
Syndra
Hardest matchups for Syndra in Mid (Emerald, patch 16.20):
Fizz,
Gwen,
Ekko. Easiest:
Lucian,
Ezreal,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into SyndraOn the pro tier list
Syndra on patch 16.22
- Mid49.6%#56 of 91B24,120 games
- Bot52.4%#11 of 51A1,527 games
- steady since 16.21
Syndra’s main role on patch 16.22 is Mid: a 49.6% win rate across 24,120 Emerald games, #56 of 91 Mid champions on the tier list (grade B), picked in 9.7% of games. Syndra is also played Bot: a 52.4% win rate across 1,527 games, #11 of 51. Since patch 16.21, Syndra Mid has not moved by more than chance explains: 0.1 points across 133,753 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid87% of its games | B | 50.3%50.3% raw ±0.4 | 53,739 | 7.6%9.0% banned | 52.8%47.9% first time |
| Bot9% of its games | A | 51.1%51.3% raw ±1.3 | 5,437 | 0.8%9.0% banned | 52.8%48.6% first time |
| Support2% of its games | B | 49.2%48.7% raw ±2.6 | 1,419 | 0.2%9.0% banned | 50.5%45.6% first time |
| Top1% of its games | A | 51.6%53.3% raw ±3.3 | 893 | 0.1%9.0% banned | 52.4%47.6% first time |
| Jungle0% of its games | too few games | 49.8%28.6% raw ±37.0 | 7 | 0.0%9.0% banned | 51.4%47.2% first time |
Matchups
Every matchupHow to read this
Syndra’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Syndra, the part not explained by either champion’s strength.
Hardest for Syndra
Lane leads and team bans
What Syndra’s team bans
Champions a team bans more often when it has Syndra than the other team does in the same games (329,523 games). The other team banned before Syndra was picked, so the gap is the ban spent because Syndra was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Syndra is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


51.2%37,960 games - AP sustained


53.3%12,024 games - Enchanter


53.8%3,095 games - Mana stack


52.6%142 games
Runes and summoner spells
How to read this
How Syndra does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
58,033 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost52.2%2,947 games · 5.1% pick rate · same players: +0.9 pts vs the usualRare: not recommended
Flash + Teleport50.3%50,024 games · 86% pick rate · the usual choiceRecommended
Exhaust + Flash46.5%1,242 games · 2.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended
Flash + Barrier49.8%1,295 games · 2.2% pick rate · same players: −1.6 pts vs the usualRare: not recommended
Keystones

First Strike + Sorcery51.5%16,786 games · 29% pick rate · same players: +1.0 pts vs the usualRecommended
Arcane Comet + Precision52.3%7,828 games · 13% pick rate · same players: +0.5 pts vs the usual
Arcane Comet + Inspiration49.0%20,105 games · 35% pick rate · the usual choice
Arcane Comet + Resolve51.4%1,918 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended
Minor runes with First Strike
Cash Back53.5%26% take it
Magical Footwear50.7%74% take it
Triple Tonic53.3%37% take it
Biscuit Delivery50.4%63% take it
Jack Of All Trades55.3%11% take it
Cosmic Insight50.9%88% take it
Transcendence51.5%94% take it
Manaflow Band51.2%92% take it
Gathering Storm52.7%6.8% take it
Axiom Arcanist54.6%2.8% take it
Scorch50.5%2.5% take it
- Attack Speed49.9%87% take it
- Adaptive Force52.0%8.0% take it
- Ability Haste52.9%5.0% take it
- Move Speed53.1%13% take it
- Adaptive Force49.8%87% take it
- Health Scaling50.6%47% take it
- Health49.9%52% take it
These numbers describe, they do not prove. Each rate is Syndra’s record when its player chose that option, pulled toward Syndra’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Syndra does when built that way.
The learning curve
Champion pool
On a first game Syndra wins 46.8%; in the hands of players with the most mastery on it, 53.5%. That gap ranks it 44 of 173 for how much practice pays. It crosses 50% at about 43K mastery points.
Pro play
On the pro tier list
Syndra in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 48.6%169W 188L | 19%21% in any lane | 58% counter | +95 gold | — |
| Bot | 49.1%13W 19L | 2%21% in any lane | 31% counter | +51 gold | — |
How much knowing Syndra pays
Players on their Mastery band win 6.7 points more on Syndra than first-timers do: #44 of 173 champions for how much mastery pays.
At 300k+ mastery points, Syndra players win 53.5%: #13 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.