Support · Mage

Bard

Hardest matchups for Bard in Support (Emerald, patch 16.20): Thresh, Leona, Braum. Easiest: Ezreal, Twitch, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into BardOn the pro tier list

Bard on patch 16.22

  • Support49.5%#32 of 77B10,159 games
  • steady since 16.21

Bard’s main role on patch 16.22 is Support: a 49.5% win rate across 10,159 Emerald games, #32 of 77 Support champions on the tier list (grade B), picked in 4.2% of games. Since patch 16.21, Bard Support has not moved by more than chance explains: 0.5 points across 50,108 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesC48.9%48.9% raw ±0.532,1984.7%1.7% banned49.6%47.6% first time
Top0% of its gamestoo few games49.6%40.0% raw ±16.6350.0%1.7% banned51.5%47.1% first time
Mid0% of its gamestoo few games49.7%38.1% raw ±21.4210.0%1.6% banned51.3%47.2% first time
Bot0% of its gamestoo few games49.6%23.1% raw ±27.2130.0%1.7% banned51.5%47.0% first time
Jungle0% of its gamestoo few games49.8%30.0% raw ±31.0100.0%1.7% banned51.4%46.9% first time
How to read this

Bard’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Bard, the part not explained by either champion’s strength.

Lane leads and team bans

What Bard’s team bans

Champions a team bans more often when it has Bard than the other team does in the same games (170,418 games). The other team banned before Bard was picked, so the gap is the ban spent because Bard was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Bard is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariDead Man's PlateBandlepipes52.0%21,838 games
  • AP sustainedLiandry's TormentDead Man's PlateLocket of the Iron Solari50.7%4,069 games
  • EnchanterShurelya's BattlesongImperial MandateDead Man's Plate52.2%1,967 games
  • AP burstDead Man's PlateMejai's SoulstealerZhonya's Hourglass53.7%322 games
  • CritRapid FirecannonDead Man's PlateLiandry's Torment52.2%98 games

Runes and summoner spells

How to read this

How Bard does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

35,037 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.0% · 10,332 games
KeystoneElectrocuteInspirationElectrocuteDomination + Inspiration · 49.7%
RunesCheap ShotDeep WardTreasure HunterMagical FootwearCosmic InsightCheap Shot · Deep Ward · Treasure Hunter · Magical Footwear · Cosmic InsightShards: Attack Speed · Move Speed · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 50.2%Dead Man's PlateLocket of the Iron SolariKey items: Dead Man's Plate → Locket of the Iron Solari · 50.3%Boots of SwiftnessBoots: Boots of Swiftness · 52.0%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal50.0%10,332 games · 29% pick rate · same players: +1.8 pts vs the usualRecommended
  • ExhaustFlashExhaust + Flash48.4%3,171 games · 9.1% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite48.5%21,407 games · 61% pick rate · the usual choice

Keystones

  • ElectrocuteInspirationElectrocute + Inspiration49.7%18,329 games · 52% pick rate · the usual choiceRecommended
  • ElectrocuteSorceryElectrocute + Sorcery48.5%10,420 games · 30% pick rate · same players: −0.5 pts vs the usual
  • Deathfire TouchInspirationDeathfire Touch + Inspiration44.9%1,391 games · 4.0% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • ElectrocuteResolveElectrocute + Resolve47.9%3,254 games · 9.3% pick rate · same players: −2.6 pts vs the usualRare: not recommended

Minor runes with Electrocute

Row 1
  • Cheap Shot49.1%97% take it
  • Taste of Blood50.4%2.7% take it
Row 2
  • Deep Ward49.2%96% take it
  • Grisly Mementos47.4%2.2% take it
Row 3
  • Treasure Hunter49.3%49% take it
  • Relentless Hunter49.1%48% take it
  • Ultimate Hunter47.0%3.0% take it
Secondary: Inspiration
  • Magical Footwear49.8%96% take it
  • Cosmic Insight50.0%47% take it
  • Jack Of All Trades49.5%50% take it
  • Biscuit Delivery48.4%4.1% take it
Shard row 1
  • Attack Speed48.9%93% take it
  • Adaptive Force47.0%4.5% take it
  • Ability Haste50.6%2.5% take it
Shard row 2
  • Move Speed49.1%69% take it
  • Adaptive Force48.4%28% take it
  • Health Scaling49.3%3.0% take it
Shard row 3
  • Health49.5%46% take it
  • Health Scaling48.4%51% take it
  • Tenacity and Slow Resist47.5%2.4% take it

These numbers describe, they do not prove. Each rate is Bard’s record when its player chose that option, pulled toward Bard’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Bard does when built that way.

Champions like Bard

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Bard wins 46.4%; in the hands of players with the most mastery on it, 50.1%. That gap ranks it 131 of 173 for how much practice pays. It crosses 50% at about 410K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 49%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Bard in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support51.3%345W 319L46%46% in any lane42% counter−2 gold—

How much knowing Bard pays

Players on their Mastery band win 3.7 points more on Bard than first-timers do: #131 of 173 champions for how much mastery pays.

At 300k+ mastery points, Bard players win 50.1%: #169 of 173 champions for where mastery ends up. The fitted curve levels off at about 50.0%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 50.0%First Time (<5k MP): 46.39% over 63,640 seatsNewbie (5k-20k MP): 47.69% over 93,024 seatsCasual (20k-50k MP): 48.34% over 90,826 seatsExperienced (50k-150k MP): 48.84% over 118,235 seatsAdvanced (150k-300k MP): 49.36% over 65,674 seatsMastery (> 300k MP): 50.05% over 126,448 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Bard ranked-play summary

Most similar champions: Blitzcrank, Braum, Sona.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Bard Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.