6%9.0% banned52.8%47.9% first time
Bot9% of its gamesA51.1%51.3% raw ±1.35,4370.8%9.0% banned52.8%48.6% first time
Support2% of its gamesB49.2%48.7% raw ±2.61,4190.2%9.0% banned50.5%45.6% first time
Top1% of its gamesA51.6%53.3% raw ±3.38930.1%9.0% banned52.4%47.6% first time
Jungle0% of its gamestoo few games49.8%28.6% raw ±37.070.0%9.0% banned51.4%47.2% first time
How to read this

Syndra’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Syndra, the part not explained by either champion’s strength.

Lane leads and team bans

What Syndra’s team bans

Champions a team bans more often when it has Syndra than the other team does in the same games (329,523 games). The other team banned before Syndra was picked, so the gap is the ban spent because Syndra was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Syndra is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameLuden's EchoRabadon's Deathcap51.2%37,960 games
  • AP sustainedBlackfire TorchCosmic DriveRabadon's Deathcap53.3%12,024 games
  • EnchanterImperial MandateStormsurgeShadowflame53.8%3,095 games
  • Mana stackArchangel's StaffShadowflameLuden's Echo52.6%142 games

Runes and summoner spells

How to read this

How Syndra does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

58,033 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport50.3% · 50,024 games
KeystoneFirst StrikeSorceryFirst StrikeInspiration + Sorcery · 51.5%
RunesCash BackTriple TonicJack Of All TradesManaflow BandTranscendenceCash Back · Triple Tonic · Jack Of All Trades · Manaflow Band · TranscendenceShards: Attack Speed · Move Speed · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.9%Luden's EchoShadowflameKey items: Luden's Echo → Shadowflame · 49.9%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.7%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost52.2%2,947 games · 5.1% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport50.3%50,024 games · 86% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash46.5%1,242 games · 2.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier49.8%1,295 games · 2.2% pick rate · same players: −1.6 pts vs the usualRare: not recommended

Keystones

  • First StrikeSorceryFirst Strike + Sorcery51.5%16,786 games · 29% pick rate · same players: +1.0 pts vs the usualRecommended
  • Arcane CometPrecisionArcane Comet + Precision52.3%7,828 games · 13% pick rate · same players: +0.5 pts vs the usual
  • Arcane CometInspirationArcane Comet + Inspiration49.0%20,105 games · 35% pick rate · the usual choice
  • Arcane CometResolveArcane Comet + Resolve51.4%1,918 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with First Strike

Row 1
  • Cash Back53.5%26% take it
  • Magical Footwear50.7%74% take it
Row 2
  • Triple Tonic53.3%37% take it
  • Biscuit Delivery50.4%63% take it
Row 3
  • Jack Of All Trades55.3%11% take it
  • Cosmic Insight50.9%88% take it
Secondary: Sorcery
  • Transcendence51.5%94% take it
  • Manaflow Band51.2%92% take it
  • Gathering Storm52.7%6.8% take it
  • Axiom Arcanist54.6%2.8% take it
  • Scorch50.5%2.5% take it
Shard row 1
  • Attack Speed49.9%87% take it
  • Adaptive Force52.0%8.0% take it
  • Ability Haste52.9%5.0% take it
Shard row 2
  • Move Speed53.1%13% take it
  • Adaptive Force49.8%87% take it
Shard row 3
  • Health Scaling50.6%47% take it
  • Health49.9%52% take it

These numbers describe, they do not prove. Each rate is Syndra’s record when its player chose that option, pulled toward Syndra’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Syndra does when built that way.

Champions like Syndra

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Syndra wins 46.8%; in the hands of players with the most mastery on it, 53.5%. That gap ranks it 44 of 173 for how much practice pays. It crosses 50% at about 43K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Syndra in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid48.6%169W 188L19%21% in any lane58% counter+95 gold—
Bot49.1%13W 19L2%21% in any lane31% counter+51 gold—

How much knowing Syndra pays

Players on their Mastery band win 6.7 points more on Syndra than first-timers do: #44 of 173 champions for how much mastery pays.

At 300k+ mastery points, Syndra players win 53.5%: #13 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.77% over 133,578 seatsNewbie (5k-20k MP): 47.95% over 241,804 seatsCasual (20k-50k MP): 49.61% over 264,453 seatsExperienced (50k-150k MP): 51.49% over 322,721 seatsAdvanced (150k-300k MP): 53.19% over 158,757 seatsMastery (> 300k MP): 53.50% over 202,831 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Syndra Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.