Mage · Assassin

Ahri

Hardest matchups for Ahri in Mid (Emerald, patch 16.20): Singed, Heimerdinger, Zilean. Easiest: Ezreal, Lucian, Corki.

Try it in a draftCountersPower curvesIn the tier listWho wins into AhriOn the pro tier list

Ahri on patch 16.22

  • Mid51.7%#8 of 91A30,576 games
  • Top55.6%#2 of 103S630 games
  • steady since 16.21

Ahri’s main role on patch 16.22 is Mid: a 51.7% win rate across 30,576 Emerald games, #8 of 91 Mid champions on the tier list (grade A), picked in 12.3% of games. Ahri is also played Top: a 55.6% win rate across 630 games, #2 of 103. Since patch 16.21, Ahri Mid has not moved by more than chance explains: 0.0 points across 211,299 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid96% of its gamesA51.1%51.1% raw ±0.472,69910.3%3.3% banned51.8%50.2% first time
Top2% of its gamesS52.8%54.3% raw ±2.31,8690.3%3.3% banned52.3%49.4% first time
Support1% of its gamesC47.5%44.7% raw ±3.38760.1%3.3% banned50.4%47.1% first time
Bot1% of its gamestoo few games49.6%48.7% raw ±4.64480.1%3.3% banned50.7%47.2% first time
Jungle0% of its gamestoo few games49.5%34.4% raw ±17.3320.0%3.3% banned51.6%46.9% first time
How to read this

Ahri’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ahri, the part not explained by either champion’s strength.

Lane leads and team bans

What Ahri’s team bans

Champions a team bans more often when it has Ahri than the other team does in the same games (539,801 games). The other team banned before Ahri was picked, so the gap is the ban spent because Ahri was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ahri is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstMalignanceShadowflameZhonya's Hourglass53.1%63,398 games
  • AP sustainedBlackfire TorchMalignanceCosmic Drive51.8%7,127 games
  • Mana stackArchangel's StaffMalignanceBlackfire Torch51.8%41 games
  • EnchanterImperial MandateMalignanceBlackfire Torch52.7%22 games
  • On-hitGuinsoo's RagebladeNashor's ToothBlade of The Ruined King52.9%2 games

Runes and summoner spells

How to read this

How Ahri does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

77,605 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.9% · 53,452 games
KeystoneElectrocuteSorceryElectrocuteDomination + Sorcery · 51.0%
RunesTaste of BloodGrisly MementosUltimate HunterManaflow BandScorchTaste of Blood · Grisly Mementos · Ultimate Hunter · Manaflow Band · ScorchShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.0%Blackfire TorchLich BaneKey items: Blackfire Torch → Lich Bane · 54.5%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.9%53,452 games · 69% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport49.3%22,683 games · 29% pick rate · same players: −1.7 pts vs the usual

Keystones

  • Deathfire TouchDominationDeathfire Touch + Domination51.4%7,032 games · 9.1% pick rate · same players: +1.6 pts vs the usualRare: not recommended
  • ElectrocuteResolveElectrocute + Resolve52.3%4,800 games · 6.2% pick rate · same players: +0.9 pts vs the usualRare: not recommended
  • ElectrocuteInspirationElectrocute + Inspiration50.4%3,938 games · 5.1% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • ElectrocuteSorceryElectrocute + Sorcery51.0%58,740 games · 76% pick rate · the usual choiceRecommended

Minor runes with Electrocute

Row 1
  • Taste of Blood50.9%94% take it
  • Sudden Impact53.8%3.7% take it
  • Cheap Shot53.2%2.2% take it
Row 2
  • Grisly Mementos50.9%89% take it
  • Sixth Sense52.7%9.4% take it
Row 3
  • Ultimate Hunter51.1%99% take it
Secondary: Sorcery
  • Manaflow Band50.9%95% take it
  • Scorch51.9%19% take it
  • Transcendence50.8%81% take it
  • Gathering Storm52.3%2.3% take it
Shard row 1
  • Attack Speed51.0%94% take it
  • Adaptive Force53.5%5.3% take it
Shard row 2
  • Adaptive Force51.0%97% take it
  • Move Speed54.4%2.5% take it
Shard row 3
  • Health52.4%20% take it
  • Health Scaling50.8%79% take it

These numbers describe, they do not prove. Each rate is Ahri’s record when its player chose that option, pulled toward Ahri’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ahri does when built that way.

Champions like Ahri

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ahri wins 48.5%; in the hands of players with the most mastery on it, 52.1%. That gap ranks it 132 of 173 for how much practice pays. It crosses 50% at about 54K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Ahri in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid53.0%255W 208L21%21% in any lane54% counter+119 gold—

How much knowing Ahri pays

Players on their Mastery band win 3.6 points more on Ahri than first-timers do: #132 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ahri players win 52.1%: #103 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.9% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.47% over 120,789 seatsNewbie (5k-20k MP): 48.98% over 264,961 seatsCasual (20k-50k MP): 49.60% over 329,925 seatsExperienced (50k-150k MP): 50.56% over 460,201 seatsAdvanced (150k-300k MP): 51.50% over 249,811 seatsMastery (> 300k MP): 52.09% over 418,985 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Ahri Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.