Assassin · Mage

Kassadin

Hardest matchups for Kassadin in Mid (Emerald, patch 16.20): Tryndamere, Ekko, Talon. Easiest: Lucian, Corki, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into KassadinOn the pro tier list

Kassadin on patch 16.22

  • Mid50.6%#31 of 91B6,033 games
  • Top55.5%#8 of 103A344 games
  • steady since 16.21

Kassadin’s main role on patch 16.22 is Mid: a 50.6% win rate across 6,033 Emerald games, #31 of 91 Mid champions on the tier list (grade B), picked in 2.4% of games. Kassadin is also played Top: a 55.5% win rate across 344 games, #8 of 103. Since patch 16.21, Kassadin Mid has not moved by more than chance explains: 0.3 points across 30,211 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid93% of its gamesB50.1%50.1% raw ±0.718,0312.6%2.2% banned52.8%45.4% first time
Top6% of its gamesA50.9%51.6% raw ±2.91,1740.2%2.2% banned52.7%46.1% first time
Bot0% of its gamestoo few games50.1%52.3% raw ±12.2650.0%2.2% banned51.6%47.2% first time
Jungle0% of its gamestoo few games49.6%43.3% raw ±12.7600.0%2.2% banned51.5%47.2% first time
Support0% of its gamestoo few games49.7%31.3% raw ±24.5160.0%2.2% banned51.3%47.0% first time
How to read this

Kassadin’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kassadin, the part not explained by either champion’s strength.

Lane leads and team bans

What Kassadin’s team bans

Champions a team bans more often when it has Kassadin than the other team does in the same games (100,863 games). The other team banned before Kassadin was picked, so the gap is the ban spent because Kassadin was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kassadin is built in this lane, most common first, with the items those builds finish and how they win.

  • Mana stackArchangel's StaffRod of AgesMalignance52.0%15,130 games
  • AP sustainedRod of AgesMalignanceArchangel's Staff51.5%2,492 games
  • AP burstMalignanceArchangel's StaffMejai's Soulstealer56.3%584 games
  • TankWinter's ApproachFrozen HeartIceborn Gauntlet52.1%4 games

Runes and summoner spells

How to read this

How Kassadin does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

19,544 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite53.6% · 5,166 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 50.6%
RunesCash BackTriple TonicCosmic InsightSudden ImpactUltimate HunterCash Back · Triple Tonic · Cosmic Insight · Sudden Impact · Ultimate HunterShards: Adaptive Force · Adaptive Force · Health
BuildDark SealRefillable PotionStart: Dark Seal + Refillable Potion · 54.1%Rod of AgesArchangel's StaffKey items: Rod of Ages → Archangel's Staff · 51.8%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.8%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite53.6%5,166 games · 26% pick rate · same players: +2.3 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport48.9%13,515 games · 69% pick rate · the usual choice
  • FlashBarrierFlash + Barrier51.8%563 games · 2.9% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Keystones

  • Deathfire TouchResolveDeathfire Touch + Resolve51.8%424 games · 2.2% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • First StrikeDominationFirst Strike + Domination50.6%5,788 games · 30% pick rate · the usual choiceRecommended
  • Deathfire TouchDominationDeathfire Touch + Domination51.4%1,934 games · 9.9% pick rate · same players: −0.3 pts vs the usualRare: not recommended
  • ElectrocutePrecisionElectrocute + Precision49.7%4,188 games · 21% pick rate · same players: −0.5 pts vs the usual

Minor runes with First Strike

Row 1
  • Cash Back50.6%97% take it
  • Magical Footwear55.4%2.7% take it
Row 2
  • Triple Tonic50.7%98% take it
Row 3
  • Cosmic Insight50.3%90% take it
  • Jack Of All Trades54.4%9.8% take it
Secondary: Domination
  • Ultimate Hunter50.6%100% take it
  • Sudden Impact50.5%99% take it
Shard row 1
  • Adaptive Force50.3%89% take it
  • Ability Haste50.3%7.6% take it
  • Attack Speed47.5%3.0% take it
Shard row 2
  • Adaptive Force51.5%29% take it
  • Health Scaling49.5%69% take it
Shard row 3
  • Health51.0%10% take it
  • Health Scaling50.2%87% take it
  • Tenacity and Slow Resist48.0%2.3% take it

These numbers describe, they do not prove. Each rate is Kassadin’s record when its player chose that option, pulled toward Kassadin’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kassadin does when built that way.

Champions like Kassadin

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kassadin wins 46.1%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 36 of 173 for how much practice pays. It crosses 50% at about 59K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kassadin in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.8%3W 4L0%0% in any lane100% counter−437 gold—

How much knowing Kassadin pays

Players on their Mastery band win 7.2 points more on Kassadin than first-timers do: #36 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kassadin players win 53.3%: #17 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.14% over 48,612 seatsNewbie (5k-20k MP): 47.47% over 74,476 seatsCasual (20k-50k MP): 48.90% over 69,792 seatsExperienced (50k-150k MP): 51.14% over 77,558 seatsAdvanced (150k-300k MP): 52.55% over 38,605 seatsMastery (> 300k MP): 53.34% over 64,248 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Kassadin ranked-play summary

Most similar champions: Twisted Fate, Orianna, Akshan.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Kassadin Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.