Mage

Aurelion Sol

Hardest matchups for Aurelion Sol in Mid (Emerald, patch 16.20): Ahri, Yone, Fizz. Easiest: Mel, Orianna, Ryze.

Try it in a draftCountersPower curvesIn the tier listWho wins into Aurelion SolOn the pro tier list

Aurelion Sol on patch 16.22

  • Mid51.8%#10 of 91A4,927 games
  • Bot51.0%#26 of 51A1,560 games
  • steady since 16.21

Aurelion Sol’s main role on patch 16.22 is Mid: a 51.8% win rate across 4,927 Emerald games, #10 of 91 Mid champions on the tier list (grade A), picked in 2.0% of games. Aurelion Sol is also played Bot: a 51.0% win rate across 1,560 games, #26 of 51. Since patch 16.21, Aurelion Sol Mid has not moved by more than chance explains: 0.5 points across 33,349 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid65% of its gamesB49.9%49.8% raw ±0.912,2501.7%0.6% banned52.2%46.5% first time
Bot21% of its gamesA51.2%51.5% raw ±1.63,8710.5%0.6% banned51.3%45.1% first time
Top7% of its gamesA51.2%52.2% raw ±2.71,3210.2%0.6% banned51.9%46.5% first time
Jungle5% of its gamesC47.3%44.4% raw ±3.38710.1%0.6% banned51.1%44.1% first time
Support3% of its gamestoo few games48.4%45.3% raw ±4.54750.1%0.6% banned51.0%46.6% first time
How to read this

Aurelion Sol’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Aurelion Sol, the part not explained by either champion’s strength.

Lane leads and team bans

What Aurelion Sol’s team bans

Champions a team bans more often when it has Aurelion Sol than the other team does in the same games (94,335 games). The other team banned before Aurelion Sol was picked, so the gap is the ban spent because Aurelion Sol was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Aurelion Sol is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedRylai's Crystal ScepterLiandry's TormentBlackfire Torch51.9%11,586 games
  • Mana stackArchangel's StaffRylai's Crystal ScepterLiandry's Torment48.5%439 games
  • AP burstBlackfire TorchShadowflameZhonya's Hourglass51.7%207 games
  • EnchanterRylai's Crystal ScepterImperial MandateShurelya's Battlesong51.7%1 games

Runes and summoner spells

How to read this

How Aurelion Sol does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

13,143 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport49.7% · 11,297 games
KeystoneDeathfire TouchResolveDeathfire TouchSorcery + Resolve · 49.9%
RunesManaflow BandTranscendenceGathering StormBone PlatingOvergrowthManaflow Band · Transcendence · Gathering Storm · Bone Plating · OvergrowthShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 51.8%Blackfire TorchRylai's Crystal ScepterKey items: Blackfire Torch → Rylai's Crystal Scepter · 51.4%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.3%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier53.3%993 games · 7.6% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport49.7%11,297 games · 86% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.1%633 games · 4.8% pick rate · same players: −1.3 pts vs the usualRare: not recommended

Keystones

  • Deathfire TouchResolveDeathfire Touch + Resolve49.9%6,505 games · 49% pick rate · the usual choiceRecommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision50.0%3,780 games · 29% pick rate · same players: −0.2 pts vs the usual
  • Arcane CometResolveArcane Comet + Resolve49.8%1,415 games · 11% pick rate · same players: −0.4 pts vs the usual
  • Arcane CometPrecisionArcane Comet + Precision50.6%670 games · 5.1% pick rate · same players: −0.9 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band49.9%99% take it
Row 2
  • Transcendence50.0%10% take it
  • Absolute Focus50.0%88% take it
  • Celerity47.2%2.2% take it
Row 3
  • Gathering Storm51.5%14% take it
  • Scorch49.6%86% take it
Secondary: Resolve
  • Overgrowth50.0%96% take it
  • Bone Plating50.1%95% take it
  • Second Wind46.5%3.5% take it
  • Unflinching48.0%3.0% take it
Shard row 1
  • Adaptive Force49.9%95% take it
  • Ability Haste48.8%2.8% take it
  • Attack Speed48.4%2.2% take it
Shard row 2
  • Adaptive Force49.8%91% take it
  • Health Scaling52.4%4.7% take it
  • Move Speed47.8%4.0% take it
Shard row 3
  • Health Scaling49.9%84% take it
  • Health49.8%15% take it

These numbers describe, they do not prove. Each rate is Aurelion Sol’s record when its player chose that option, pulled toward Aurelion Sol’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Aurelion Sol does when built that way.

Champions like Aurelion Sol

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Aurelion Sol wins 45.4%; in the hands of players with the most mastery on it, 54.2%. That gap ranks it 18 of 173 for how much practice pays. It crosses 50% at about 49K mastery points.

  1. 45%First Time
  2. 47%Newbie
  3. 49%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Aurelion Sol in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid50.0%4W 4L0%0% in any lane100% counter−520 gold—

How much knowing Aurelion Sol pays

Players on their Mastery band win 8.8 points more on Aurelion Sol than first-timers do: #18 of 173 champions for how much mastery pays.

At 300k+ mastery points, Aurelion Sol players win 54.2%: #4 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.36% over 42,230 seatsNewbie (5k-20k MP): 47.22% over 69,210 seatsCasual (20k-50k MP): 49.22% over 73,614 seatsExperienced (50k-150k MP): 51.69% over 103,944 seatsAdvanced (150k-300k MP): 53.38% over 67,737 seatsMastery (> 300k MP): 54.16% over 142,726 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Aurelion Sol Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.